Garry's Mod

Garry's Mod

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[HRCS] HL2 Water Hazard Beginning (d1_canals_06)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
File Size
Posted
Updated
907.422 MB
16 May, 2021 @ 2:26pm
31 Mar, 2024 @ 12:27am
2 Change Notes ( view )

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[HRCS] HL2 Water Hazard Beginning (d1_canals_06)

In 1 collection by legoj15
Half-Life 2 HRCS
28 items
Description
High Resolution Cubemaps & Shadows

This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this.

Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the compile tools throwing errors due to to many vertices or faces being to complex for lightmaps.

Compiled for LDR & HDR and retains full functionality as long as you have Half-Life 2 purchased & installed on Steam, and mounted in Garry's Mod. Also includes a navmesh.

Going backwards out of the apartment building will take you to d1_canals_05_hrcs if you are subscribed to it. Completing the level as you would in Half-Life 2 will take you to map d1_canals_07_hrcs if you are subscribed to it.

Map name is d1_canals_06_hrcs, and can be found in the "Half-Life 2" map section.

Misc info/trivia:
  • Like most of the canals levels I have modified, I have opened up the skybox to provide a more continuous view of tall landmarks, and to allow shadows to be cast more realistically. Doing this did not affect compile time too much, and was a tad bit of effort to do, but unlike the other canals maps so far, the real pain came from generating the navmesh; it took what felt like over an hour (longer than the lighting calculations) and the navmesh alone is 130 megabytes...
  • This map is not from a decompile.

If you don't have Half-Life 2 mounted, it's possible that scripted sequences will not play, or may be bugged.
1 Comments
Koptevo 16 Sep, 2023 @ 9:17am 
this is very cool thank you :eli: