No More Room in Hell

No More Room in Hell

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Dimension Time
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16 May, 2021 @ 8:01pm
26 Jun @ 11:32pm
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Dimension Time

Description
===================================================
Following the spacial dimensions, temporal dimension starts to implode.
Escape from the dimensional hazards and seek for a way out. The end is beyond the horizon.
===================================================

Let's get this out of the way:
nmo_dimension_time VS nmo_dimension, what's the difference?
- nmo_dimension: Survival map formatted as objective; Play zone expands as you progress.
- nmo_dimension_time: Objective/Adventure map; Venture, parkour, puzzle and gimmicks etc.

Now, moving on with nmo_dimension_time.

Highlights:
- 4 distinct types of custom enemy npcs, 3 encounters per game;
- 5 distinct bosses; 4 encounters per game;
- 5 distinct puzzles;
- Train survival sequence;
- 4 special zombie variants;
- 2 objective route variants;

Map Hints:
- Weapons, ammunition & medical kits are supplied through wall buy, which require "points";
- Earn "points" by killing zombies/misc enemies (yellow zombies rewards nothing);
- Buy an item by pressing E on wall painted with the respective icon, standing near it will display its price on screen;
- Point amount is initially capped at 15, can up through point-cap upgrade;
- Completion-time estimate: ~80 minutes average; ~50 minutes speedrun;

Cvar:
sv_dimtime_use_legacy_boss_hp_overlay: Set to 1 if you are willing to keep the original boss hp overlay, otherwise map uses the new progress bar as hp indicator.

Background:
This map has been in the making on and off for 4-5 years and was supposed to be an expansion of nmo_dimension. However considering its objective nature unlike nmo_dimension, I decided to cut out the extended parts from nmo_dimension and turn the extended parts into a standalone objective map.

Constrainted by engine limit and map size, the map simply could not be like other NMRiH maps and have ammo & guns all over the map. The amount of ammo needed for boss fights & misc enemies will demand much more than occasional ammo pickups. Therefore the map utilizes locational buy-stations to supply ammunition, guns, melees and upgrades that require points that players earn along the way. While buy station supplies infinitely, it requires points, which come by in finite amount. Rationing will be necessary when there are more players to split earnings among the team.

Server Requirements:
- 8 players max. Additional player spawned in will not be able to use point system or camera. 9th player compatible since _b4_fixed.
- Respawn nearby DISABLED for any cvar or plugins. Player spawned in via these mechanics will not be able to use point system or camera.

Known Multiplayer Bugs:
- CUtlRBTree overflow (crash error) ( Its likelihood is reduced since _b2, but please do report if it occurs). Potential cause being that the source engine’s stringtable failed to cleanup causing memory leak (Don’t worry memory leak wont affect your PC, it only crashes the game);
- Checkpoint teleportation misses out players; Caused by map failing to preserve name uniqueness. Since _b2, missed-out players can pass checkpoint one-way. Additionally you can try rejoin and spawn with a new unique name. Also disable respawn and only stick to the map's spawning system.
- Camera freezes and would not recover; Cause unknown. Try left clicking a few more times to see if it recovers (Can't replicate).
- Camera cannot zoom in/out (Can't replicate);
- Red room keyhole icon do not show (Can't replicate);
- Red room hidden door icon does not show but can still open via camera (Reportedly, can't replicate);
- Non-interactable wallbuy at certain locations. Wallbuy button spawns at a wrong place, so there is just the overlay, (Can't replicate);
- Kids objective where kid access location that is out of player’s reach (Can't replicate);
- Train crash on fade (Fixed since _b4);
- Random crash (Fixed since _b4, report so if occurs again).

Asset Credits:
Cry Of Fear
Nightmare House 2
NMRiH
Dead Space
Alien Swarm

Much thanks for the feedbacks from some great mappers, testers and bug reporters:
xkarma123x
Porkchops4lunch
Kevin
Chomps
@-Molotov-@
tGA MarijuanaMan
Y#shieon
melo3o
無心くん
Sebython
ParkourDeath
Heres Negan
ʯɭreϯϟ*
Dysphie
rtxA
Durkhaz
sgt_sas1905

Cheers!
120 Comments
Merzarime  [author] 26 Jun @ 11:39pm 
@sgt_sas1905 Can confirm the bug. It's due to a script binding not working as intended, and has to be swapped out with an alternative. This binding problem results in zombies death event not being triggered which is responsible for reward logic. Fixed and map is updated to _b5.
sgt_sas1905 26 Jun @ 7:33am 
@merzarime more testing done bosses still gives points just zombies no longer give points anymore
sgt_sas1905 26 Jun @ 7:23am 
@Merzarime did some more tests looks like the points won appear no matter what
sgt_sas1905 26 Jun @ 7:15am 
@merzarime apology my bad i have objective respawn enabled
Merzarime  [author] 26 Jun @ 12:11am 
@sgt_sas1905 Which version are you playing on? And can you provide a list of names of the mutators you are using.
sgt_sas1905 25 Jun @ 10:36pm 
@Merzarime is it just me using mutators or stuff but after recent update killing zombie says it gives points but i no longer recieveing any points at all and the points total no longer showing unlike last time
Fluffy The Umbreon 18 Dec, 2024 @ 11:33pm 
Despite the fact I cheated at the final boss battle. This map is really unique and interesting.
rtxA 13 Nov, 2024 @ 3:42am 
Good to know that somehow it got fixed in both ways :)
Merzarime  [author] 12 Nov, 2024 @ 6:25pm 
@rtxA , the map has been reworked for some time now to convert some of the map logic to vscript, during that process I messed up the bank logic in way that if players spawn in the map not in the order of their respective entity index are, kill reward that're supposed to go to A's bank go to B's instead. That should be fixed in the coming _b4_fixed.

I was informed of the ticket and since I was working on _b4 anyway at the time, I may as well do something about it too. The train crash was due to a point_entity parented on the train causing players touching that train to crash, a patch was put out but as my _b4 comes quicker so I adjusted map logic to bypass the problem.
rtxA 12 Nov, 2024 @ 2:01pm 
Fantastic, I agreed that sometimes points are not being given (this happen to me in the village section), but I'm not sure if this has to do with my sv having 9 players support or the ability to respawn after some time. I wonder if you fixed the map on your own or if the bug report I did in the NMRIH repository helped, because felis said it's fixed on the next NMRIH update. Thanks.