Total War: ROME REMASTERED

Total War: ROME REMASTERED

116 ratings
Hold the Line Vanila 2.0.5
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
27.934 MB
3 May, 2021 @ 7:05am
17 Dec, 2022 @ 11:20pm
13 Change Notes ( view )

Subscribe to download
Hold the Line Vanila 2.0.5

Description
This is a version for Rome Vanila. For Barbarian Invasion please check "Hold the line BI" mod.

This mode changes unit-stats to be, like they were in the Romma Surrectum 3 mod, more control in battle, more realistic formations and unit stats, more room for tactics. Soldiers fight shoulder to shoulder. No more wandering of lone soldiers into the enemy unit. No more routs in 5 seconds.

!!! This changes apply only if you play with "Remastered Units settings"! If you keep Classic you will have classic stats as well !!!

SO!
I find it frustrating how the shield-wall formation does not work in RTW and MTW2.
If you put a unit into a shield-wall formation, they brake it as soon as the first enemy touches them. Frustrated how widely spread the soldiers in the unit are. One single unit stretches through entire street.... Not with this mod!

This is my solution:

-I make the standard formation as tight as a shield-wall is and narrowed the spacing between the soldiers during the fight so the do not brake the formation when on "guard mode". When you deselect the "guard mode" the unit will as one slowly push the enemy and chop them. Tighter unit formations behave better in the streets.

-If you want the Vanila standard spacing of the unit just click on "loose formation" and unit will stand as in Vanila (useful when you move another unit through them)

-BI: getting rid of Shield wall made some space for juicy testudo for Romans (I know its not historical during the BI but I like it! If you don't, just don't click it, after playein RTW for 16 yers I know that AI does not use it anyway so no harm done)

- you can absolutely rule the battlefield with stamina management: When the unit is on "guard mode" they do not get tired as fast as when "not on guard" You can let the enemy get tired on your line, than release the "guard mode" chop some of them. When your soldiers are winded put them on guard mode, they hold the line again and let the reserves take the initiative. You can cycle your first and second line until the enemy is defeated. Very useful if using heavy infantry and there is no way to outflank the enemy, for example city-streets.

Unit changes:
-Overall units have more defense, armor and elite ones more attack, Cavalry has massive charge bonus so do that cycle-charging! In prolonged battle thy get slaughtered as it should be! Archers have more range and DMG to counter higher armor stats. But do not shoot units front on. Waste of ammo! flank them.

-classical hoplites do not fight in a "macedonian phalanx" they fight like Triarii, But with overhead spears! just
let them have that guard mode on!
-Greek early General has a spartan Hoplite unit as a bodyguard
-Spartan Unit model changed for more armored one (stolen from royal pikemen, Royal pikes use now silvershields model)
-Egypt unit rooster is now Ptolemaic (more Seleucid like), trash units are still african-like for the slight exotic feel

Campaign changes:
-all roman factions have acces to all types of religious buildings
-Carthage has can train archers as well
-Parthia has cataphract archers as well

I would like to thank the Roma Surrectum Team for the best mode ever. I can't play vanila anymore. Surrectum spoiled me and this mod is the Tribute to them until they make another masterpiece.


!!! This changes aply only if you play with "Remastered Unit settings"! If you keep Classic you will have classic stats as well !!!
Popular Discussions View All (1)
1
19 May, 2021 @ 3:48pm
How effective were the armies back in time
Arcaion
156 Comments
Saber 1 Jul @ 7:30pm 
went to see if this was compatible with unit variations, nope. Either unit variations over writes this mod, or this mod overwrites unit variations.
Seraph 29 Dec, 2023 @ 7:57am 
I think there is an error in the morale of legionaries. They have 10 morale while the early legionaries have 16, which seems wrong. Was that intentional?
KristopherVector 10 Aug, 2023 @ 4:23pm 
Dope mod, but is there any updates on a version for the "Original Unit Textures Upscaled" mod?
Jackd0131 21 Jul, 2023 @ 6:10pm 
hoplites are wayyyyy too overpowered in this mod i can have them surrounded by swordsmen and they win somehow
thraxer57 10 Mar, 2023 @ 8:58am 
I believe there is a bug from what I've seen with the Centurion and Standard Bearer of Rome swords disappearing in combat.
Arcaion  [author] 6 Mar, 2023 @ 12:37am 
no sadly, its not compatible.
DLockholm 24 Feb, 2023 @ 6:17pm 
Is this compatible with Imperium Surrectum? or they have this integrated in the mod as well?
Arcaion  [author] 17 Dec, 2022 @ 11:22pm 
Tested it myself, there was a little problem. Now its corrected and runs fine. Will do a version for the "Original Unit Textures Upscaled" as a next in the line.
Prince_Of_Ionia 16 Dec, 2022 @ 5:24pm 
Startet? Did not go past any turns?
Arcaion  [author] 16 Dec, 2022 @ 10:22am 
I havent got the time to test it. Just startet every singe one. But did not go past any turns. Would be nice to know if it runs. 10 turns should be fine.