Stellaris

Stellaris

93 ratings
Separate Peace Treaties
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
661.081 KB
16 May, 2021 @ 8:41am
1 Change Note ( view )

Subscribe to download
Separate Peace Treaties

Description
Tired of fighting wars against hugboxes? Well, this mod is for you! Peace out any secondary attackers/defenders and enforce your will across the galaxy.

DISCORD: https://discord.gg/sbd3nWnAud

HOW DOES IT WORK?
PLEASE READ! IMPORTANT! The 'SUE FOR PEACE' option will STILL BE GRAYED OUT for non-main war participants. At the moment IT'S IMPOSSIBLE TO MOD THIS. Instead, here's how this mod handles separate peace treaties:

This mod adds a 'Call for Peace' yearly event that fires for secondary war participants whenever the War Exhaustion reaches 50%. The only requirement is for you to have a Spy Network within the secondary war participant you want to 'peace out'. Once this happens, you'll get the following event after a while (MTTH 90 days):



Picking the second option will disable the event for the country that sent the peace request for 1 year. Picking the third option will disable this event for any country for 10 years.

Should you pick the first option, however, you'll be taken to a screen where you're able to select your demands. An 'acceptance' tooltip will be shown for each option, indicating whether the AI is likely to accept or refuse the peace offer. Currently, you may demand the following options:
  • White Peace - Simply removes the war participant from the war. This option will also reduce a bit of your War Exhaustion
  • Status Quo - Conquered claims will be handed out to war participants before peacing out.
  • Demand Claims - All of your claims will be seized from the target (Note: your allies won't get anything!)
  • Leave Alliance - This will break treaties between the target and the opposing War Leader: Guarantees, Defensive Pacts, and Federations

If you're a secondary war participant yourself, you might get an event whenever your side gets a high enough War Exhaustion value. You can either accept the opposing side's demands (second option) and exit the war, or keep on fighting (first or third options):



Some tips:
- You'll only get these events if you're the War Leader with a spy on any secondary participant or if you're a secondary participant yourself, against an enemy War Leader.
- The event will not fire for total wars. (duh)
- Will not work on vassals. (duh)
- Forcing someone to peace out from a Federation is possible ONLY if the federation has the Separate Treaties law. It is also very difficult as the AI will tend to not accept unless you've absolutely destroyed them in the war.
- In order to increase acceptance, just do what you'd do in a normal war: destroy their fleets, occupy planets/systems(especially capitals), etc.
- If you don't want to be "spammed" by this event, pick the third option whenever it fires or take off your spy network from secondary participants.
- Yes, the AI should peace out secondary enemies often.

COMPATIBILITY
This mod only adds event and supporting files (triggers, effects), and as such it should be compatible with almost any other mod or modpack.

MULTIPLAYER
Should work fine for multiplayer sessions. I haven't tested it though because I have no friends, so if you get any issues report them and I'll fix asap.

TRANSLATION/LOCALIZATION
This mod requires no translation. That's because it uses flavor messages from the vanilla game for the events, and as such it should be available in any language. Even if Stellaris did not include your base language and you had to mod it in yourself, this mod should automatically include the translation.
However if you get any localization issues with your language, message me and I'll see what I can do.

PLANNED FEATURES
More peace options I guess (vassalization, tributaries, despoliation, humiliation).

DISCORD: https://discord.gg/sbd3nWnAud
Thumbnail: PeixeDoVento
Popular Discussions View All (1)
0
16 May, 2021 @ 9:19am
Warscore Acceptance Modifiers
Markellus
21 Comments
Pedro El Mortic 30 Dec, 2023 @ 11:34am 
please update this :(
EJR 7 Dec, 2023 @ 1:13pm 
This worked for most of the 3.X updates but any news on 3.10?
AzoorFox 29 Nov, 2022 @ 5:33pm 
UPDATE WHEN???
Kairi 3 Mar, 2022 @ 1:08am 
No federations form and wars always end at 50 percent
Scyobi_Empire 26 Nov, 2021 @ 8:46am 
Trust my luck that whenever I have this mod installed, no AI forms a defensive pact or a federation
EJR 21 Sep, 2021 @ 9:42am 
Will this get an update for 3.1?
Bobibobibu 21 Aug, 2021 @ 7:00am 
Also, it doesn't remove the vassal of enemy co-belligerent
Bobibobibu 21 Aug, 2021 @ 6:58am 
Is removing an enemy co-belligerent (invited by main attacker) not having a truce an intended behaviour? It feels strange. And making all of your ships in their territories MIA in the middle of a war is quite a problem.
The weirder part is my ally have a truce with them, but I don't.
Starscream 5 Jun, 2021 @ 1:43am 
Not sure if this intended. I went to war (vassalize) against "empire A" whom I have a few claims against and he has a defensive pact buddy we'll call "empire B". I have a spy network in his defensive buddies empire. I ignored the first few calls for peace from empire B as I wanted to raise the war exhaust to enforce greater demands. I got empire B to accept a status quo trading a few systems on that front but when I did, it enforced my claims on empire A so I had taken control of some of his systems although I was still at war with him with empire B peacing out.
Markellus  [author] 3 Jun, 2021 @ 4:23pm 
@Refuelcore
It is used by AI against enemy participants.
You should also get a notification when a secondary party leaves a war you're fighting in, like depicted in the screenshots.