Stellaris

Stellaris

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Relic Relocation
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24 Apr, 2021 @ 4:48pm
24 Apr, 2021 @ 5:11pm
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Relic Relocation

In 1 collection by Posadist-Revolution (She/they)
DennisPragerCBT
38 items
Description
This is a fork of Raffaele's "Relic Raider" mod updated for 3.0. So far, the only changes are:
1. Edited the relic claiming casus belli so you only have the casus belli on other empires if you have current intel on what relics they have. The way this works as far as I can tell is that once you have the casus belli, in your diplomacy screen it shows up with *every* empire whose CBs you can see having the relic claiming CB, as well as every empire whose CBs you can see having the "claim relic" CB on you (when you have a relic), so I *think* it doesn't reveal anything about where other empires are establishing spy networks. If anybody finds out otherwise, please let me know.
2. Cleaned up some of the English localization.

I don't speak any other languages and am just using the simplified Chinese localization from Raffaele's mod, so if anybody wants to add a localization for a language they speak, shoot me a message!

This mod doesn't modify any vanilla files (yet...) and shouldn't affect compatibility with any other mods.

Progress goals:
1. Add a way for empires to trade relics in the diplomacy menu
2. Rebalance how empires of different types value different relics in trade
3. Add a multi-stage "Heist" espionage operation with many different outcomes requiring many different assets to steal a relic from another empire
4. Allow empires to go to war over relics with stale intel, and add some events for if all their relics are taken between the intel gathering and the war's "victory"
5. Add a new UI for actually viewing what relics another empire has
6. Automatically take all relics from vassals you integrate
42 Comments
WolvesofZiu 29 Nov, 2022 @ 10:56pm 
Update?
Rogueone 4 Apr, 2022 @ 10:35pm 
Update?
Bald 9 Jan, 2022 @ 9:43am 
Hi my friend! Its that finally working?
1. Add a way for empires to trade relics in the diplomacy menu
Even if u dont continue improving the mod must be nice at least have this one :_)
Cheers!
Spaceman Dan 19 Dec, 2021 @ 11:47am 
Mod says it's dated for 3.0, I tried it on 3.2.2 and while it doesn't cause any game breaking glitches, it also does not give the option to trade or declare war for relics from what I can see. Are there any plans to update this mod to the current version? I'm going to be running an all player galaxy in a few months and I'd love for the ability to trade or go to war over relics for the RP possibilities and this mod seems to be the only comprehensive one which would allow that. I understand that modding is quite a bit work though, so it's understandable if you only plan to leave it available for 3.0. Hope to see it updated sometime in the future tho :)
kinngrimm 16 Dec, 2021 @ 10:55am 
As stated within the original mod, at a time we would fully consume/incorporate/eradicate an enemy empire, we should automaticly retrieve all of their relics. This independently of the war goal and step by step claiming of relics.
KingofApples 9 Dec, 2021 @ 11:08am 
dead mod?
kinngrimm 2 Dec, 2021 @ 5:26am 
pls update
Musashi 30 Nov, 2021 @ 12:24am 
Mod stopped working.....
Hedgehog 26 Nov, 2021 @ 1:23pm 
Does this mod still work? Tried it jsut now and sadly i couldnt trade my relic. does it even work when added mid game?
*Marduk 21 Nov, 2021 @ 5:38pm 
This mod is a fantastic concept. Does the AI know how to use the features in this mod or is it effectively human only? Is there an update on its status and whether it will work for 3.2?