Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Tovera-Class Dreadnought
   
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
242.263 KB
15 May, 2021 @ 3:30pm
2 Jan, 2022 @ 8:00am
3 Change Notes ( view )

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Tovera-Class Dreadnought

In 1 collection by Dorian
Simply the best
32 items
Description
You will not find more powerful elsewhere!

Be careful! This ship is extremely powerful and bulky. For the frustrated players or those who are tired of getting beaten up!

This is the largest Zirax ship model in the faction (and the game). This battleship can stand up to all other POI ships and space bases. I designed it from the basic model. It had to be partially redesigned to make it "compatible" with the blueprints. I replaced all the forbidden blocks with their closest allowed counterparts. This had some undesirable effects. For example, the normal weapons are less powerful than the POI weapons. The ship has lost firepower but is still very dangerous. POI weapons can fire into the atmosphere of planets, normal ones cannot.
Nevertheless, the final rendering is well done. I managed to keep the basic style. The spirit of the Zirax ships is still there. Moreover, I changed some parts to adapt it to other roles than combat. It is suitable for survival and exploration missions. I took the opportunity to modify part of its armament: it is equipped with a 30 mm turret that can fire in the atmosphere. It is able to defend itself properly in all circumstances.

The main problem is the size of the ship. It contains too many blocks to be produced with the block limit option activated. The CPU used is also a problem. Either it is possible to disable the CPU limit option or you have to get an upgraded core. It disables the CPU limit. Note, you can change the difficulty options from any backup (no matter how advanced you are) and without risk!
The only way to solve these problems is to extensively modify the base ship. If this is done, then there is no real point in taking this ship anymore.

The super battleship Zirax includes :
- relaxation areas
- spartan and luxurious rooms
- conference room
- 2 fully equipped medical bays
- 3 advanced builders & 3 molecular synthesizers (food and medicine)
- Industrial storage with warehouses
- 1 teleporter
- 3 greenhouses with 73 horticultural plants
- 1 belly hangar for Hoover
- 2 x 2 hangars on the wing tips (shared space)
- bridge with tactical unit and piloting console
- prison
- scanner and hyperdrive
- class 1 and 2 shields
- armament : 17 weapons usable while piloting / 112 autonomous and multipurpose turrets
- CPU class 4
- probably other things I forgot to mention...

Please note: the ship is extremely large; it is easy to get lost at the beginning. You are warned.
It requires astronomical quantities of materials and is intended for multiplayers (and hardcore gamers).

Credit: created by Vermillion and modified by me

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Description française :

Vous ne trouverez pas plus puissant ailleurs !

Attention ! Ce vaisseau est extrêmement puissant et volumineux. Destiné aux joueurs frustrés ou qui en ont marre de se faire défoncer !

Il s'agit du modèle de vaisseau Zirax le plus énorme de la faction (et du jeu). Ce cuirassé peut tenir tête à tous les autres vaisseaux et bases spatiales POI. Je l'ai conçu à partir du modèle de base. Il a fallu le revoir en partie pour le rendre "compatible" avec les blueprints. J'ai remplacé tous les blocs interdits par leurs équivalents le plus proche autorisé. Cela a eu quelques effets indésirables. Par exemple, les armes normales sont moins puissantes que celles des POI. Le vaisseau a perdu en puissance de feu mais reste très dangereux. Les armes POI peuvent tirer dans l'atmosphère des planètes, pas les normales.
Malgré tout, le rendu final est bien fait. J'ai réussi à conserver le style de base. L'esprit des vaisseaux Zirax est toujours là. En plus, j'ai changé certaines parties pour l'adapter à d'autres rôles que le combat. Il est apte aux missions de survies et d'explorations. J'en ai profité pour modifier une partie de son armement : il est équipé de tourelle de 30 mm qui peuvent tirer en atmosphère. Il est capable de se défendre correctement en toute circonstance.

Le principal problème est la taille du vaisseau. Il contient trop de blocs pour être produit avec l'option de limite de blocs activé. Le CPU utilisé est aussi un problème. Soit il est possible de désactiver l'option de limite du CPU, soit vous devez vous procurez un noyau amélioré. Il désactive la limite du CPU. Remarque, vous pouvez modifiés les options de difficultés à partir de n'importe quelle sauvegarde (quel que soit votre avancé) et sans risque !
Le seul moyen de résoudre ces problèmes est de largement modifié le vaisseau de base. Si c'est fait, alors il n'y plus vraiment d'intérêt à prendre ce vaisseau.

Le super cuirassé Zirax comprend :
- des espaces de détentes
- des chambres spartiates et luxueuses
- salle de conférence
- 2 baies médicales entièrement équipés
- 3 constructeurs avancés & 3 synthétiseurs moléculaires (nourriture et médicaments)
- Un stockage industriel avec entrepôts
- 1 téléporteur
- 3 serres avec 73 plants horticoles
- 1 hangar ventral pour Hoover
- 2 x 2 hangars sur les extrémités des ailes (espace mis en commun)
- passerelle avec unité tactique et console de pilotage
- prison
- scanner et hyperpropulsion
- bouclier classe 1 et 2
- armement : 17 armes utilisable en pilotant / 112 tourelles autonomes et polyvalentes
- CPU classe 4
- probablement d'autres choses que j'ai oublié de citer...

Noter bien : le vaisseau est extrêmement grand, il est facile de s'y perdre au début. Vous êtes prévenu.
Il nécessite des quantités astronomiques de matériaux et se destine plutôt aux multijoueur (et aux joueurs acharnés).

Crédit : créer par Vermillion et modifié par moi
41 Comments
RNTZH690 5 May, 2024 @ 8:03am 
I used this CV and gave it CG Consortium modded components, It devoured a Tianlong Class Battleship without taking a single hit (Shields were upgraded).
Hope you enjoy the video!
https://youtu.be/fxCnhQQSR8Y
Dorian  [author] 4 Feb, 2024 @ 6:37am 
Hi. That's strange, I don't have a problem with shield generators. Did you fill the Pentaxid reverser? Otherwise, try dismantling a generator and leaving only one. If you're on RE, the modules are different and it may not work. One last thing, did you leave the CPU limit in the difficulties? The ship is so massive that it's not designed for that.

Don't hesitate to contact me again if the problem persists.
Ochmechml_SVK 4 Feb, 2024 @ 6:10am 
hi. i have problem with shields.. cant charge the shields. in Info i have 0 in shield monitor. I try rebuild generators but nothing change
nickshaw1 29 Jul, 2023 @ 1:47am 
Now used in an Ultra++ combat area and came out on top :)
nickshaw1 1 Jul, 2023 @ 6:13am 
I have been using this ship for a while. Modified slightly as built a landing pad on top at the back as SV didnt fit in hanger doors and converted the space next to it (below the top back guns) to a full cockpit and medical area for quick access in and out. Added more shields and guns (using RE) and competes really well at hard level (not found an Ultra hard area yet). Nice design - many thanks for sharing :)
Dorian  [author] 4 May, 2023 @ 2:52pm 
Otherwise, it seems to me that it is possible to use the xeno-steel blocks in the Reforged Galaxy/Reforged Eden mod. If you want, it's a track to explore.
Adjoint [PAX] 4 May, 2023 @ 12:31pm 
I will try to use your BP and repaint it , to have the same look as corrupted one. For sure I won't change blocks to xeno. Normally a corrupted tovera needs 220K-240K xeno but ok, it is doable. Also I will try to change front part also. Ty for the BP Dorian :)
Dorian  [author] 3 May, 2023 @ 4:04pm 
The corrupted legacy ships are composed exclusively of forbidden blocks. To make it accessible, I'll have to rebuild it from scratch. I don't think I have the time. I'm sorry.
Adjoint [PAX] 3 May, 2023 @ 2:38pm 
Dorian, will you make BP of the Corrupted Dreadnaught also ?
Dosboy 7 Jan, 2022 @ 4:33pm 
This is mind-blowing.. it works well for clearing forests too!