Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
//FormationAndStart=2 // formation lap with rolling start (safety car leads the field and peels off into the pits)
//RollingStartLoc=1 // Start from alternate grid
The ALT GRID is state in the AIW I don't know what else to do. The modders generally can't solve problems like that and the GDB tutorial is not so detailed.
apart from that, amazing mod, well detailed track
or a circuit that doesn't exist anymore?
Let me know.
Have you considered doing the so called classic layout? It´s a mix between the Nascar and the WTCC layouts. That would make it the whole 10/10 pack.
This is my favourite track, very technical, needs a lot of training to drive it decently.
This update includes some addings with details around: helicopter, ferriswheel, loopoplane, circus tent, spectators, cars, caravans, trucks, TV screens, TV cars, etc (only seen in qualification and race).
The update was mostly to add Real Road with new texturing. The 3 circuits AIW's were revised so AI could run faster and avoid some kerbs that unstable some cars (nevertheless some kerbs were inevitable to cross over, or we will lost some reality).
BetOn turn 7 the cars avoid the kerb normally (except when they are trying to overtake but that is nothing I can do).
I can edit the AI path and corridors to avoid it but again that is cheating just because the game is not coded properly. I understand since I know this game since 2010 and part of the things are brought from rF1 and never have been improved. As I said I'll take a look when I have time.
I will take a look again.
Please take a look at it, thanks.
Btw I like your track a lot although the greenness is a bit weird. :)
Anyway Rafael you have the right to comment you just need to have better support to do it.
SRO GT races happen in the Spring, with the track vegetation all green, but there are a number of iconic races during the Summer months with a nearly completely brown landscape...
Try entering son in the search box.
I have a much older version of this track ( non-workshop ).
It has some very harsh bumps in the back esses.
Very happy that this version is smooth through there.
Would you consider doing the "Classic" layout?
( includes infield turns but no chicane )