Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Incursion
   
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29 Apr, 2021 @ 7:58am
2 Jan, 2022 @ 6:21am
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Incursion

Description
Welcome to Chaos Wastes: Incursion
a difficulty mod for Chaos Wastes

- Adds more curses to the later levels of all journeys
- Replaces a lot of the minor minus modifiers with plus modifiers to make the run harder (-specials +elites -> +specials + elites)
- Adds handpicked weapons from each class to other careers random weapon shrines. This is supposed to give an initiative to pick a random weapon. Additionally lowered the cost of random weapon shrines by 20
- Rework of all terror events + terror event scaling, starting from the third map of a journey
- Rework of Challenge Chests (single boss spawn, double boss spawn, quad boss spawn, lord spawn)
- Bigger patrols to make them a real threat
- Harder horde compositions, lower timers and more ambients
- Removal of intensity
- Fully randomized terror events (not bound to the map faction anymore)


Every player needs to have the mod in order for random weapon shrines and host migration to work.

Known issues:
- Classes with an inventory ult (everytime your ult is a special weapon like Waystalker´s bow, Grail Knight´s blessed blade, Bounty Hunter´s pistol, etc) can´t use their ultimate if they have a weapon in their hand that is not class specific (from other classes). You can still ult if you swap to a career specific weapon so dont exchange both weapons for such classes.


Toggable with /incursion
Just the host needs to activate the mod, which will auto activate the mod for clients. Toggle Incustion in your own keep IF you want to join an active run, the auto toggle will just work if you are in the keep or joining into the keep

New Features:
- Added hp and mass value scaling for cata1 and cata2, the hp and mass of enemies on cata1 (cata2) will scale to cata2 (cata3) at the start of the second map and scale further to cata3 (cata3) values at map 4 --> off by default, toggable with /ProgressiveScaling
- Added the option to disable off career weapons (off career weapons are enabled by default, nothing changed there), every client can do that individually --> toggable with /NoRandomWeapons
- Added the option to disable the Twins mutator (within the Tzeentch god mutator) because it can be unstable and lead to crashes. Twins is enabled by default, using this command will disable it. Toggable with /NoTwins
--> you have to activate Incursion before you can activate one/both of those commands
43 Comments
Poroh 14 May, 2023 @ 7:05pm 
Re-activation of the mod (in chat) - crashes the game immediately on the global map (at clients)! The host only needs to activate the mod once!
Behrzerker 5 Oct, 2022 @ 11:39am 
GUID: 133170a6-251d-434a-85f2-3715eecc0f0b
Log File:
Info Type:
-----------------------------------------------
[Script Error]: foundation/scripts/util/error.lua:26: No terror event called 'nil', exists. Make sure it is added to level sig_mordrek_wastes_path2, or generic, terror event file if its supposed to be there.
-----------------------------------------------
[Crash Link]:
crashify://133170a6-251d-434a-85f2-3715eecc0f0b
Behrzerker 5 Oct, 2022 @ 6:28am 
GUID: bda9eb0a-8c69-4d15-9b94-558f98c62971
Log File:
Info Type:
-----------------------------------------------
[Script Error]: foundation/scripts/util/error.lua:26: No terror event called 'arena_ruin_terror_skaven_wave_1', exists. Make sure it is added to level arena_cave_tzeentch_path1, or generic, terror event file if its supposed to be there.
-----------------------------------------------
[Crash Link]:
crashify://bda9eb0a-8c69-4d15-9b94-558f98c62971

Another one when trying to launch the final arena :\
Behrzerker 2 Oct, 2022 @ 1:55pm 
GUID: 797c1838-ee41-48c8-b21d-c292e656ba15
Log File:
Info Type:
-----------------------------------------------
[Script Error]: scripts/network_lookup/network_lookup.lua:2399: [NetworkLookup.lua] Table buff_templates does not contain key: 1472
-----------------------------------------------
[Crash Link]:
crashify://797c1838-ee41-48c8-b21d-c292e656ba15

Got this crash after joining a random game, I think it is due to a another conflicting mod but don't know which one it could be...
Behrzerker 30 Sep, 2022 @ 9:36pm 
Does the difficulty scaling work if you start from any other difficulty at first ? Because I'd like to start from legend (or even lower if needed), then it would scale up to cata 1, 2, etc. If not, could you make it possible ? It would be nice if we could also have a separated mod for that same purpose. Thanks for the mod !
Behrzerker 30 Sep, 2022 @ 9:31pm 
Happened randomly on launch of an expedition :

GUID: a5537861-ba29-4825-bc26-a3ab2ec6a849
Log File:
Info Type:
-----------------------------------------------
[Script Error]: ...ts/managers/game_mode/mechanisms/deus_populate_graph.lua:628 : attempt to get length of local 'curses' (a nil value)
-----------------------------------------------
[Crash Link]:
crashify://a5537861-ba29-4825-bc26-a3ab2ec6a849
Moonfish 12 Jul, 2022 @ 7:30pm 
Love the mod so far, it's leap and bounds ahead of Onslaught since you can use it in Chaos Wastes. Only issue I'm having so far with the lads is that the game will crash and reassign a new host if a campaign boss spawns in one of the challenge altar thingies. When they show up randomly it's fine, but it crashes 100% of the time for us when they spawn from an altar.
Brew-Tea-Full 5 Jun, 2022 @ 10:00am 
<<Script Error>>foundation/scripts/util/error.lua:26: No terror event called 'nil', exists. Make sure it is added to level pat_town_wastes_path1, or generic, terror event file if its supposed to be there.<</Script Error>>
<<Lua Stack>> [1] =[C]: in function assert
[2] @foundation/scripts/util/error.lua:26: in function fassert
[3] @./../scripts/scripts/mods/Incursion/Incursion.luax:180: in function process_terror_event_recursive_incursion
[4] @./../scripts/scripts/mods/Incursion/Incursion.luax:196: in function process_terror_event_recursive_incursion
[5] @./../scripts/scripts/mods/Incursion/Incursion.luax:208: in function process_terror_event_incursion
[6] @./../scripts/scripts/mods/Incursion/Incursion.luax:235: in function hook_chain
Brew-Tea-Full 29 May, 2022 @ 4:35pm 
Gotten a few crashes, seems to be the same error every time. Happens when opening a boss chest and it spawns a grudge marked monster(not boss). Happened on two different maps so far. Here is the log crash below.

<<Lua Locals>> [2] condition = nil; message = "No terror event called \'%s\', exists. Make sure it is added to level %s, or generic, terror event file if its supposed to be ther..."; message = "No terror event called \'nil\', exists. Make sure it is added to level sig_volcano_khorne_path5, or generic, terror event file if ..."
[3] processed_elements = table: 000000000F0D6D30; data = table: 000000000B30E760; depth = 1; event_name = nil; level_transition_handler = table: 0000000006B50300; level_key = "sig_volcano_khorne_path5"; injected_elements = nil
[4] processed_elements = table: 000000000F0D6D30; data = table: 000000000B30E760; depth = 0; event_name = "grudge_mark_commander_terror_event_chaos"; level_transition_handler =
Mchammadad 7 Jan, 2022 @ 6:09pm 
GUID: d0d25c8a-6d30-463c-bc44-b0c4f2f4b809
Log File:
Info Type:
-----------------------------------------------
[Script Error]: foundation/scripts/util/error.lua:32: Sanity check, how did we get above 4 here?
-----------------------------------------------
[Crash Link]:
crashify://d0d25c8a-6d30-463c-bc44-b0c4f2f4b809

no idea how this happened. But it was after fighting a skarrick grudgemarked version