Ravenfield

Ravenfield

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Wolfenstein TNO 1946 Weapons
   
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Content Type: Weapons
File Size
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92.233 MB
6 May, 2021 @ 7:36pm
23 May, 2021 @ 6:12pm
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Wolfenstein TNO 1946 Weapons

Description
As title, these are the weapons used by the Third Reich in Wolfenstein: The New Order.
In which those Nazis build enough Wunderwaffe to prolong the war to 1946 and the Allies lost the entirety of continental Europe and are on the verge of a full-scale invasion of US soil...but enough storytime.

There are a total of 6 weapons, with serval "variations":

Machine Gun 1946 or Maschinengewehr 46/Mg-46:
The ridiculous quad-barrel successor of the infamous Hitler's Buzzsaw, with 4 barrels and a 400 round ammo capacity, able to destroy light infantry vehicle in seconds.
(It can't do $hit against tanks and APC. But shreds light infantry vehicles.
Also, I just make every barrel fire simultaneously instead of rotating, because why not?)

Assault Rifle 1946 or Sturmgewehr 46/Stg-46:
The Wehrmacht's standard-issue assault rifle in 1946, holds 30 rounds with 210 reserved.
Functionally it is very much like RK-44 or AK-47 in our timeline. With great stopping power and wild kickback.
Comes with a dual-wielded version as "large gear", in reference to the game.

Handgun 1946 or...well, Lugar P08:
For some reason, they didn't upgrade this one in the year 1946, except for the 10 round magazine. Otherwise, it functions like a standard pistol.
Comes with a silenced, dual-wielded, and dual-wielded silenced version, also referencing the game.

Grenade, or just Stielhandgranate 24:
Yeah, this one doesn't get an upgrade either. It is basically like any other grenade. Except it doesn't roll and you can throw it farther.

5/8 Update: Add the "Thompson M1946a1" or whatever the sub-machine gun the Allies soldier use.
A weapon developed by the Allies as their attempt to catch up to the Axis powers Wunderwaffe.
It does pistol damage, but fires way faster than the Stg-46.
The base game let this gun share reserves with the pistol so it has little to no ammo, I decide to give it more.

5/9 Update: Add a dual-wield version of Thompson as "large gear" despite you can't in Wolfenstein TNO, because why not?

5/12 Update: Tweak category, remove the Maschinengewehr 46 from "anti-armor". Also now you can find the weapons under "Wolfenstein 1946" tag.


1960 Weapons coming, not soon, but they will be made.
At the very least, before Half-Life 3.


Model port from Wolfenstein TNO, with me doing some "edit" to make it more "Ravenfield-y".
Also, even though I can model, script, and link sound to weapons. I can't animate for $hit, so this (and all my other weapons) use the default animations. In order to make the Thompson animation look more "natural", I add some parts onto the base weapon.

If you read this, name a weapon you want, I will probably make it, probably.
Popular Discussions View All (1)
1
17 Jan @ 12:39pm
About making the Bombenschuss and Schockhammer.
Gold Eagle Lackin
69 Comments
SpaceSl,Ut 7 Mar, 2024 @ 1:40am 
Animations are all fucked up
DeadHead 26 Nov, 2023 @ 1:28pm 
is there a fix for my arms looking like I just got hit with a atom scrambler gun :steamsad:
cheddah 7 Nov, 2023 @ 1:24pm 
what are the skins in the screenshots?
Hans 7 Feb, 2023 @ 5:25am 
ea26 pls?
Jaeger 28 Dec, 2022 @ 10:22am 
EA26!!!!! plzzzz do it for my SOUL i cant stand having models that look like some kind of eldritch entity from mars
TastyButts 26 Oct, 2022 @ 8:38am 
please do a remake/FIx for EA26, this thing is cool :steamthumbsup:
R3tard 20 May, 2022 @ 11:29am 
yo why are the hands all fucky?
BLÅHAJ 8 May, 2022 @ 12:19pm 
I wish there were skins too
Aizakku 30 Apr, 2022 @ 10:20am 
since the mod wasnt updated seems like the arms will be broken
Chronic_Gambler 3 Apr, 2022 @ 5:54pm 
the weapons are glitched for npcs