rFactor 2

rFactor 2

59 ratings
Sonoma Road circuits and Sonoma Kart tracks
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643.042 MB
10 May, 2021 @ 2:41am
3 Aug, 2022 @ 12:20pm
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Sonoma Road circuits and Sonoma Kart tracks

Description
Sonoma Road 4 circuits: Indy/Nascar/WTCC/lONG and 3 Karting circuits:A/B/C
42 Comments
hipsterdad 4 Jun, 2024 @ 7:19am 
excellent work! is there a way to change the direction of the track? (eg go ccw instead of cw)
Max La Menace 4 Jun, 2024 @ 2:41am 
Magnifique travail pour un super circuit. Merci beaucoup
troutart 3 Jun, 2024 @ 11:51am 
love the tracks and the layouts, great work. there did seem to be a bug where the ai run into the wall on the final corner exiting the hairpin (nascar layout). other than that its perfect
mike frey 4 Apr, 2024 @ 7:44pm 
nice work luis
LuisB  [author] 4 Aug, 2023 @ 2:22am 
I guess you can do a Rolling Start the same you only need to when it starts is to press "SPACE" I guess and it will send you to the rolling start from the Alternative grid.
Manfredk2kpr 3 Aug, 2023 @ 1:44pm 
RollingStartLoc=0 in gdb let the cars make the rolling start from the starting grid and not from alternate grid spots in the pits. But as you have no proper left and right path and no correct teleport spots for rolling starts, it is useless to do a rolling start.
LuisB  [author] 16 Apr, 2023 @ 4:07am 
I'm not sure why it happens the setting in GDB stands for the normal start in the alternate grid on the rolling start .

//FormationAndStart=2 // formation lap with rolling start (safety car leads the field and peels off into the pits)
//RollingStartLoc=1 // Start from alternate grid

The ALT GRID is state in the AIW I don't know what else to do. The modders generally can't solve problems like that and the GDB tutorial is not so detailed.
bisnaga 15 Apr, 2023 @ 9:05am 
whenever i start the race with a rolling start the entire AI start from the pits, run over the red lights and get disqualified

apart from that, amazing mod, well detailed track
Series 7 Apr, 2023 @ 2:40pm 
Thank you! Sorry about this.
LuisB  [author] 3 Apr, 2023 @ 3:27am 
Series that is the problem that happened a lot of times, the problem is that some textures somehow are not read in the older systems and give the error, probably because nvidia pluggins had evaluate and save them on a new parameters configuration. I had other problems like that in other tracks I'll see what can be done, when I have time.