Stellaris

Stellaris

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Growth and Conquest Rebalanced Starnet Compatibility Patch
   
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2 maj, 2021 @ 13:08
22 nov, 2021 @ 11:35
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Growth and Conquest Rebalanced Starnet Compatibility Patch

Beskrivning
This is a compatibility patch for Starnet (or Startech, Salvor's other AI mod) and Growth and Conquest Rebalanced for 3.0 (found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2461091125). Starnet makes the AI responsive to the new pop growth systems. GCR removes those systems, so this mod makes Starnet AI perform better with GCR.

Compatibility:
Overwrites the robot assembly plant, clone vats, tier 1 housing buildings, and city/nexus/hive districts.
9 kommentarer
Mial42  [skapare] 26 okt, 2021 @ 4:52 
@Botroas
Yes, it does. I use Startech with it.
Botroas 26 okt, 2021 @ 4:24 
Hello! Thanks for the patch!
Should it work with the other Starnet mod, StarTech too? They are similar.
Mial42  [skapare] 9 maj, 2021 @ 3:35 
@Avallac

Glad you like it.
Avallac 9 maj, 2021 @ 0:33 
Thanks for the compatibility patch and the main mod, everything is working great, game is a lot more enjoyable (:
Mial42  [skapare] 6 maj, 2021 @ 7:18 
@Avallac

It shouldn't matter; I overwrote everything individually rather than the whole files.
Avallac 5 maj, 2021 @ 18:51 
Whats the correct load order?
Mial42  [skapare] 2 maj, 2021 @ 15:11 
@Builder

This mod's main purpose is removing that behavior. The way Starnet does it is by building tons of city districts and housing buildings; this mod removes that behavior (it also stops the AI from scrapping assembly buildings after 400 pops).
Builder 2 maj, 2021 @ 13:56 
Or to be more specific I'm presuming Starnet leaves unemployed on purpose to abuse the s growth curve, But that's just my assumption maybe I'm wrong.
Builder 2 maj, 2021 @ 13:52 
On Starnet's change notes It's mentioned the AI will try to abuse the S growth curve, does this mod also remove that behavior? If not, can you add that to this patch?