Total War: WARHAMMER II

Total War: WARHAMMER II

Nanu's Skaven Tweaks- SFO
13 Comments
Reece 4 Jan, 2022 @ 3:02pm 
Does this still work for anyone? when i run nanu+sfo its fine but with all 3 it crashs at ~30% loading bar for me
Flamboyant Schemer61  [author] 17 Dec, 2021 @ 3:44pm 
hmmm... this submod should be ok but I'll check it after I finish my other submod updates everyone dont worry!
Falk 28 Oct, 2021 @ 8:36am 
And this doesn't work on multiplayer. We ran into a sure crash on the turn 10s end turn
Falk 27 Oct, 2021 @ 7:23am 
Warlocks seem to be unable to cast spells without the mod configuration tool
Deviant 11 Sep, 2021 @ 8:32am 
Update "Silence and Fury" - mod works (Use KMM).
Compatible with "SFO: Grimhammer II - Battles Only".
But there are flaws. For example: incorrect or missing attack modifiers for Tretch and Queek mounts.
Flamboyant Schemer61  [author] 8 May, 2021 @ 5:27pm 
ohh thats great!
Nanu 8 May, 2021 @ 2:22pm 
it should already add them, i use vanilla unit sets to apply the ability. as long as other mods are set up correctly it will add the abilities to modded units
Flamboyant Schemer61  [author] 8 May, 2021 @ 10:27am 
I'm working on tanit's huge unit mod of men and monsters sfo submod rn. When I finish it, I'll make a small compatibility btw that and this mod which will also add nanu's abilities to the added skaven units in vanilla
Nanu 8 May, 2021 @ 5:42am 
The option doesnt exist currently, it requires scripting and I havent gotten around to writing out that scripted part yet
toby van kenoby 6 May, 2021 @ 8:04am 
I don't see anywhere to remove LL's mount option in the Mod Configuration Tool, but I haven't looked to see if I have same problem in vanilla mod. Just playing sfo atm. Anyone know anything about this?
Flamboyant Schemer61  [author] 2 May, 2021 @ 2:04pm 
yeah mate sorry fixed it
The Wriggler 2 May, 2021 @ 12:12pm 
Is the skavenslaves having 260 units instead of 280 now by design or just an error?