Wayward Terran Frontier: Zero Falls

Wayward Terran Frontier: Zero Falls

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Harsh World
   
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15 May, 2021 @ 1:49pm
11 Aug, 2024 @ 7:03am
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Harsh World

In 1 collection by blacktea
0.9 gameplay mods
5 items
Description
The basic idea of this mod is to make player's life in general and his choices more unforgiving. I will update this mod with new features over time, which fits those criterium. If you have any ideas, you are welcome to post them here.


This mod requires installed WTF Mod Loader:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2464675377

Game version: 0.9.4.0

Mod version 0.9.3 :
- Docking ports open with 10% more damage.
- Scoop mode no longer steals loot from undamaged ships.
- 100% damage reduction directly on top of the enemy ship (for both ships).
- Enemy NPCs have random weapons/armor which are scaling with your game progression based on the number of researched ships, a slight chance to drop their gear.
- Improved interior combat AI: crew will no longer shoot if out of range of their weapon, and get in range instead.
- Dying drops your inventory into space.
- Friendly NPCs on trading stations will become hostile if you kill one of them, until they see you die.
- NPCs on the SSC quest shipyard will attack player if they hear the alarm.
- Aliens will become more dangerous with your game progression, based on the number of researched ships. They will have a chance to drop some rare items on death (as cargo pods in space) and experience points. Message in interior view will appear if they drop an item.
The further you fly from your homestation, the stronger monsters will get, the more often they will drop their rare loot.
- Reputation: some of your actions like completing faction quests, destroying and stealing ships near witnesses, killing civilians on trade station will have an impact on your reputation with the major factions. This reputation will affect how often you will be ambushed by a certain faction. If you reach certain negative reputation, every spotted crime will have a chance for a bounty to be placed on your head.
- Added new hail ship dialogue options.
- Random enemy ship interceptions (ambushes):
You will get ambushed if you have certain trade goods in inventory (which are in demand based on current world economy)
If you are traveling with stolen ship (not build by you) you will have a chance to be ambushed by the factions which owned the stolen ship if they spot you flying by on the stolen ship. Ambushers have custom speech lines.
If you are traveling with Higgs Drive you will have a chance to get randomly ambushed.
If you travel near free roaming ships, you will have a chance to get randomly ambushed. This chance increase if you have negative reputation with the faction which spotted you, or you have bounty on your head.
- If you completed the SSC shipyards quest, you will have an option in "The One" dialogue to call the friendly pirates faction for help if the game detects that you can't build any of your ship designs because of missing resources and you don't have a ship docked to your station.
- If you have a bounty on your head, you will have a chance to be besieged in your homebase by pirates, which will require some base interior combat. (work in progress, more event varieties and options to end the event will be added in the future)
- Ally fleets:
You will be able to send your followers to separate ships, which will follow you, use their travel drive and assist you in battle.
(mostly working, but still experimental, Higgs drive travel with fleet can get fleet ships stuck on adjacent sector borders, fleet AI is work in progress)
Use middle mouse button while targeting an enemy ship to make this ship a target of your ally fleet/ make them ignore all ships of this faction (it will also change the stance of your crew to this faction)
While having your fleet around, you won't be able to hide your heat signature from enemy ambushers, which will result in more frequent ambushes.


If you want to disable the "drop items on death" feature: first load your game with active mod, save it and quit to OS, go into your "worldsaves" folder and open the file *your worldsave*_HW_MODSAVE_config.ini , set "Drop Items On Death:False".

Feel free to contact me on WTF discord https://discord.gg/MpjRsAp using "@blacktea" for any feedback.
64 Comments
Porcupine 11 Aug, 2024 @ 5:33pm 
Ah, well as long as you're inspired! I don't care when it comes out, I'm just hoping you're still inspired to make stuff, because your mods were great (and I think we all want to see WTF in general succeed).
blacktea  [author] 11 Aug, 2024 @ 1:32pm 
I am not lacking ideas, time is the problem. I am still working on a big mod from time to time, with a lot of new ship and stations, custom factions and custom ship interior graphics. Unfortunatly the interior mapping and making new interior module graphics takes a lot of time.
Porcupine 11 Aug, 2024 @ 12:40pm 
@blacktea - Please tell me the major game update is giving you ideas! :)
Bobking 28 Aug, 2023 @ 4:53pm 
No update 2023 ? No worries just curious this mod is beast
Bobking 10 Jul, 2022 @ 9:19am 
Awesome thanks :D
blacktea  [author] 10 Jul, 2022 @ 8:26am 
Should be working with current game version.
Bobking 10 Jul, 2022 @ 5:41am 
Is this mod updated?
blacktea  [author] 13 Feb, 2022 @ 1:32pm 
Ok updated my CBF mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2510670150 with the QoL feature to sent ally ships home with travel drive.
blacktea  [author] 2 Feb, 2022 @ 3:00am 
Well I will make no promises, but I can try to add a dialogue option that will send your escort ship home with travel drive speed. Once I am finished with bug fixing and get to my "QoL" list. But I won't be making a separate mod for a fleet of ships following you around with travel drive.
Metradon 1 Feb, 2022 @ 6:11pm 
I see it as a QoL function. Didn't plan on running a fleet. Its a pain to bring ships back to scrap for resources. I end up just sitting in the station and watch a video or something else while my wingman flies back at slug speed.