Empyrion - Galactic Survival

Empyrion - Galactic Survival

Tovera-Class Dreadnought
41 Comments
RNTZH690 5 May, 2024 @ 8:03am 
I used this CV and gave it CG Consortium modded components, It devoured a Tianlong Class Battleship without taking a single hit (Shields were upgraded).
Hope you enjoy the video!
https://youtu.be/fxCnhQQSR8Y
Dorian  [author] 4 Feb, 2024 @ 6:37am 
Hi. That's strange, I don't have a problem with shield generators. Did you fill the Pentaxid reverser? Otherwise, try dismantling a generator and leaving only one. If you're on RE, the modules are different and it may not work. One last thing, did you leave the CPU limit in the difficulties? The ship is so massive that it's not designed for that.

Don't hesitate to contact me again if the problem persists.
Ochmechml_SVK 4 Feb, 2024 @ 6:10am 
hi. i have problem with shields.. cant charge the shields. in Info i have 0 in shield monitor. I try rebuild generators but nothing change
nickshaw1 29 Jul, 2023 @ 1:47am 
Now used in an Ultra++ combat area and came out on top :)
nickshaw1 1 Jul, 2023 @ 6:13am 
I have been using this ship for a while. Modified slightly as built a landing pad on top at the back as SV didnt fit in hanger doors and converted the space next to it (below the top back guns) to a full cockpit and medical area for quick access in and out. Added more shields and guns (using RE) and competes really well at hard level (not found an Ultra hard area yet). Nice design - many thanks for sharing :)
Dorian  [author] 4 May, 2023 @ 2:52pm 
Otherwise, it seems to me that it is possible to use the xeno-steel blocks in the Reforged Galaxy/Reforged Eden mod. If you want, it's a track to explore.
Adjoint [PAX] 4 May, 2023 @ 12:31pm 
I will try to use your BP and repaint it , to have the same look as corrupted one. For sure I won't change blocks to xeno. Normally a corrupted tovera needs 220K-240K xeno but ok, it is doable. Also I will try to change front part also. Ty for the BP Dorian :)
Dorian  [author] 3 May, 2023 @ 4:04pm 
The corrupted legacy ships are composed exclusively of forbidden blocks. To make it accessible, I'll have to rebuild it from scratch. I don't think I have the time. I'm sorry.
Adjoint [PAX] 3 May, 2023 @ 2:38pm 
Dorian, will you make BP of the Corrupted Dreadnaught also ?
Dosboy 7 Jan, 2022 @ 4:33pm 
This is mind-blowing.. it works well for clearing forests too!
Napoleon_Solo 2 Jan, 2022 @ 9:42am 
Thank you for the help!
Dorian  [author] 2 Jan, 2022 @ 9:26am 
Unfortunately there is not much to do.

After a mod upgrade, there are only 2 ways to upgrade your ship. Either you rebuild it from scratch (like the first time), or you make the modifications manually. Here, I just removed the middle "turret" and added 2 launchers per turret. I guess the method number 2 is easier.
Napoleon_Solo 2 Jan, 2022 @ 8:37am 
I am pretty new to the game. What is the best way to get the new layout without a total tear down and rebuild?
Dorian  [author] 2 Jan, 2022 @ 8:07am 
As promised, the problem with the rocket launchers has been solved. I had to remove the central structure which was in conflict with the 2 others. I compensated the loss of firepower by adding launchers on the other structures. I fixed the design to stay in the Zirax theme.

Normally, everything works.
Napoleon_Solo 1 Jan, 2022 @ 9:22pm 
Thanks man thats awesome!
Dorian  [author] 1 Jan, 2022 @ 2:37pm 
Hi! I checked the problem with the turret. It's a block conflict problem. I plan to modify the ship soon by removing the central turret and reinforcing the other 2.
Napoleon_Solo 1 Jan, 2022 @ 10:31am 
Hi Dorian, I love the ship! By far my favorite but do you have any plans to update in terms of the rocket launchers in front?
[BASE] 11 Dec, 2021 @ 7:56am 
Well this is vermillion design
Dorian  [author] 11 Dec, 2021 @ 5:58am 
I checked the problem with the rocket launchers. There is a conflict with the middle "turret" construction on top. The base ship of the game is also affected. At this point, I don't know how to solve it except by removing the middle turret.

On the other hand, there is a future update, 1.7, coming soon. For now I'll leave the battleship like this and see if the update will solve the problem. If it doesn't, I'll modify it.
Dorian  [author] 11 Dec, 2021 @ 5:15am 
To answer your comment, there is indeed a problem with the floor rocket launchers.
Originally, when I created this mod, there was none. Everything was working. But since the update of Empyrion 1.6, there are many things that have evolved.

I will try to fix this issue quickly.
chef chun 11 Dec, 2021 @ 2:49am 
cool design. i always thought the shape was cool when fighting them on my own. might just be a me problem, but the tiered rocket launchers don't seem to fire a full salvo, just the ones in the front. are they blocked and need to be fixed or is it a client-side issue?
[BASE] 19 Nov, 2021 @ 3:41pm 
I could really use some help on my dreadnought
Vigo 10 Sep, 2021 @ 5:18am 
Thanks for the work you've done. I play on this ship in a single mission. I like the interior of the ship very much. But unfortunately the boat is very clumsy. I had to install additional engines in the "wings" (left, right)
Deleted 22 May, 2021 @ 7:14pm 
@Dorian
I published one ages ago. Never been able to find in the workshop
Dorian  [author] 22 May, 2021 @ 4:12pm 
@ xDeadxAlonex maybe your ships are not ideal in terms of CPU or parts, but there are many mods that have the same problem. And that doesn't stop them from being appreciated like the Tovera-Class dreanought here ;) . Besides, if they work in survival game without the block/CPU limits it should be ok.
You could publish your work to showcase it. In any case, I don't force you to do anything, it's a personal choice.
See you soon!
Deleted 22 May, 2021 @ 3:47pm 
@Dorian
they really arent CPU legal or any form of legal lol. But they do work
Dorian  [author] 22 May, 2021 @ 2:22pm 
Hi! Thanks for the post.

Really? @ xDeadxAlonex, you should publish them. I and probably others would love to use them against the Zirax or Kriels.

I strongly encourage you to do so. Good continuation
Deleted 22 May, 2021 @ 1:21pm 
Beautifully done, but I did build a few ships that can solo beat the ever living crap out of one of these and take minimal damage
lordmoore1 22 May, 2021 @ 11:12am 
This is awesome. Currently in the process of making it fit for RE.
Dorian  [author] 22 May, 2021 @ 3:15am 
Yes, this ship is part of the basic game. I just made it available. You can do whatever you want with it. It's written in the description.
FunkyFranky 22 May, 2021 @ 12:59am 
lol @ Randall its not own work its from intern database and deleted forbidden blocks...omg
FunkyFranky 22 May, 2021 @ 12:58am 
no own making, crap while to huuge, sry no thx
icewolfen 21 May, 2021 @ 5:57pm 
It is a awesome looking ship! I do feel the original author deserve some credit tho :)
jrandall 21 May, 2021 @ 7:11am 
Very cool ship! Awesome work!
Dorian  [author] 20 May, 2021 @ 2:46pm 
My goal was to make this battleship a blueprints by converting it. I just did it in the base game. I don't play Reforgen Eden. After that, a blueprint can be easily customized according to one's taste. And with a battleship like this, there is plenty to do!

For its efficiency, all those who have fought one know how deadly it is.
ChumSickle 20 May, 2021 @ 12:53pm 
I was able to take this into a Reforged Creative instance and bring up its CPU by adding a 48 or so Quantums to it. Added/expanded its cargo capacity, upgraded its weapons and engines a bit. And its a whole lot of fun. Not overly sure how "effective" it is, but man its fun to be on the other end of one of these.
Knox 20 May, 2021 @ 7:28am 
Merci pour la réponse.Super travail pour le Tovera-Class Dreadnought
Dorian  [author] 20 May, 2021 @ 7:01am 
Salut !

Je ne sais pas s’il fonctionne avec Reforgen Eden. Il s’agit d’un vaisseau POI du jeu de base. Il n’est même pas censé être utilisable à l‘origine.

Pour la limite du CPU, si elle est désactivée, le vaisseau devrait fonctionner normalement : tourelles, réacteurs…
Knox 20 May, 2021 @ 5:54am 
Super le vaisseau - je l'avais déja récupérer mais cela ne fonctionnais pas dans le jeux.Question : si on désactive le CPU dans les parametre du jeux, est ce que toutes les tourelles vont fonctionner?
Quenouille 20 May, 2021 @ 5:39am 
Il fonctionne en RE ?
Witch-King of Angmar 19 May, 2021 @ 1:32pm 
Yo thanks for this I encountered one of these a few days ago and had the hardest time beating it. i tried to modify it to be usable but couldnt find all of the xenomaterial.