Stellaris

Stellaris

Separate Peace Treaties
21 Comments
Pedro El Mortic 30 Dec, 2023 @ 11:34am 
please update this :(
EJR 7 Dec, 2023 @ 1:13pm 
This worked for most of the 3.X updates but any news on 3.10?
AzoorFox 29 Nov, 2022 @ 5:33pm 
UPDATE WHEN???
Kairi 3 Mar, 2022 @ 1:08am 
No federations form and wars always end at 50 percent
Scyobi_Empire 26 Nov, 2021 @ 8:46am 
Trust my luck that whenever I have this mod installed, no AI forms a defensive pact or a federation
EJR 21 Sep, 2021 @ 9:42am 
Will this get an update for 3.1?
Bobibobibu 21 Aug, 2021 @ 7:00am 
Also, it doesn't remove the vassal of enemy co-belligerent
Bobibobibu 21 Aug, 2021 @ 6:58am 
Is removing an enemy co-belligerent (invited by main attacker) not having a truce an intended behaviour? It feels strange. And making all of your ships in their territories MIA in the middle of a war is quite a problem.
The weirder part is my ally have a truce with them, but I don't.
Cheesy Gordita Crunch 5 Jun, 2021 @ 1:43am 
Not sure if this intended. I went to war (vassalize) against "empire A" whom I have a few claims against and he has a defensive pact buddy we'll call "empire B". I have a spy network in his defensive buddies empire. I ignored the first few calls for peace from empire B as I wanted to raise the war exhaust to enforce greater demands. I got empire B to accept a status quo trading a few systems on that front but when I did, it enforced my claims on empire A so I had taken control of some of his systems although I was still at war with him with empire B peacing out.
Markellus  [author] 3 Jun, 2021 @ 4:23pm 
@Refuelcore
It is used by AI against enemy participants.
You should also get a notification when a secondary party leaves a war you're fighting in, like depicted in the screenshots.
Cheesy Gordita Crunch 1 Jun, 2021 @ 8:53am 
could this be used by the ai against other enemy secondary war participants? Is there a notification when a single participant leaves a larger war involving several empires? Just curious before I start a run with this sweet looking mod.
KAZ 22 May, 2021 @ 3:47pm 
Daaaaamnnnnn. Finally! Thank you
Markellus  [author] 22 May, 2021 @ 1:29pm 
@EJ Red II
It is save game compatible, so no worries!

Also, clarification: Starnet AI SHOULD work with this mod, but you won't get any extra acceptance modifiers for Separate Peace events.
EJR 22 May, 2021 @ 9:00am 
Is a new game required for this mod to take effect? I'm roughly 30 years into a game but I don't know if this mod has a trigger to be active on a save game or only does on a new one
Markellus  [author] 21 May, 2021 @ 6:07pm 
@Cross Dimensional Joke
The "acceptance" values for this mod are custom-made, so it will only work if you port the Starned values yourself into the events file.

@Nerevatar
Not sure it works for 2.8 because it relies on the espionage system for some triggers. It might cause some bugs.
Cross Dimensional Joke 21 May, 2021 @ 2:00pm 
Or should I just modify the acceptance values myself using the ones that Starnet provides?
Cross Dimensional Joke 21 May, 2021 @ 1:59pm 
How does this work with mods that alter acceptance modifiers? For example, Starnet AI.
Cross Dimensional Joke 21 May, 2021 @ 1:51pm 
@Nerevtar
Since this was released on May 16, after the 3.0 Espionage update has already been released, I would assume this.
Nerevatar 21 May, 2021 @ 1:31pm 
Sounds very interesting. Does this work for 2.8, or only compatible for 3.0?
Fivealive007 21 May, 2021 @ 4:59am 
absolutely "love" it when the ai decides to ally a empire all the way across the other side of the galaxy and cant even get to me since all their neighbors closed their borders to {LINK REMOVED} all seriousness thanks.
Mogekov 19 May, 2021 @ 5:59pm 
amazing ideia, I'm looking foward to this mod ^^