Warhammer: Vermintide 2

Warhammer: Vermintide 2

Incursion
43 Comments
Poroh 14 May, 2023 @ 7:05pm 
Re-activation of the mod (in chat) - crashes the game immediately on the global map (at clients)! The host only needs to activate the mod once!
Behrzerker 5 Oct, 2022 @ 11:39am 
GUID: 133170a6-251d-434a-85f2-3715eecc0f0b
Log File:
Info Type:
-----------------------------------------------
[Script Error]: foundation/scripts/util/error.lua:26: No terror event called 'nil', exists. Make sure it is added to level sig_mordrek_wastes_path2, or generic, terror event file if its supposed to be there.
-----------------------------------------------
[Crash Link]:
crashify://133170a6-251d-434a-85f2-3715eecc0f0b
Behrzerker 5 Oct, 2022 @ 6:28am 
GUID: bda9eb0a-8c69-4d15-9b94-558f98c62971
Log File:
Info Type:
-----------------------------------------------
[Script Error]: foundation/scripts/util/error.lua:26: No terror event called 'arena_ruin_terror_skaven_wave_1', exists. Make sure it is added to level arena_cave_tzeentch_path1, or generic, terror event file if its supposed to be there.
-----------------------------------------------
[Crash Link]:
crashify://bda9eb0a-8c69-4d15-9b94-558f98c62971

Another one when trying to launch the final arena :\
Behrzerker 2 Oct, 2022 @ 1:55pm 
GUID: 797c1838-ee41-48c8-b21d-c292e656ba15
Log File:
Info Type:
-----------------------------------------------
[Script Error]: scripts/network_lookup/network_lookup.lua:2399: [NetworkLookup.lua] Table buff_templates does not contain key: 1472
-----------------------------------------------
[Crash Link]:
crashify://797c1838-ee41-48c8-b21d-c292e656ba15

Got this crash after joining a random game, I think it is due to a another conflicting mod but don't know which one it could be...
Behrzerker 30 Sep, 2022 @ 9:36pm 
Does the difficulty scaling work if you start from any other difficulty at first ? Because I'd like to start from legend (or even lower if needed), then it would scale up to cata 1, 2, etc. If not, could you make it possible ? It would be nice if we could also have a separated mod for that same purpose. Thanks for the mod !
Behrzerker 30 Sep, 2022 @ 9:31pm 
Happened randomly on launch of an expedition :

GUID: a5537861-ba29-4825-bc26-a3ab2ec6a849
Log File:
Info Type:
-----------------------------------------------
[Script Error]: ...ts/managers/game_mode/mechanisms/deus_populate_graph.lua:628 : attempt to get length of local 'curses' (a nil value)
-----------------------------------------------
[Crash Link]:
crashify://a5537861-ba29-4825-bc26-a3ab2ec6a849
Moonfish 12 Jul, 2022 @ 7:30pm 
Love the mod so far, it's leap and bounds ahead of Onslaught since you can use it in Chaos Wastes. Only issue I'm having so far with the lads is that the game will crash and reassign a new host if a campaign boss spawns in one of the challenge altar thingies. When they show up randomly it's fine, but it crashes 100% of the time for us when they spawn from an altar.
Brew-Tea-Full 5 Jun, 2022 @ 10:00am 
<<Script Error>>foundation/scripts/util/error.lua:26: No terror event called 'nil', exists. Make sure it is added to level pat_town_wastes_path1, or generic, terror event file if its supposed to be there.<</Script Error>>
<<Lua Stack>> [1] =[C]: in function assert
[2] @foundation/scripts/util/error.lua:26: in function fassert
[3] @./../scripts/scripts/mods/Incursion/Incursion.luax:180: in function process_terror_event_recursive_incursion
[4] @./../scripts/scripts/mods/Incursion/Incursion.luax:196: in function process_terror_event_recursive_incursion
[5] @./../scripts/scripts/mods/Incursion/Incursion.luax:208: in function process_terror_event_incursion
[6] @./../scripts/scripts/mods/Incursion/Incursion.luax:235: in function hook_chain
Brew-Tea-Full 29 May, 2022 @ 4:35pm 
Gotten a few crashes, seems to be the same error every time. Happens when opening a boss chest and it spawns a grudge marked monster(not boss). Happened on two different maps so far. Here is the log crash below.

<<Lua Locals>> [2] condition = nil; message = "No terror event called \'%s\', exists. Make sure it is added to level %s, or generic, terror event file if its supposed to be ther..."; message = "No terror event called \'nil\', exists. Make sure it is added to level sig_volcano_khorne_path5, or generic, terror event file if ..."
[3] processed_elements = table: 000000000F0D6D30; data = table: 000000000B30E760; depth = 1; event_name = nil; level_transition_handler = table: 0000000006B50300; level_key = "sig_volcano_khorne_path5"; injected_elements = nil
[4] processed_elements = table: 000000000F0D6D30; data = table: 000000000B30E760; depth = 0; event_name = "grudge_mark_commander_terror_event_chaos"; level_transition_handler =
Mchammadad 7 Jan, 2022 @ 6:09pm 
GUID: d0d25c8a-6d30-463c-bc44-b0c4f2f4b809
Log File:
Info Type:
-----------------------------------------------
[Script Error]: foundation/scripts/util/error.lua:32: Sanity check, how did we get above 4 here?
-----------------------------------------------
[Crash Link]:
crashify://d0d25c8a-6d30-463c-bc44-b0c4f2f4b809

no idea how this happened. But it was after fighting a skarrick grudgemarked version
jIM 🐲 29 Dec, 2021 @ 9:54am 
I assume they're talking about running WP in Incursion using the BTMP mod
Atlas_74u 19 Dec, 2021 @ 1:31pm 
80s mac tonight, what do you mean by warrior priest stack?
80sMacTonight 11 Dec, 2021 @ 4:44am 
Hoping we can play with warrior priest stack soon. i wanna see 16 of them lmao
jIM 🐲 4 Dec, 2021 @ 10:34am 
I'm looking forward to testing this out...
Ic∑Ωlator  [author] 20 Nov, 2021 @ 6:25pm 
Edit: Grudge Marks are now implemented and adjusted, let me know if there are any crashes
Ic∑Ωlator  [author] 20 Nov, 2021 @ 10:18am 
should work again, no new boss mutators yet, i want to check first if there is a way to modify the curses itself because they seem a bit unbalanced and might be impossible with multiple bosses
Ic∑Ωlator  [author] 6 Nov, 2021 @ 9:22am 
i dont have that much time atm so i cant say yet when i get to look into it, probably i have some time next week
Gearhammer 3 Nov, 2021 @ 1:12pm 
Update?
CombustiblSquid 18 Jul, 2021 @ 7:11pm 
I'm feeling like some of the "survive" events are way too long now too. Maybe shortening them a bit would be a good idea.
CombustiblSquid 18 Jul, 2021 @ 4:31pm 
I'm getting consistent crashing when starting boss chest and more than one boss spawns. I'm host, and stay in the game, but the other players are crashing to desktop.
Bitz 23 Jun, 2021 @ 10:52am 
Is there a list of all the weapons that you can now collect, even though it was originally restricted?
[13SNC] Darth Stark 22 Jun, 2021 @ 6:48am 
There's an idea for a mod that I've looked for but can't find, and this seems to be the closest sop I thought I'd ask - is it possible to make a mod that simply extends the length of an expedition by a configurable amount? Say doubles the number of stages (and shrines) before the end, or allows you to continue after the final stage?

Thanks!
kunsla 21 Jun, 2021 @ 3:44am 
Is it possible to have an option that can limit some of the characters getting specific boon or talent for the host, cause while playing with the BTMP mod(More than 4 players) we want to have a balance and not too op skill for certain characters, and some of the talents with same character will return almost 100% cd; such as the boon "Return 10% of cd to ally" if one of the character like Bardin get that boon, all other bardin players will also have the effects to teammate which mean if there are 4 bardin players, then it will return 40% cd to ally. No need the option for all characters, just want to ask if it is possible to have the option that can select and make the boon available or not? Btw we usually have about 8+ players and we all love your Incursion mod.
Mayfly 13 Jun, 2021 @ 3:40pm 
Oh, alright, we'll try. Have you guys managed to do a true duo with this mod?
Ic∑Ωlator  [author] 12 Jun, 2021 @ 12:26pm 
thats very hard to tell, its closer to ons+ but you usually also become way more powerful compared to adventure mode. There is also difficulty scaling in place so it has to scale up to that difficulty first, the easiest way would be to just try it out
Mayfly 12 Jun, 2021 @ 8:27am 
Is this about the same difficulty as Onslaught or more like Onslaught plus?
Ic∑Ωlator  [author] 3 Jun, 2021 @ 4:12pm 
I added the new staff and javelin to multiple classes, i did some quick testing but if you encounter crashes with those weapons, send me the console log via pm on discord or post it into the #crash-log channel in the VT Modded Community Discord
An0nymity 25 May, 2021 @ 5:47am 
cheers for the hasty reply. Crash seems to occur on Spinemangler whenever he spawns both as a random monster or as a challenge chest.. Running the VMF, incursion, BTMP (extra bots).
Ic∑Ωlator  [author] 25 May, 2021 @ 5:27am 
most likely another mod, like i wrote below, send the console log in the vt modded community discord that i linked in the comments below. I never encountered that issue so far and i played quite a bit
An0nymity 25 May, 2021 @ 4:39am 
constant crashes on lord kill for monster chests
Ic∑Ωlator  [author] 22 May, 2021 @ 10:09am 
@Nolrach Thats not posible, might add that in the future but there are a lot of other things on my todo list before i get to that point
Nolrach 21 May, 2021 @ 2:49pm 
hey man thanks for this mod it's great idea! I played it earlier with friends and we had a lot of fun! Quick question though, I couldn't see a settings page for the mod, is there any way to disable the feature where exchanging weapons at shrines sometimes givea weapon from another class?
angel ♡ 20 May, 2021 @ 8:44am 
have so much fun playing this mod! i love how aggressive some of the average lords are now! the mix is nice to see!
Harridas 16 May, 2021 @ 5:08pm 
Played this with BTMP earlier and this is extremely fun. You've done an amazing job, Ice! :steamthumbsup:
Ic∑Ωlator  [author] 16 May, 2021 @ 4:06pm 
would need the log to check it, if anyone has crashes or bugs you can ping me in the VT Modded Community Discord:
https://discord.gg/eUtYqpa
quickkill 16 May, 2021 @ 2:17pm 
Crashed to desktop mid way through an active run. Tried rejoining by activating incursion in the keep and switching to a different career but still crashed to desktop. Am I missing something here?
Ic∑Ωlator  [author] 11 May, 2021 @ 4:27am 
removing beastmen loader from the requirement list seems to cause the issue. I uploaded the same version to the workshop so the mod updates but for everyone with the issue quickkill dscribes, just un and resub to the mod and its fixed. I have no clue why steam acts like that, its just stupid
quickkill 10 May, 2021 @ 9:41pm 
This mod seems to cause the game to not load or rather cause the game launcher to crash. Please investigate.
Ic∑Ωlator  [author] 10 May, 2021 @ 6:08pm 
I added Beastmen Loader to the requirement list because i wasnt 100% sure if its needed but it looks like that its not
Warda 10 May, 2021 @ 1:54am 
Nice one, excited to try it. When I get home I'll give it a whirl.
Colossos 9 May, 2021 @ 9:25pm 
Wow, this seems awesome. Can't wait to try it! Would it be possible to add a "for fun" option that lets you choose all your boons and buffs right from the start? It would be super fun to play harder stuff like this but be able to make an entire build right from the start. :)
Ic∑Ωlator  [author] 9 May, 2021 @ 11:14am 
one more known issue:
The difficulty on Cata3 doesnt seem to scale so it will start with full horde/special difficulty, i would suggest to stick to cata1 or below, i balanced it around cata1 too
chen 9 May, 2021 @ 10:59am 
Ults from classes with inventory ult also works, if you have an usable item in your hand (like healing, potions, bombs)