Stellaris

Stellaris

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Star Wars Universe Army Types(3.11+)
   
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File Size
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471.287 MB
8 May, 2021 @ 5:15pm
28 Mar, 2024 @ 3:15pm
21 Change Notes ( view )

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Star Wars Universe Army Types(3.11+)

In 1 collection by MewMew
My works
8 items
Description


Known Incompatible Mods
  • Cultural Overhaul [ Ethics-Civics ]

Mod page is long due for some new pics someday...



  • Over 450+ Units
      Examples of units for the Galactic Republic
    • Clone Troopers phase 1 and 2
    • Clone Troopers specialist, heavies, officers, flametroopers, and more...
    • Clone Commandos
    • Null-Class ARC Troopers, Alpha-Class ARC Troopers, and ARC Troopers
    • Phase 1 and 2 Clone Legions like the 501st
    • Named Clones like Captain Rex and Commander Cody
    • Republic Judicial Forces
    • Generic Jedi
    • Named Jedi like Anakin and Obi-Wan
    • BARC-Speeders
    • AT-RT and AT-AP
    • TX-130
    • AT-TE
    • LAAT Gunship and Carrier
    • Starfighters like the ARC-170 for ground assault
    • Captial Ships like the Venator for ground assault

  • Star Wars Era Buildings
      Examples of Buildings for the Galactic Republic
    • Judicial Academy
    • Clone Armory
    • Minor Cloning Facility
    • Tipoca City
    • BlashTech HQ and factory
    • Rothana Engineering HQ and Factory
    • Republic Tiered Research Facilities
    • Republic Shipyard
    • Minor and Major Jedi Temples
    • Minor Factions like Kamino or Naboo

  • Custom Tech Tree and System
  • Custom Army Icons for every Faction
  • Custom Resources
  • Hidden Unit System (Meet the criteria = get the units)
  • Hero and Special unit system
  • Namelists
  • Main Menu Music
  • Invasion system that allow you to spawn in PVE content!
  • Historical Battle and Duel System

Origins
  • Old Republic
  • Galactic Republic
  • Rebellion
  • Resistance
  • Sith Empire
  • Confederacy of Independent Systems
  • Galactic Empire
  • First Order
  • Minor Faction AI like the Kaminoan Uprising
  • Star Wars Unleashed(All Factions)

Star Wars Eras
  • Knights of the Old Republic (3956 - 1000 BBY)
  • Episode I: The Phantom Menace (32 BBY)
  • Episode II: Attack of the Clones (22 BBY)
  • The Clone Wars [Tv Show 2003] (22 - 19 BBY)
  • The Clone Wars [Tv Show] (22 - 19 BBY)
  • Episode III: Revenge of the Sith (19 BBY)
  • The Bad Batch (19 BBY) SOME IMPLEMENTED
  • Jedi Fallen Order (19-14 BBY) MOST OF IT IMPLEMENTED
  • Solo: A Star Wars Story (13 - 10 BBY Estimated) NOT IMPLEMENTED YET
  • Star Wars Rebels (5 BBY - 1 BBY -- Epilogue after 4 ABY)
  • Rogue One: A Star Wars Story (0 BBY)
  • Episode IV: A New Hope (0 BBY - 0 ABY)
  • Episode V: The Empire Strikes Back (3 ABY)
  • Episode VI: Return of the Jedi (4 ABY)
  • The Mandalorian (5 ABY - 34 ABY) NOT IMPLEMENTED YET
  • The Book of Boba Fett ( 4ABY - 9 ABY) SOME IMPLEMENTED
  • Star Wars Resistance (~34 ABY)
  • Episode VII: The Force Awakens (34 ABY)
  • Episode VIII: The Last Jedi (34 ABY)
  • Episode VIIII: Rise of the Skywalker (34 ABY) SOME IMPLEMENTED
  • Legends


  • Clone Wars Season(Current)
  • OT Season
  • KOTOR Season(Not really but if there is a high enough demand might reconsider)
  • Sequel Season(Not really but if there is a high enough demand might reconsider)
  • Ships(Maybe)
  • More Planets
  • More Faction Buildings
  • More PvE events
  • Unit Balance
  • Mandalorians
  • Yuuzhan Vong(Utopia)
  • Mnggal-Mnggal(Utopia)
  • Hutt Cartel, Black Sun Syndicate, and Zan Consortium(Mega Corp)
  • New Republic
  • Blackwing Swarm(Necroid)
  • Rakghoul Horde(Utopia)
  • Jedi Order Faction



  • Know your mods that you sub to! No longer going to read messages that don't give us a way to reproduce the error

The following modifications are not required, but if you wish to crush your foes with a true Star Wars Experience, we highly recommend them!

-

- You can find the menu music over here if you want to change them or delete the folder \Documents\Paradox Interactive\Stellaris\mod\starwarsuniversarmies\music


[discord.gg]
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Support
If you would like to donate. Here is the link. Anything that you give will be greatly appreciated^,^
-Venmo [venmo.com]

Discord link for my mods[discord.gg]

Popular Discussions View All (3)
9
21 Jun, 2024 @ 7:47pm
Can we get a brief explaination of what building makes what?
ArglaxxFoebreaker
22
3 Jul, 2024 @ 1:40am
PINNED: Bugs and Requests
MewMew
267 Comments
MewMew  [author] 8 Jul @ 6:28pm 
Np^.^
VersionZero 8 Jul @ 3:23pm 
Thank you soooooo much!
MewMew  [author] 6 Jul @ 11:46am 
Some helpful other helpful advice, add naming conventions to each file like the spritesheet. You are working on a Star Wars mod so it's very easy to have something in your mod bork up because all the Star Wars mods name the jedi temple in the file jedi_temple. Something like swga_jedi_temple would almost guarantee there won't be a mix up with other mods. Another example is the GFX_army_icons_yournamingconvention_your_file_name would help.
MewMew  [author] 6 Jul @ 11:46am 
Next you need to create an icons file in the interface folder in your mod. Type in spriteTypes = {} for the first set of code. Inside the brackets for that you need to type
spriteType = {
name = "GFX_army_icons_your_file_name"
textureFile = "gfx/interface/planetviewyour_icon_file_name_icons.dds"
noOfFrames = # of frames you want
}

After that then you need to type in this block of code for each frame that you want in the file.

spriteType = {
name = "GFX_army_type_your_icon_name"
sprite_sheet_sprite_type = "GFX_army_icons_your_file_name"
default_frame = Frame # your on right now in order from lowest to highest
}

Then you need to go to your army file and input the GFx_army_type_your_icon_name into the part where it asks about the icon.
MewMew  [author] 6 Jul @ 11:45am 
Army icons are a bit more complex. gfx\interface\planetview is the pathing structure you need for this one. I forgor what the height and width of the sprite is but you can also copy the base games army icon file for that. Each space you add for the army icons need to be realigned so I idealistically you need to do the math for the total about of icons you want in a sprite sheet. You can have multiple sprite sheets.
MewMew  [author] 6 Jul @ 11:45am 
Alrighty^.^

For tech icons you can copy icon files from the base game then paste whatever you want over it so the size is correct. The file path is gfx\interface\icons\technologies. The same applies to how you structure your tech in your mod.
VersionZero 6 Jul @ 10:50am 
No worries :)


I was gonna ask how you added the technology and army icons
MewMew  [author] 5 Jul @ 10:37pm 
@VersionZero You can't ask them here? : o
Sorry, very hesitant about adding people I don't particularly know with the being one way people can try to scam/hack into your account.
VersionZero 4 Jul @ 12:22pm 
hi mewmew, I have a few questions for you xD