Cities: Skylines

Cities: Skylines

123 ratings
International Space Elevator - Port & Powerplant Version
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File Size
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3.869 MB
17 May, 2021 @ 12:42am
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International Space Elevator - Port & Powerplant Version

In 1 collection by Grunder Industries
Ace Combat Assets
32 items
Description
Important Notes

This is an updated version of my International Space Elevator asset, which now includes 6 working cargo ship docks.

Redirect for Powerplant Only version

How to set-up the asset to function properly


1. Download all required items & associated requirements. Make sure the mods are enabled.
2. With Anarchy enabled, plop the asset on the water. Ideally, have the asset encircled by ship networks. Use More Network Stuff if needed.
3. In some cases, the hidden road networks may pop over or under the mesh; use the Move It! node editor function to hide the networks within the mesh.
4. Connect the port networks to the corresponding nodes under the concourse.
5. Connect the elevated highway to your city for goods to be transported.

See last 6 images for guide. It's crude, but effective.

Asset

Ingame Statistics & Usage
  • 12x13 plot size (mesh is much larger)
  • $250,000.00 upfront cost
  • 4,000-20,000 MW production
  • ~1024m height
  • Works as both a powerplant & a central port. Found in Electricity tab. Find it! tag is International Space Elevator v2
  • Asset can only be placed on water with ship paths nearby.
  • Use Ultimate Level of Detail & Camera Positions to view the entire asset.
Model Data
  • 15,027 tris
  • 1024 x 1024 d/s/a/n/i. Shares textures with original ISEV asset.
  • ~1,100 tris LOD
  • 128 x 128 d/s/a/n/i LOD. Shares textures with original ISEV asset.
Changes from Original
  • Slightly changed the concourse design to better resemble Ace Combat 7's design.
  • Removed lights to allow for added personalization
  • Presence of port sub buildings forces the asset to be in the water with unobstructed path to ship routes.
Other Assets in Images
Known Issues

Due to the size of the asset, the game camera will jump when passing near its center. Use TPB's Camera Positions Utility mod to disable building collision.

The asset will disappear from the screen if the camera looks away from the actual base of the asset. So far this only occurs when looking directly upward & away from the mesh, and when zooming in extremely close to the outer pylons/ docks.

Hope you enjoy this asset and find a good use for it.
30 Comments
Νεβυια 14 Dec, 2024 @ 7:59pm 
says "Height to High" :/
VOX 18 Jun, 2024 @ 7:32am 
Can someone help me with this problem, i start a new world and this error pops up:

Broken assets:

Custom Assets: 2489779184.International Space Elevator v2_Data: NetInfo missing [BrokenAssetException]

Details:
No details

(Text below this row including the text on this row is not a part of the error report above)
I Just need help with this and a solution. If you can add me on discord (voxnotdox) or help me here. I will be more active on discord but i will try to stay active here aswell.
I.O. 16 Sep, 2023 @ 8:47am 
is this broken?
Spleccc 3 Jul, 2023 @ 8:31am 
I apologize, it appears to be the powerplant only version that is giving issues, for some reason.
Grunder Industries  [author] 3 Jul, 2023 @ 8:22am 
@Spleccc I see, I'll probably have to give it a check in a few weeks. Still getting around to reinstalling CS after all the updates
Spleccc 3 Jul, 2023 @ 8:15am 
Unfortunately this asset no longer seems to be working with the latest update. Loading screen mod reports this as failed when loading into a game.
Hougang MRT Station 18 Jun, 2023 @ 4:11am 
Update please?
godofstriker 16 Jun, 2023 @ 1:55pm 
i cant find it in find it
Grunder Industries  [author] 24 Mar, 2023 @ 7:51am 
Fine Road Anarchy and Fine Road Tool were only needed when editing the hidden nodes, it can be replaced with the newer versions
SlyAceZeta 23 Mar, 2023 @ 2:59pm 
Can we get an update for this one? Fine Road Anarchy and Fine Road Tool are deprecated.