Surviving the Aftermath

Surviving the Aftermath

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EllaCharmed's Resource Factory
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Tags: Buildings
File Size
Posted
Updated
35.913 MB
30 Apr, 2021 @ 8:55am
31 Mar, 2023 @ 12:33pm
5 Change Notes ( view )

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EllaCharmed's Resource Factory

Description
Overview
Adds a resource cloning factory, with recipes. Min patch 1.25.0 required.
Tired of scavenging? Running out of resources? Or no workforce to man those production buildings?
Use the Resource Factory and its brethren to create a whole bunch of resources. Pause production if you feel you've gotten greedy.



Design considerations
Due to the frequent updates, mesh will remain using the Fish Factory model. Well, at least until I learn 3D modeling, texturing, etc with Blender.

Since the Resource Factory (and its brethren) is using the Fish Factory's mesh, the buildings have been differentiated by different logo on the building's roof and awning color.


Requirements
  • Basic + Food: Shoot the Flare after placing Campsite
  • All remaining factories: build Gate
  • Construction Cost:
    • Non-powered buildings: 6 Plank, 6 Plastic
    • Powered buildings: 6 Plank, 6 Plastic, 4 Metal
  • Repair cost: 5 PlasticMade Indestructible. Repair resources taken to building but turn red again with no repair done. Same issue with Fish Factory, so need further study.
  • Demolished returns: 5 Plastic


Design considerations
I got tired of maintaining 3 separate formatting for 3 mod pages. Please go to the github repository[github.com] for the complete description.


How to install
You can Subscribe from a browser or the Steam client. Outcome is the same.
  • Ensure game is NOT running
  • Click the green Subscribe button above
  • If you Subscribed via browser, launch the Steam Client and check that the Workshop content has been downloaded
  • There's no need to do anything in the Paradox Launcher. The mod files are located in the Steam path, not in Documents path.
    \Program Files (x86)\Steam\steamapps\workshop\content\684450
  • Launch game, and enable mod in the Mods --> Select Mod screen
  • Start a NEW game


Having issues with the mod?
  • Verify that you have the mod enabled in the Select Mod screen in the game, not in Paradox Launcher
  • Does the game crash when you load mods? Try disabling all other mods and running with just this mod enabled.
  • Never do a SECOND load. Quit all the way to the Desktop.
  • If you are sure, the cause is this mod, please provide ALL the answers in the Troubleshooting section below. Incomplete answers would put you last in the queue while I answer others first who have taken the time to help me help you.

Unity engine limitations
Cannot use a newly downloaded mod in a pre-existing SAVE game. Must always start a NEW game.

Cannot load a game the SECOND time, even if you're about to start a NEW game. Once you have "Exit to Main Menu" once, you need to "Quit" the game all the way to the Desktop.

Remember that mods is still highly experimental if this is your first exposure to modding. Do not use mods if you do not like to restart a new game each time a mod is updated, or each time a game is updated that would render that mod obsolete for the newly release patch version.

Once a save game is "modded", that save cannot be reverted to a vanilla game forevermore. Once a mod is updated, that save with the older mod may no longer work; as the mod's signature is considered different by the game, thus why you'd need to start a NEW game.


Troubleshooting
  1. Have you disabled all other mods except this one? [YES/No]
  2. After you enabled just this mod, have you started a NEW game? [YES/No]
  3. Is your game version same as the version stated in the Overview box? Please state your game version [1.##.####] in your report.
  4. Is the issue you encountered still present? Can it be reproduced in the NEW game? Please outline all the steps for me to reproduce at my end, or send me the Save file.
  5. If the issue is incompatibility with another mod (that is not mine), please provide the URL to the Workshop page so I may test.
  6. Please post URL to the pastebin of the logfile

    path to logfile:
    %USERPROFILE%\AppData\LocalLow\Iceflake Studios\Surviving the Aftermath\
  7. (optional) Please post URL to the zipfile that contains the SAVE game and the logfile

    path to save game:
    Documents\Paradox Interactive\Surviving the Aftermath\SaveGames

And most important of all.
Do not report a modded game as "broken" or not working to the developers.
Only report a bug/issue to Iceflake when playing vanilla games, unless it is stated by the mod-developer that their mod is safe to use.

If you like this content, please do consider to show support
Favorite, Subscribe, Like, Comment on my mods and content on the various sites. Help spread the word.
And Donate, if you're able, so I can upgrade my equipment to create more content. It is very much appreciated. Thank you.

  • [ellacharmed.wordpress.com]

  • [paypal.me]
86 Comments
ellacharmed  [author] 20 Jul @ 9:22pm 
I thought about it when I created the MegaStockpile.

But mainly decided against it as
- initially we cannot overproduce Food due to not enough workers and raw resources
- still need to stay within the Colonists' preference to only walk so far before they drop tasks or crates. And there's only so many Housing and Workplaces to fit within this perimeter.

So, I weigh the effort (of ripping and re-texturing the original building) against the advantages the building would provide and decided it was not worth my time.

I'll make a note of the request for the future, if I ever return to modding this game though. No promises!
capitaine raynor 20 Jul @ 2:28am 
Food Storage Large ? if not please, for food detail
RaiderLeader666 27 May @ 10:24am 
I figured it out shortly after and forgot to mention it
ellacharmed  [author] 27 May @ 7:25am 
Why are you looking for the mod in the Launcher?
Did you read the Troubleshooting section above?
RaiderLeader666 18 May @ 2:03pm 
This mod, as well as every other mod, isn't showing up in my launcher
chaosfay 27 Jan @ 10:48am 
I loooooove this mod!!!
ellacharmed  [author] 21 Jun, 2024 @ 12:07am 
Yes, I used the template and guide on the Aftermath Wiki and learn Unity pretty much from their excellent free resources and Youtube on reverse engineering and using tools like the ones listed on my github (also linked in Description).

I still don't know how to create my own buildings, however. As that requires a deeper dive into Blender 3D than I have time for at that time (and even now). My priorities has changed.
32anChips 7 Jun, 2024 @ 5:20pm 
Did you use unity to make this mod ? I am a complete noob but would like to make a building or at least try. Any info would be great
Black Jesus 2 Aug, 2023 @ 1:32pm 
I apologize I missed that. xD
ellacharmed  [author] 2 Aug, 2023 @ 3:49am 
It is compatible with the version stated in the
- Overview box, and
- Change notes

If that is the current version, then yes.