Stellaris
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Slaves Can Auto-Resettle for 3.2
   
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17 kwietnia 2021 o 6:28
22 listopada 2021 o 11:33
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Slaves Can Auto-Resettle for 3.2

Opis
For whatever reason, slaves and servitude robots are excluded from the new auto-resettlement mechanics introduced by 3.0. Free robots are also excluded thanks to a glitch. This changes that by letting slaves and robots (both free and those in servitude) migrate. Applies to both unemployed slaves and thrall world toilers.
Komentarzy: 11
William07142 29 maja 2023 o 22:54 
Anyone know if this still works?
Livnthedream 18 września 2021 o 17:35 
Slave Processing Plants solve this issue.
doctornull 16 września 2021 o 13:48 
Oh thank goodness
Krieg 30 maja 2021 o 2:17 
I really like this mod, but do you know if it's possible to fix the issue where pops can't migrate off of planets with mastery of nature?
Peter34 21 maja 2021 o 4:42 
Droids seem to be locked in the Species tab, under Migration Controls, to "Migration Controls Enabled". Is that supposed to be the case?
Jr. Troopa 11 maja 2021 o 9:58 
Neat, thanks for answering.
Mial42  [autor] 11 maja 2021 o 5:21 
@Jr. Troopa

Yes.
Jr. Troopa 10 maja 2021 o 23:17 
Does this mod also let dumb robots resettle?
Osprey 27 kwietnia 2021 o 21:02 
@Mial42

He is refering to their enslaved pops not growing until they have been resettled onto the planet.
It's not really related to your mod
Mial42  [autor] 17 kwietnia 2021 o 15:35 
@Azona

I'm not 100% sure what you're saying, but I can confirm that slaves do resettle in my games. How high is the habitability on this target planet? And do you have species-wide migration controls on?