Garry's Mod

Garry's Mod

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[HRCS] HL2 Canals Manhack Tunnels (d1_canals_03)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
File Size
Posted
Updated
1.038 GB
6 May, 2021 @ 2:15pm
30 Mar, 2024 @ 7:24am
2 Change Notes ( view )

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[HRCS] HL2 Canals Manhack Tunnels (d1_canals_03)

In 1 collection by legoj15
Half-Life 2 HRCS
28 items
Description
High Resolution Cubemaps & Shadows

This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this.

Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the compile tools throwing errors due to to many vertices or faces being to complex for lightmaps.

Compiled for LDR & HDR and retains full functionality as long as you have Half-Life 2 purchased & installed on Steam, and mounted in Garry's Mod. Also includes a navmesh.

Going backwards out of the apartment building will take you to d1_canals_02_hrcs if you are subscribed to it. Completing the level as you would in Half-Life 2 will take you to map d1_canals_05_hrcs if you are subscribed to it.

Map name is d1_canals_03_hrcs, and can be found in the "Half-Life 2" map section.

Misc info/trivia:
  • The team behind Half-Life 2: Update moved this entire map around, causing there to be wildly different coordinates. I have tried to compensate for that, but it wasn't perfect.
  • This map is not from a decompile.

If you don't have Half-Life 2 mounted, it's possible that scripted sequences will not play, or may be bugged.
1 Comments
844box 10 May, 2021 @ 5:01am 
Looks like you are making the best of lightmaps/baked lighting