Total War: WARHAMMER II

Total War: WARHAMMER II

Not enough ratings
Dwarf Mercs Extended edition [Bretonnian Auxiliaries Update]
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
658.566 KB
2 May, 2021 @ 3:17am
15 Jul, 2021 @ 7:11am
3 Change Notes ( view )

Subscribe to download
Dwarf Mercs Extended edition [Bretonnian Auxiliaries Update]

In 1 collection by zerg93
Mod compilation
221 items
Description
DISCLAIMER: While unit's cards display the Reikland colour scheme, these units (as shown in the screenshots) will change their colour scheme depending on which faction they are fighting for.
Also notice that I'm currently using Gigiauz's Uniforms and Heraldry of the Empire mod and other mods which should also change the colour schemes a little bit, so expect different results.

DO NOT use this along the original Dwarf Mercs mod, choose the one who suits your needs the most.

To have the full experience and to work as intended this mod requires all of the following mods:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1727923164
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2299942334
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2156743064
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2022286940
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2136347705
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2191557420
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158737832
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1213746272

This Is an extended version of my original Dwarf Mercs mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2461939529 which allows you to expand the recruitment of my Dwarf mercenaries to custom factions located in other separate mods.
After downloading all of the required items you will be able to recruit my Dwarf mercenaries from:
-Reikland, Golden Order and Grand County of Sylvania for custom battles and for campaign through the Empire forges and barracks chains, you will also require a tier 3 Empire tavern.
-Middenland for custom battles.
-Tilea, Border Princes, Estalia and New World Colonies for custom battles and for campaign through the mercenary buildings chain, you will also require a tier 3 Empire tavern.
My units are also available for Tobaro's campaign.
-Kislev for custom battles and for campaign through the Kislev forges and barracks chains, you will also require a tier 3 Kislev tavern.
-Erengrad, Wheatland Colonies, Praag and Nyvena's Host for custom battles.
-Mootland for custom battles and for campaign through the Mootland forges and barracks chains, you will also require a tier 3 Halfling tavern.

Notice that the custom battle only factions in this list have, in theory, still access to these units in campaign, if the AI Is going to build them or not Is another story.

*BALANCE*

Their stats are vanilla friendly.

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
I'm playing the game with 90+ different mods and everything is working fine!
The mod is NOT save compatible.
If you want these Dwarf Mercs in your campaign you'll have to start a new one.

*KNOWN ISSUES*
-Minor models clipping, especially between a specific part of Master Engineer's bandanas and Dwarf Warrior's helmets, can't do anything about that.
It doesn't look that bad in my opinion so don't gave It too much importance.
Try to think that the ribbon behind their helmets Is some kind of mercenary habit or something like that.

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*

-"Do you plan on adding more units?"
No, I think that we are already fine with these units, plus I would like to NOT add the entire Dwarf roster in the Human one for obvious reasons, thank you.
But if you really think that I should add more units, and if I do find your idea good, I'll think about that.
So let me know down in the comment section, It doesn't hurt to try after all.
I have no intention to add more than two units, though.

-"Are you planning to make this compatible with X mercenary mod?"
No, I don't use those kind of mods.
But If you are interested and already have experience in submodding, you have my official permission to make said submod, just credit me and we are cool!

-"SFO?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

-"No Grudgebringers support?"
No, they already have themed Dwarf mercenaries units.
Plus, my units would clash with the Grudgebringers' mercenary veteran companies concept.

-"Didn't the Border Princes already have access to Dwarf Warriors?"
Yes, and they are still there.
In that specific case you can treat the Mercenary Dwarf Warriors unit like a skin.

-"HELP! I just unsubbed from the original Dwarf Mercs/I just subbed to this mod to try It and now I can't find your units in custom battles or campaign!"
You either missed some of the required items in the list above or your mod launcher Is bugged.
Please make sure to have all the required mods and then try to disable all of them and launch vanilla: if you get a pop up which says that the old Dwarf Mercs or any other mod who Is causing your problem Is still active, hit on disable mods again and then close your vanilla game.
Try to launch again the game with your mods activated, everything should be fixed now.

And that's all I guess!
Credits time!

Thanks to kophis https://steamhost.cn/steamcommunity_com/id/kophis and his dwarf shotgun prop mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2175090680 that I partially used to mix the Mercenary Thunderers rifles a little bit.
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-speed up my Warhammer 3 preorder
-PC related things

[paypal.me]


2 Comments
zerg93  [author] 22 Aug, 2022 @ 8:29am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
zerg93  [author] 15 Jul, 2021 @ 7:12am 
Updated.