Black Mesa

Black Mesa

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BMS Classic - Questionable Ethics (v1.01)
   
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194.629 MB
23 Apr, 2021 @ 9:09pm
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BMS Classic - Questionable Ethics (v1.01)

Description
READ THE DESCRIPTION BEFORE ASKING QUESTIONS!

BMS Classic - Full Download: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2378420148
BMS Classic - Chapter Collection: <to be added>

What is BMS Classic?

BMS Classic started out as a simple mod aiming to undo some of the changes brought to Black Mesa in 1.0 and 1.5, such as unnecessary railroading, insultingly excessive handholding, questionable balance decisions, and watered-down combat. Since then, it's evolved into an attempt to bring together the best parts of Black Mesa and Half-Life and expand upon them.

Bringing back HL1 setpieces that didn't make the cut for one reason or another, adding incentive for the player to explore and investigate off the beaten trail, trusting players to be able to think and reason their way through puzzles without force-feeding them the answer, expanding upon areas of the facility to make it feel more alive, and making the player have to think about how they fight to survive - that's what BMS Classic aims to do.

Many maps have also received an additional detail pass, making them more atmospheric and immersive by way of enhanced/reworked lighting and improved water visuals. Attempts have also been made to improve performance on some particularly troublesome maps, but given Source's limitations, there's only so much that can be done.

Is BMSC compatible with [insert mod here]?

It depends. Other chapter mods, such as the Chapter Overhaul mods or VOX Restoration mods, aren't compatible. BMSC extensively edits many of the game's maps, so any other mods that edit maps are going to run into conflicts. Compatibility with some of these mods (namely the VOX Restoration mods and Black Mesa Character Expansion) is something I'd like to investigate further down the line.

Who's behind BMSC?

BMSC is primarily a joint effort, between Vassago Rain and myself. Some chapters also have additional support or resources from other modders, as listed in the Contributors section.

It's important to note that BMSC is fundamentally a two-man effort. There's only so much we have the time, resources, and ability to do. As such, we've had to make decisions about what does or doesn't get added/changed. We're just two people with a love for Half-Life doing what we can here, to try and realize Black Mesa's full potential. If you have specific questions about why certain changes were made, or why things were added/removed/etc., feel free to ask.

What's in this download?

This download is the BMSC edition of Questionable Ethics. Some missing bits and pieces from HL1 (such as the headcrab pen) have been restored, a significant amount of detail work has been done, the lighting's been enhanced here and there, and combat (the lobby battle at the end in particular) has been significantly overhauled, featuring more numerous, smarter enemies. There's also been a few bugfixes here and there, as usual - there shouldn't be any chance of the scientists getting stuck when trying to reach the lobby anymore.

A more detailed changelog can be found in the Workshop download folder - for this addon, that'll be somewhere like Steam/steamapps/workshop/content/362980/2466255598. The contents of the changelog can also be found in the pinned discussions.
Popular Discussions View All (1)
1
19 Jul, 2021 @ 11:28pm
PINNED: Questionable ethics changelog (1.01)
Vassago Rain
19 Comments
The EZ Mouse 14 Aug, 2024 @ 11:21am 
Do you think I can install it as long I don't have any mod that overhaul the same chapter ?
Vassago Rain  [author] 28 Apr, 2023 @ 10:04am 
@ComeOnAndSam
That's a sign that you've got some other overhaul map mod installed. Sorry for the extreme delay.
ComeOnAndSam 21 Feb, 2023 @ 6:30pm 
Doesn't look like this is working, I got to Questionable Ethics and the grunt in the pod is nude, unlike in your screenshot.
Vassago Rain  [author] 17 Oct, 2022 @ 8:06am 
@Cuttrogue
It's on the list.
finlandslim 16 Oct, 2022 @ 4:45pm 
Could you fix Agrunts blowing up instead of their cryo cells breaking?
The Mindful Moron 7 Dec, 2021 @ 1:52pm 
One small nitpick. It might be better for the pacing if that second AGrunt (during the test chamber scene) took a little longer to spawn in. The original scene is a quiet introspective yet creepy moment that lingers on for a while, and that was the point. Having another AGrunt teleport in before the first one in the cell has even fully hit the ground kinda ruins that. I say wait at least a few seconds before spawning him in just to give the moment itself some breath, otherwise the player doesn't really get to even process that moment before they're immediately expected to drop everything and learn how to fight the game's most difficult standard enemy.
Lieutenant_America 26 Oct, 2021 @ 6:05pm 
The reintroduction of a hostile Alien Grunt at the start is fun, especially since it gives you a good window of opportunity to safely observe its combat behavior before deciding if you'll fight it or scram- and if you choose the latter, the Grunt teleports right back out of there.

The Tau Cannon is given a much better chance to show off its power than in vanilla, and the upstairs fight between the HECU and bullsquids is made more like HL1 by using a mix of melee and ranged bullsquids- recreating the frantic chase of a marine by a hungry bullsquid.

The lobby fight is remixed to have more distinct waves, better using the whole arena. Be warned though, it's tougher.

However, the tesla coil in the chamber with the frozen agrunts currently kills them instead of freeing them- though this seems to be a bug that is known and will be fixed in time.
Jimmy McBeltbuckle 18 May, 2021 @ 10:39am 
Also it seems that the Alien Grunts when being released from Stasis are also disintegrated with the tesla beam.
Jimmy McBeltbuckle 18 May, 2021 @ 10:33am 
The security guard gets stuck in the hallway when transitioning maps.
The Mindful Moron 3 May, 2021 @ 10:30pm 
later* not peter, whoever that is anyway.