Wreckfest

Wreckfest

100 ratings
VGL Trackpack
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5.769 GB
9 May, 2021 @ 11:08am
25 Dec, 2021 @ 4:07am
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VGL Trackpack

Description
Some nice old tracks made by other people for other games

Very unoptimized ai, play with friends. Will fix certain spawnpoints, add cameras and checkpoints. I need to redo the ai on most of them, the first ones I did are made improperly.

1. Rainforest Dirt Run (made for rFactor in 2013 by ChrisB) [replay cameras on "Large" variant]
2. Colorado Springs West 13.9 km (made for rFactor in 2014 by ChrisB)
3. de_aztec v1 (made for the HL mod Counter-Strike beta 6.5/6.6 in 2000 by Chris Auty) [replay cameras]
4. de_railroad (made for the HL mod Counter-Strike beta 6.0/6.1 in 2000 by John Corwin and Kevin Anderson) [replay cameras]
5. gm_bigcity (made for Garry's Mod in 2009 by Bigwig) [replay cameras]
6. rc_sunset (made for the Half-Life Rally mod in 2002-2003 by Luke Bronts) [replay cameras]
7. rc_redrockb14 (made for the Half-Life Rally mod in 2005 by MazeMaster) [replay cameras]
8. Wario Stadium (mk64 -1996) [to .obj by Apex Motorsport] [replay cameras]
9. Arcade SS2 Kenya (from Rally Trophy -2001) [replay cameras]
10. Arcade SS1 Switzerland [replay cameras]
11. Arcade SS2 Switzerland
12. Arcade SS1 Finland [replay cameras]
13. 2fort v1 (made for the Quake mod Team Fortress in 1996 by John Cook) [replay cameras]
14. LakeSide (made for Assetto Corsa in 2014 by ultranew_b) [replay cameras]
15. Steppe Rally (made for Assetto Corsa in 2015 by ultranew_b)
16. Quake Rally Map3 (made for the Quake Rally mod in 1997 by Ryan Feltrin or Rowan Crawford.) [replay cameras]
17. Parachilna (made for rFactor in 2009 by Legendsatlunch) [replay cameras]
18. Glen Helen (made for rFactor in 2007 by Madcowie and Matt Thompson) [replay cameras]
19. Chula Vista 2006 (made for rFactor in 2007 by Madcowie and textured by Pete Walsh) [replay cameras]
20. Chula Vista 2007 (made for rFactor in 2007 by Madcowie and Matt Thompson) [replay cameras]
21. Devastation Hill (made for rFactor in 2008 by DDawg and vorra44) [replay cameras]

I've added two extra sizes for Rainforest Dirt Run and modified the jump for the reverse layouts. The "Large" variant is best suited for Wreckfest.
I increased the height of the road in gm_bigcity to make the curb less of a bumber catcher.
16 Comments
Trotux  [author] 20 Jun, 2023 @ 9:53am 
you can use it
Von Amadeus 13 Jun, 2023 @ 7:24am 
Hello, I was creating a collection with all the circuits better organized in the menus to make it easier to download and use them all at once without limitations. I wanted to inquire if I could use yours, with all the credits in the description, of course. Thanks.
Ramsden 7 Feb, 2022 @ 11:13pm 
update maybe ? would be kool to use in my mod server
[DIP] HotLipFuzz 16 Nov, 2021 @ 10:26am 
Some real fun tracks here. Great job on getting this into WF :)
konceptsketcher 19 Jun, 2021 @ 9:24am 
That's an impressive amout of work you put into this mod. Well done! ;)
Quick☢420™ 19 May, 2021 @ 7:35am 
Thanks for the effort m8.I will try these tracks today,they look fantastic(my fave right now is rattlesnake)for vanilla wreckfest btw.
druiz996 17 May, 2021 @ 10:39am 
I forgot on my original comment: you really need to work on the AI, specially on Rainforest and BigCity - I'd like more waypoints, respawn points and better AI rather than a new track
druiz996 16 May, 2021 @ 8:48am 
I really like Colorado Springs and I'd love for you to add more checkpoints/waypoints/whatever because the AI tends to jump off one of the downhill hairpins

Also, have you considered making something inspired by the Safari Rally? It appeared in Rally Trophy and it could be hilarious to see a 24-car race in such an environment (fast, bumpy and such). An original track that is several minutes long would be cool too!
Trotux  [author] 15 May, 2021 @ 3:36pm 
the respawn points are completely broken on bigcity and some of the bots get stuck under the bridge, but when I drive the track my laps still count, and theirs do too. It happened to me once early on but I thought I fixed it. I'll likely redo the ai sectors completely.