Total War: WARHAMMER II

Total War: WARHAMMER II

40 ratings
Nanu's Skaven Tweaks- SFO
   
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Tags: mod, Overhaul
File Size
Posted
Updated
1.038 MB
1 May, 2021 @ 5:30pm
11 May, 2021 @ 8:10am
3 Change Notes ( view )

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Nanu's Skaven Tweaks- SFO

Description
This is just a submod that makes nanu's skaven tweaks balanced with sfo

Compatibility:
This mod is compatible with every mod that is compatible with the base mod.



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PLEASE READ:
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I have a patreon account now everyone! I am doing my mods for free, but a little help would be appreciated. Even $1 is worth a lot for me. I'm waiting for your support :
https://www.patreon.com/user?u=21220586

Special Thanks to:

-I also want to give the names of my patrons that helped so much in modding no matter what happened to me or my mods! It's an honor to know them and I wanted to share their names to say a big thank to them again.

TheSchnipp


Jakub Binczewski


Sinado


Jalquette


Thomas


Ryan Dwight


Jordan Jie Jessamine


GenericBadGuy6


Coby


Kevin Gable


Levin Saber


matrdrake87 .


Georg Virklund


EonTheLylf


Susurrus47


Milan Satala


MajorKill


JustaGuy


mIEch77


Mr Whoa


Gunnar Olafsson
I couldn't do the mod without them
13 Comments
Reece 4 Jan, 2022 @ 3:02pm 
Does this still work for anyone? when i run nanu+sfo its fine but with all 3 it crashs at ~30% loading bar for me
Flamboyant Schemer61  [author] 17 Dec, 2021 @ 3:44pm 
hmmm... this submod should be ok but I'll check it after I finish my other submod updates everyone dont worry!
Falk 28 Oct, 2021 @ 8:36am 
And this doesn't work on multiplayer. We ran into a sure crash on the turn 10s end turn
Falk 27 Oct, 2021 @ 7:23am 
Warlocks seem to be unable to cast spells without the mod configuration tool
Deviant 11 Sep, 2021 @ 8:32am 
Update "Silence and Fury" - mod works (Use KMM).
Compatible with "SFO: Grimhammer II - Battles Only".
But there are flaws. For example: incorrect or missing attack modifiers for Tretch and Queek mounts.
Flamboyant Schemer61  [author] 8 May, 2021 @ 5:27pm 
ohh thats great!
Nanu 8 May, 2021 @ 2:22pm 
it should already add them, i use vanilla unit sets to apply the ability. as long as other mods are set up correctly it will add the abilities to modded units
Flamboyant Schemer61  [author] 8 May, 2021 @ 10:27am 
I'm working on tanit's huge unit mod of men and monsters sfo submod rn. When I finish it, I'll make a small compatibility btw that and this mod which will also add nanu's abilities to the added skaven units in vanilla
Nanu 8 May, 2021 @ 5:42am 
The option doesnt exist currently, it requires scripting and I havent gotten around to writing out that scripted part yet