Surviving the Aftermath

Surviving the Aftermath

EllaCharmed's Resource Factory
86 Comments
ellacharmed  [author] 20 Jul @ 9:22pm 
I thought about it when I created the MegaStockpile.

But mainly decided against it as
- initially we cannot overproduce Food due to not enough workers and raw resources
- still need to stay within the Colonists' preference to only walk so far before they drop tasks or crates. And there's only so many Housing and Workplaces to fit within this perimeter.

So, I weigh the effort (of ripping and re-texturing the original building) against the advantages the building would provide and decided it was not worth my time.

I'll make a note of the request for the future, if I ever return to modding this game though. No promises!
capitaine raynor 20 Jul @ 2:28am 
Food Storage Large ? if not please, for food detail
RaiderLeader666 27 May @ 10:24am 
I figured it out shortly after and forgot to mention it
ellacharmed  [author] 27 May @ 7:25am 
Why are you looking for the mod in the Launcher?
Did you read the Troubleshooting section above?
RaiderLeader666 18 May @ 2:03pm 
This mod, as well as every other mod, isn't showing up in my launcher
chaosfay 27 Jan @ 10:48am 
I loooooove this mod!!!
ellacharmed  [author] 21 Jun, 2024 @ 12:07am 
Yes, I used the template and guide on the Aftermath Wiki and learn Unity pretty much from their excellent free resources and Youtube on reverse engineering and using tools like the ones listed on my github (also linked in Description).

I still don't know how to create my own buildings, however. As that requires a deeper dive into Blender 3D than I have time for at that time (and even now). My priorities has changed.
32anChips 7 Jun, 2024 @ 5:20pm 
Did you use unity to make this mod ? I am a complete noob but would like to make a building or at least try. Any info would be great
Black Jesus 2 Aug, 2023 @ 1:32pm 
I apologize I missed that. xD
ellacharmed  [author] 2 Aug, 2023 @ 3:49am 
It is compatible with the version stated in the
- Overview box, and
- Change notes

If that is the current version, then yes.
Black Jesus 2 Aug, 2023 @ 1:26am 
Is this updated to the current version?
ellacharmed  [author] 13 May, 2023 @ 1:36am 
\Documents\Paradox Interactive\Surviving the Aftermath\Mods
via "manual" install method.

This was the method before game was released on Steam and the Workshop became available.

If your game is on the Epic platform, the "MANUAL" method is the way to get mods (previously). The SUBSCRIBE method on the mods.paradox platform is wonky as well. But it is more reliable these days. Using MANUAL method would work no matter what.

If your game is on the Steam platform, use the SUBSCRIBE method. Do not use the "MANUAL" way if already SUBSCRIBEd, ie don't mix and match.

Choose ONE method ONLY.
slimer91 12 May, 2023 @ 11:20pm 
I also think the game reads mods from 2 places. But from where? I checked the folders of mods steam and game but they are empty)
ellacharmed  [author] 12 May, 2023 @ 10:31pm 
The issue with Subscribe and Unsubscribe in quick successions is that the Steam Client sometimes did not register the click(s). It needs to close down and be relaunched, or to give it a few minutes.

So my advice to others as well is not do Subscribe and Unsubscribe and then Subscribe again. Let the Unsubscribe be registered and recognized first...
ellacharmed  [author] 12 May, 2023 @ 10:24pm 
Path to subscribe content is documented above as well:
[code]\Program Files (x86)\Steam\steamapps\workshop\content\684450[/code]

I didn't think it is possible to Subscribe twice, unless your system has two separate Steam accounts somehow. Or, that you had done a manual mod install from my blog's page or somewhere else, then the mods are in the Documents path next to the SaveGames folder.
And the conflict arise because game is reading mods from both places now.

Glad that you managed to solve it, anyhow. Happy gaming!
slimer91 12 May, 2023 @ 1:52pm 
But at least I can play them. Thanks for the great mods and for supporting them)
slimer91 12 May, 2023 @ 11:09am 
I do not know where the game stores these mods. I deleted the game and the game folders in documents and appdata. Not subscribed to the mods. But they are still in the game.
slimer91 12 May, 2023 @ 9:44am 
I think I found the reason. Because I was subscribing and unsubscribing to the mod, I got duplicates of it in the enable menu of the mod in the game. When I unsubscribed I was left with 2. When I turned on one of the mods the problem disappeared even though I am not subscribed.

Looks like the game is not very friendly with Steam Workshop. I will now try to turn on your other mod.
slimer91 12 May, 2023 @ 9:30am 
Activating pregame mod: EllaCharmed's Resource Factory

The AssetBundle 'resourcefactory.mod' can't be loaded because another AssetBundle with the same files is already loaded.
slimer91 12 May, 2023 @ 8:31am 
4.3 I tried loading immediately after saving, after exiting the main menu, after quitting the game, after restarting the computer. There was always an endless load at 10%

The link to logfile and save file posted on the forum at your link
ellacharmed  [author] 12 May, 2023 @ 7:27am 
Are you doing 4.3 load game after exiting to Main Menu, in the same play session? Why?
Or after Quitting and restarting game again?
Endless Download? Of what? Or, do you mean endless loading?

I need the log too.
You can attach it to a post in the linked thread, if your link cannot be included in these Comments section; hopefully this URL is ok...

https://forum.paradoxplaza.com/forum/threads/mod-ellacharmeds-resource-factory.1272140/page-7

Or, can send via the Discord #modding channel (link in subreddit r/survivingtheaftermath/ )
Or, you can email it to me ellacharmed at gmail dot com (last resort)
slimer91 12 May, 2023 @ 5:43am 
1.yes
2.yes
3. 1.25.0.2775
4.
4.1 start new game
4.2 save game
4.3 load game
Result: Endless Download

{LINK REMOVED}
ellacharmed  [author] 12 May, 2023 @ 5:17am 
Go to Troubleshooting section - answer all and provide log.
Please and thank you...

I can't do anything to help you with that 2-sentence report.
slimer91 12 May, 2023 @ 4:37am 
The mod breaks the save. Trying to load the game leads to endless loading
Drak-eternal 11 Apr, 2023 @ 11:48pm 
It is a pity that to use the mod you need to start a new game.
lolic_lol 3 Apr, 2023 @ 9:45am 
Nevertheless, thanks )
Kroll 3 Apr, 2023 @ 9:00am 
@lolic_lol
Not sure about buggy there, just a logic:
how you can "ask" about new quest from someone, if u not finish first one?

Btw, i just easy boost the Rep. with trading only.
And only after i'm finish in my colony all main resources begin to continue Quest from Community=) It's help me in first 10-15 day's

However, if u know about it, i just not help with this advice, but i'm tried)
lolic_lol 3 Apr, 2023 @ 7:14am 
@Kroll
Yes, i know this buggy way )
This is a partial solution as you will not be able to progress further with this society.
But it helps when your community is still weak and unable to meet other people's demands.
Kroll 3 Apr, 2023 @ 7:12am 
@lolic_lol
I find a way, because the same - hate this fast timing with quest from Communities!
Just complete any quest, but don't hand it over = don't get rewarded for it.
This freeze the appearance of new quests from this community.
(just not push Complite the Quest)
Kroll 3 Apr, 2023 @ 7:11am 
@ellacharmed
Nope, have only from mod - MegaStockpile,
plus another original type - General Storage.
Unfortunately, that save file has already been deleted, so I started a new game three times, just testing your 3 mods
In general, I was satisfied with your work. And as soon as this error appears again, I will definitely save and mark you on the Paradox forum
lolic_lol 1 Apr, 2023 @ 12:24pm 
Yes, I know it's possible to add RP through a mod, but it's a little... cheating. The buildings given by embassies have a some kind of laboratory that produces 5 RP per day. I would like to have something like this from the beginning of the game (maybe not five for 1 or 2 RP per day).
ellacharmed  [author] 1 Apr, 2023 @ 12:09pm 
I hate when that happens!

you can use the DebugMode mod to add 1000 Science Points at a time, under the Tech Tree button. It has been updated too.

Or, do you mean to create Science Points passively like the Outposts? Not planned, and I'm not sure I have the bandwidth at this time to research that. I'll put it on the wishlist of mods / features to experiment with in the future, nonetheless.
lolic_lol 1 Apr, 2023 @ 11:52am 
It's possible to create lab factory to produce science? I'm in dumb situation, all territories with research facilites already occupied by other communities. Colony need research buildings!
Cefsky 1 Apr, 2023 @ 11:16am 
@ellacharmed I understand. You were simply updating the mod which is appreciated, just unfortunate timing for me lol.Oh well
ellacharmed  [author] 1 Apr, 2023 @ 8:46am 
@Cefsky,
sorry that happened in your game, but the limitations were stated up front in the Description. Short of setting Steam client in offline mode, before you play this game, I don't know what else I can control from my side.



@Kroll,
Do you have the game's original Stockpile and the MegaStockpile or just the MegaStockpile placed?

Can you send me the save and player.log files? Paths provided above.
Just zip them up, post to a filesharing site, and you can DM me the URL, or if you don't mind, can also post the link here in comments.
If you have a ParadoxForum account, can also attach it in a thread there in the Aftermath forums and @ mention me.
Cefsky 1 Apr, 2023 @ 7:14am 
I guess I was expecting the save to still be playable like most other games that I play with mods. It just sucks that I was very close to the end of the game and now the save is bricked.
Kroll 1 Apr, 2023 @ 7:01am 
Yep i repeat the crash with Mega Stockpile.
Only when your Specialist tryid to delivery smth exactly to this Mega Stockpile,
and ull try to delete it - game crashed
ellacharmed  [author] 1 Apr, 2023 @ 2:36am 
I just released the mod today. For gameversion 1.25
The save from 3 days ago is not a modded Save for 1.25 version? What are you expecting here?

If you had a Save from a mod made for the old gameversion 1.22, then you need to start a NEW game to use mod released today. Stated all in explanation above.
Cefsky 31 Mar, 2023 @ 9:32pm 
Not able to load saves, it says required mod not found. This is the only mod I was using. Played 3 days ago without any issues.
Kroll 31 Mar, 2023 @ 9:24pm 
Have one game crash after deleting - Mega Stockpile.
i tried to repeat after load - it's ok, deleted without problem
Kroll 31 Mar, 2023 @ 1:13pm 
Thanks a lot for update!

Just a qyestion, need a new game or will work save file?
Where was stay this old mod
ellacharmed  [author] 31 Mar, 2023 @ 12:42pm 
Rebuild with updated modtool.
It is now compatible with patch 1.25.x only (alongside Rebirth DLC).

I tested a few playthroughs - 100%, 200% and 255% difficulties - about half way through a complete game; ie I didn't reach the complete Bunker phase.

Please test and let me know if there are issues.
Kroll 23 Mar, 2023 @ 8:09am 
yep, sound not so easy with all dlc =I
ellacharmed  [author] 23 Mar, 2023 @ 7:44am 
Your sentiment is noted.

I'll have to play vanilla for some difficulty levels and scenarios and see how to tackle this.
As I said, it's tricky as some like it to be fast and some does not want it too fast. So our definition of fast totally varies, right? There's no pleasing 100% of players 100% of the time.

And then too, if the production rate affects those with all 3 DLCs , or a combo, or none; in the same way or totally skews it way overboard under/over the rate that was intended. Testing is gonna suck!
Kroll 23 Mar, 2023 @ 6:45am 
This mod not for cheaty, and i feel this what i totally like it =)
I Don't wanna make 1000 per 1 min, just to wait to 10 smth with 3-5 day's, real to long for me, and will hope in one time you will fix it^^


P.s.
Your mod 1 from 100 who still worked after thousands update, and that's freakimg awesome!
Cheers!
ellacharmed  [author] 22 Mar, 2023 @ 10:45pm 
There's been lots of rebalancing in all the patches after this mod was last updated.
So, yes, the production timings will need to be tweaked (again).
But I don't want to make manufacturing too fast as to make the game's actual Producer buildings obsolete. My intention was to supplement, not replace them.

I just don't want to make the mod too "cheaty". It is to overcome the out-of-balance production speed against all the calamities, no matter the difficulty settings. So achieving this balance is difficult. But ultimately, how you play is up to you. Which is why this mod exists.

So, I'll see what I can do...
Kroll 22 Mar, 2023 @ 9:46pm 
And another obe question:
If it possible somehow to make factory building mage them stuff faster?
On this moment that real to slow and decond one worker bust just a little=(

Btw, awasome mod and Thx for your woкk!^^
Kroll 22 Mar, 2023 @ 9:43pm 
got it, thx for answer.
With my check work only second one - winter
ellacharmed  [author] 22 Mar, 2023 @ 8:35pm 
Can someone confirm that for me? I can't recall with confidence.

I'm thinking...not available in Scenarios, as there's a preset of buildings being disabled. It wouldn't be true to the spirit of the Challenge.
Kroll 22 Mar, 2023 @ 4:08pm 
Does it work on scenario or not?