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Solution: https://youtu.be/oOWniCiA7Wo
- Techowl -
Player spawning inside a trigger only activates it 50% of the time - either use logic_auto to start elevator or teleport the player into it like Valve does. The very first jump seems unnecessarily hard for such a simple maneuver. The second room has water behind the broken wall - two water surfaces at different heights introduce glitchy reflections, plus that water is almost unnoticable anyways. Before entering the last chamber, the hallway is all white, so you can go back into it and softlock. Not sure what's the point of the fizzler before the final exit, except making me re-solve the whole puzzle again, just for me to make two steps to the left because I didn't notice it - you have to be right near it to activate it, it doesn't add anything.
I'd be interested to see more of this concept. Shouldn't be too hard to add it as a beemod item even :)
Just like samfizz, I thought I needed to fling myself across the gap in the last room to obtain the cube. I used the angled panel - yet early on I discarded the idea and found another one which I like even more than the intended way because it feels more like Portal :-) Please see here: https://youtu.be/Ag4TUu0dm00
If I were you I'd prevent getting the cube by a simple jump. But since you are you and I am not, you still may prefer your intended method ;-) ...and remove the angled panel instead since it has no use in your solution ^^
The rest I figured out myself and solved the intended way, except for getting the cube in the last room which I massively overcomplicated, ha. I didn't realize I could jump, grab it, and turn around , so I used the purple gravity to launch myself across the gap with the 2nd high panel that lines up with the dropper. With some air-strafing and crouching I was able to catch the cube and make it across. To get the cube to the main side while keeping a portal with the funnel, I shot the funnel on the angled panel against the wall to carry the cube and then myself. The rest of the puzzle went smoothly
Also, what is map labs?
My only complaints: the second chamber's funnel is a bit too fast (though I understand why you made it that way), and in the final chamber, it's possible to jump the gap unaided if your timing is very precise.