Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://docs.google.com/spreadsheets/d/1eqoK5mzPJxKTO7Q9IuZFA5kHMOnMNkJZ6BdDALRYjuQ/edit?usp=sharing
Also, have you considered making something inspired by the Safari Rally? It appeared in Rally Trophy and it could be hilarious to see a 24-car race in such an environment (fast, bumpy and such). An original track that is several minutes long would be cool too!
Just a heads up, gm_BigCity is broken, as when you pass under the bridge, Wreckfest thinks you're actually on top of the bridge and resets your progress to there! Thus, you can never complete a lap, nor can the AI as they'll just start driving under the bridge until they get stuck and eventually reset themselves on top of the bridge, only to do the same thing again when they pass under the bridge again.