Wayward Terran Frontier: Zero Falls

Wayward Terran Frontier: Zero Falls

56 ratings
Community Bug Fixes
5
4
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
105.476 KB
7 Jun, 2021 @ 2:59pm
8 Sep, 2024 @ 6:53am
60 Change Notes ( view )

Subscribe to download
Community Bug Fixes

In 1 collection by blacktea
0.9 gameplay mods
5 items
Description
My attempt to fix the most obvious and annoying bugs and missing qol features in the current game build (0.9.4.02).

This mod requires installed WTF Mod Loader:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2464675377

Mod version: 1.8.7

fixing:
- debug command to manually spawn ships for Anna's "kill pirates" quests.
if for some reason you can't complete those quests, because of missing quest ships, go to the Budd's lair, press *Enter*, type in "/debug spawn small_pirate 5" or "/debug spawn big_pirate 5" (replace the number with the amount of ships to spawn), press *Enter* again, the mod will spawn new quest ships for you .
- debug command to manually spawn Budd's ship.
IF BUDD's SHIP ALREADY SPAWNED FOR YOU before you subscribed to this mod or the 0.9.1.00 game patch was released and destroying it didn't complete the quest, subscribe to the mod, go to the spot where he should spawn, press *Enter*, type in "/debug spawn budd", press *Enter* again, the mod will spawn a new quest ship for you which should be bug free.
- debug command to manually spawn Higg's ship.
IF you can not complete the Higgs Quest because his ship is missing, you have the option to spawn his ship by typing "/debug spawn higgs" into chat window
- using logistics room on a ship allows unintended use of logistics commands on the command source ship.
- adding crew to AI ships which spawn with less crew then consoles.
- fixing followers not helping to fight teamless crew on stations.

QoL:
- now you have the option to send your ally ship back to the base with travel/higgs drive if possible.(Use on your own risk, AI pathfinding is not optimized for travel drive speed)
- scraping a ship at your homebase will now return 100% of resources if the ship was build by the player instead of captured from another faction.
- gives player instructions how to properly use repair station.
- player avatar will continue to run forward instead of turning back until a movement key is released after passing through airlock to another ship if both ships have their airlocks on the same axis (facing the same direction).
40 Comments
charcusito 5 Jul @ 2:16am 
hi guys... how i can play on multiplayer?
RedstarBunny 18 Aug, 2024 @ 5:28pm 
Awesome! thanks for being so quick with it, ill let you know if it worked for me :)
blacktea  [author] 17 Aug, 2024 @ 2:46pm 
ok, fixed that. You are still able to scrap docked ships, however due to the changes in recent patch , you should not have a packed copy of the same ship type in your inventory.
RedstarBunny 17 Aug, 2024 @ 1:39am 
oh and for some reason when i scrap the ship i still have the ship, it doesnt disappear and the packed ship is still in my inventory.
RedstarBunny 17 Aug, 2024 @ 1:36am 
Not sure if this is a bug or im misunderstanding something but when i go to scrap my built ships i see that the station receives the reclaimed material but when i go to look in the storage or the resource stockpile (store ig?) it doesn't have the supposedly reclaimed materials.
AClammyBear 5 Nov, 2022 @ 4:33pm 
Dunno if you have a list of things you're working on, but here are some QoL things Ive noticed:

1. Station Shop inventory is blank when provisioning ship.
2. Consolidate all cargo into one tab with a scroll bar.

Havent seen anything detailing this on the developers side, so was hoping the modding community could pull the slack.
Bobking 21 Sep, 2022 @ 5:59am 
Nice thanks
blacktea  [author] 21 Sep, 2022 @ 5:22am 
yes
Bobking 18 Sep, 2022 @ 3:08pm 
Is this mod work with harsh world mod?
blacktea  [author] 12 Sep, 2022 @ 2:35am 
@chemicalvamp I updated the mod, this crash should be fixed now