Stellaris

Stellaris

Growth and Conquest Rebalanced Starnet Compatibility Patch
9 Comments
Mial42  [author] 26 Oct, 2021 @ 4:52am 
@Botroas
Yes, it does. I use Startech with it.
Botroas 26 Oct, 2021 @ 4:24am 
Hello! Thanks for the patch!
Should it work with the other Starnet mod, StarTech too? They are similar.
Mial42  [author] 9 May, 2021 @ 3:35am 
@Avallac

Glad you like it.
Avallac 9 May, 2021 @ 12:33am 
Thanks for the compatibility patch and the main mod, everything is working great, game is a lot more enjoyable (:
Mial42  [author] 6 May, 2021 @ 7:18am 
@Avallac

It shouldn't matter; I overwrote everything individually rather than the whole files.
Avallac 5 May, 2021 @ 6:51pm 
Whats the correct load order?
Mial42  [author] 2 May, 2021 @ 3:11pm 
@Builder

This mod's main purpose is removing that behavior. The way Starnet does it is by building tons of city districts and housing buildings; this mod removes that behavior (it also stops the AI from scrapping assembly buildings after 400 pops).
Builder 2 May, 2021 @ 1:56pm 
Or to be more specific I'm presuming Starnet leaves unemployed on purpose to abuse the s growth curve, But that's just my assumption maybe I'm wrong.
Builder 2 May, 2021 @ 1:52pm 
On Starnet's change notes It's mentioned the AI will try to abuse the S growth curve, does this mod also remove that behavior? If not, can you add that to this patch?