Arma 3
39 ratings
co10 Escape Redux (Cam Lao Nam)
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Cam Lao Nam
Meta: Dependency
File Size
Posted
Updated
20.556 MB
15 May, 2021 @ 9:43am
4 Feb @ 2:08pm
71 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
co10 Escape Redux (Cam Lao Nam)

Description
This is a mostly complete rewrite of the classic ArmA co10 Escape mission. My primary goal was to optimize the AI and object spawning as much as possible to get better performance on Cam Lao Nam. As of v1.9.4, with a dedicated server, I've achieved 30+ FPS through the vast majority of the mission. It is geared towards Coop and casual play with friends. 95% of the features of the original escape mission are in this version, with more features planned. The mission intro is now completely different, and involves your aircraft getting shot down. I plan on adding the original prison start at some point. You can also now pick your faction and the enemy factions in the mission parameters.

BE SURE TO CHECK THE PARAMETERS BEFORE STARTING THE MISSION IN MULTIPLAYER!

This mission is now partially based on the Paradigm framework by Savage Game Design. It enables Mike Force features such as snake bites, hunger/thirst mechanics, use of items like medicine and food/water, and other features. This mission MUST BE RUN IN MULTIPLAYER MODE. I recommend running this on a dedicated server, and support for headless clients is baked in, but untested as of v1.9.2. Check out paradigm here: https://github.com/Savage-Game-Design/Paradigm. All credits for the paradigm code to SGD.


OPTIONAL MODS (highly recommended):
Unsung Redux Stable
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2554978758
Immersion Cigs for SOG Prairie Fire
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2493500261
Tiger
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2575841565
Lockheed C-130
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=375880426
C-47 Skytrain Mega Pack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2894199585
S.O.G. Nickel Steel
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3083451905
A3E: Fulton Surface to Air Recovery System: Beta
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2442432338


The original co10 Escape mission and credits are here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1093996668
Popular Discussions View All (2)
3
21 Feb, 2024 @ 11:06am
How do you play the nva against americans?
Marrow
1
5 Apr, 2024 @ 2:26pm
Ace working?
SahaPuhicka2006
111 Comments
SaberSnack  [author] 6 Mar @ 4:07pm 
The boat extractions should use the default PBRs from the CDLC, but adding some more debug info for the players is probably a good idea. I think the ultimate way to check is just have the admin get into zeus. I've seen boats get stuck before, and tried to fix it by moving the boat spawn points, but at some point you just can't overcome the Arma AI pathfinding.
Weezor 6 Mar @ 12:06pm 
Ah, i see we are not using Unsung Stable mod, it states "boat" on the mod list too. Maybe you used an Boat from Unsung and thats why no one appears for us.

Just a guess atleast
Weezor 6 Mar @ 12:03pm 
Ok, i will try the admin log next time. We waited there around half an hour or so, the last time as we had the same problem we even were going afk for an hour to see if they may appear. Maybe the admin log will give some insight.

Is there some text in the lower left corner if they spawn? Some other escapes say "init heli" or even give some scripted messages like "eagle on the way" or so.

We hat the exfil set to "close" in mission settings.
SaberSnack  [author] 5 Mar @ 1:34pm 
@Weezor sounds like you had a boat extraction. Next time, have as admin log in and get into zeus. When i tested, i never saw a single time where the extraction helis or boats didn't spawn. Sometimes they can take quite a bit of time to reach the extraction point. I can test the extractions some more when I have time.
Weezor 5 Mar @ 11:36am 
We had time to test at the weekend.
The toggle to see our position(or not to) is working fine.

Only thing about that that i would change is seeing the LZ on the map, cause if you see it, you know the area you crashed and kinda where you are.
But thats just our way to see it, we like the "survival" mystery to figure out by roads and villages or points of interest where we ended up in the jungle :)

The extraction was still not working sadly, the exfil qaypoint was 28m into the water, we threw every smoke we had to trigger it, but nothing worked sadly. Maybe have to move the exfil to land to trigger it propperly or so(or we still do something wring but we used all kidns of smoke grenades in like a 1-30 Meter radius around the waypoint).

Thats all the feedback i can give atm :)
Weezor 21 Feb @ 6:51am 
We will check it out soon, thank you Saber!
HazBo 4 Feb @ 1:42pm 
Awesome stuff :steamhappy:, thanks Saber!
SaberSnack  [author] 3 Feb @ 8:16pm 
@Weezor @HazBo fixed the map problem - check the change notes
Weezor 23 Jan @ 12:54pm 
Hey Saber, we were just running the Tiger Mod and CBA_A3 as described. Additionally we udes endurance ++ and reduced weapon sway. But icant see these mods being a problem, never been a problem in escape gabreta in CSLA or Escape GM on Weferlingen.

Thats why i asked, we were thinking that the air recovery system or some of the other mods above were needed to exfiltrate.

Thanks for reply as always.
SaberSnack  [author] 21 Jan @ 8:57am 
@Weezor I'll take a look at the extractions too. it seemed pretty reliable when i was testing it. No DLCs other than SOG PF need to be active. what mods were you running with? i can try to reproduce it.