Portal 2

Portal 2

393 ratings
Gravitational Defiance
   
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33.374 MB
23 Apr, 2021 @ 9:53pm
30 Mar, 2024 @ 3:12pm
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Gravitational Defiance

Description
Traverse a broken down sector of Aperture, with test chambers containing a cancelled experiment:

The Aperture Science Gravitational Defiance Emitters.

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Gravity Emitters idea from Agent 730's "Levitation"

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Made for Map Labs #14: Chroma

#MapLabs14
18 Comments
Sloi 1 Apr, 2024 @ 9:49pm 
Very nice!
lumpus2000 20 Aug, 2023 @ 1:23am 
Clever !!!! Thx :-)
Winnie the Mao 14 Nov, 2022 @ 7:59am 
Amazing, new elements with lots of well designed puzzles.

Solution: https://youtu.be/oOWniCiA7Wo
Techowl 1 Nov, 2022 @ 12:43pm 
I could not do the jump in the first room. I tried several different approaches, but I always fell just short off the other platform where the exit door is.

- Techowl -
SunnyOst 1 Dec, 2021 @ 7:06am 
Interesting idea, pretty design! I especially loved the visual of the slow-falling cube. :steamthumbsup: Some bad notes:
Player spawning inside a trigger only activates it 50% of the time - either use logic_auto to start elevator or teleport the player into it like Valve does. The very first jump seems unnecessarily hard for such a simple maneuver. The second room has water behind the broken wall - two water surfaces at different heights introduce glitchy reflections, plus that water is almost unnoticable anyways. Before entering the last chamber, the hallway is all white, so you can go back into it and softlock. Not sure what's the point of the fizzler before the final exit, except making me re-solve the whole puzzle again, just for me to make two steps to the left because I didn't notice it - you have to be right near it to activate it, it doesn't add anything.
I'd be interested to see more of this concept. Shouldn't be too hard to add it as a beemod item even :)
SpielSatzFail 11 Jul, 2021 @ 8:36am 
My personal winner of the contest, huge thumbs up! Beautiful environment and a very, very entertaining new mechanic.
Just like samfizz, I thought I needed to fling myself across the gap in the last room to obtain the cube. I used the angled panel - yet early on I discarded the idea and found another one which I like even more than the intended way because it feels more like Portal :-) Please see here: https://youtu.be/Ag4TUu0dm00
If I were you I'd prevent getting the cube by a simple jump. But since you are you and I am not, you still may prefer your intended method ;-) ...and remove the angled panel instead since it has no use in your solution ^^
3UGL3N4 8 May, 2021 @ 5:01am 
This was brilliant! I love how in the last chamber the only obstacle to a fully opened door is this little step. Did anybody else try to open a funnel upwards in the purple field? The gravity is actually strong enough to send you in the opposite direction of the funnel lol
samfizz 7 May, 2021 @ 1:24am 
Despite that, again, I really really enjoyed. It was fun to play with the gravity, took a good amount of thinking and was very satisfying to solve. Thanks for creating :steamthumbsup: :p2cube:
samfizz 7 May, 2021 @ 1:23am 
Interesting concept, great puzzle design and great detailing. Loved it (second puzzle was my favorite), but had a few issues. The fling in the first room didn't work for me the first several times I tried it (Didn't go far enough--thinking back I must've been getting caught on an edge or something), so I spent a while trying other things before checking the solution video.

The rest I figured out myself and solved the intended way, except for getting the cube in the last room which I massively overcomplicated, ha. I didn't realize I could jump, grab it, and turn around , so I used the purple gravity to launch myself across the gap with the 2nd high panel that lines up with the dropper. With some air-strafing and crouching I was able to catch the cube and make it across. To get the cube to the main side while keeping a portal with the funnel, I shot the funnel on the angled panel against the wall to carry the cube and then myself. The rest of the puzzle went smoothly
Reika 6 May, 2021 @ 2:39pm 
The hammer work here is amazing, but all three chambers require far too much timing and jump accuracy to be very enjoyable.