Cities: Skylines

Cities: Skylines

International Space Elevator - Port & Powerplant Version
30 Comments
Νεβυια 14 Dec, 2024 @ 7:59pm 
says "Height to High" :/
VOX 18 Jun, 2024 @ 7:32am 
Can someone help me with this problem, i start a new world and this error pops up:

Broken assets:

Custom Assets: 2489779184.International Space Elevator v2_Data: NetInfo missing [BrokenAssetException]

Details:
No details

(Text below this row including the text on this row is not a part of the error report above)
I Just need help with this and a solution. If you can add me on discord (voxnotdox) or help me here. I will be more active on discord but i will try to stay active here aswell.
I.O. 16 Sep, 2023 @ 8:47am 
is this broken?
Spleccc 3 Jul, 2023 @ 8:31am 
I apologize, it appears to be the powerplant only version that is giving issues, for some reason.
Grunder Industries  [author] 3 Jul, 2023 @ 8:22am 
@Spleccc I see, I'll probably have to give it a check in a few weeks. Still getting around to reinstalling CS after all the updates
Spleccc 3 Jul, 2023 @ 8:15am 
Unfortunately this asset no longer seems to be working with the latest update. Loading screen mod reports this as failed when loading into a game.
Hougang MRT Station 18 Jun, 2023 @ 4:11am 
Update please?
godofstriker 16 Jun, 2023 @ 1:55pm 
i cant find it in find it
Grunder Industries  [author] 24 Mar, 2023 @ 7:51am 
Fine Road Anarchy and Fine Road Tool were only needed when editing the hidden nodes, it can be replaced with the newer versions
SlyAceZeta 23 Mar, 2023 @ 2:59pm 
Can we get an update for this one? Fine Road Anarchy and Fine Road Tool are deprecated.
Exxzo 19 Mar, 2023 @ 1:23am 
with the announcement of cities 2 you think itll be worth it to continue modding for cities one?
Grunder Industries  [author] 8 Jan, 2023 @ 8:25pm 
Adding the rail connection has been a bit problematic, and I currently don't have much time nor the hardware to work on it for now. Perhaps when there are less DLCs coming out I'll go back to modding
oufa 14 Dec, 2022 @ 6:47am 
could there be rail connections for this in the future?
Grunder Industries  [author] 27 Jan, 2022 @ 6:00pm 
You'll need fine road anarchy to access the nodes
Kelly Rose 27 Jan, 2022 @ 8:29am 
quick question, I can't seem to access the nodes, MoveIt doesn't really help, as the roads seem to be part of the asset. Is there any way to fix this? Great asset, would really love to use it!
SlyAceZeta 4 Oct, 2021 @ 10:14pm 
Unless I'm mistaken, C:S itself isn't exactly 1:1 scale. If it was, though, it would be interesting to see this at 1:1 scale and cut off at the 1024m limit.
Grunder Industries  [author] 4 Oct, 2021 @ 10:04pm 
@Francis there can't be a 1:1 scale due to game limitations, specifically the max height being 1024m in game
Francis • LUL 4 Oct, 2021 @ 5:59pm 
is there any 1:1 scale?
maemento mori 23 May, 2021 @ 9:59am 
@Grunder Industries my bad haha i feel dumb right now. Thank you for the great asset
Grunder Industries  [author] 22 May, 2021 @ 7:47pm 
@grey sorry, what do you mean by the ports? The container assets are just props I added, but the port itself has no mesh
maemento mori 22 May, 2021 @ 12:05pm 
for some reason, the road networks show up, but not the ports. Any idea on why this may be? Amazing asset, by the way.
SlyAceZeta 21 May, 2021 @ 2:19pm 
No, of course it isn't. Why would you assume that? It's not like it's in a collection named "Ace Combat Assets" or made by a user with an Ace Combat username and profile picture. Nah, none of those are here.
SolvedWings 21 May, 2021 @ 11:11am 
is this from AC7?
TheKillerChicken 21 May, 2021 @ 1:34am 
Colossal Order needs to adapt something like this in the future. This is absolutely amazing.
Grunder Industries  [author] 20 May, 2021 @ 9:55am 
@CK Dexterhaven Thanks! It's cargo function is only for ship & road cargo in-game, and it handles both import and export. The maintenance cost is $9,120 per week at 100% production. $13,680 at 150% production.

Didn't think of putting a high cost since realistically a city government wouldn't be paying for the complete maintenance of something of that scale.
CK Dexterhaven 20 May, 2021 @ 9:20am 
Hi, a couple questions: One, you don't list the maintenance cost, can you tell us what that is? Also, just wanted to understand the function a bit better - does this function as a port for exporting your city's goods from the ports but also exporting to space? And is it for importing from both as well? Looks VERY cool, thanks.
Francis • LUL 18 May, 2021 @ 11:30pm 
*Daredevil music plays*
Grunder Industries  [author] 18 May, 2021 @ 8:35pm 
@Nickayz I was basing the asset on the original structure, which was pretty much just for cargo and power generation. I don't think I'll be making a tourist version, but if you'd like you can use ModTools to get a copy of the mesh & textures for the asset editor. I think you could also use the RICO mod to convert it but I've never tried.
Nickayz 18 May, 2021 @ 2:01pm 
This will definitely get a visible spot in my city. Just a perfect futuristic asset!
Could you make a unique building version or monument version (if that template works), that attracts a lot of tourists? Like the vanilla one but better? I have no need for cargo and it would be amazing to see people going to it! 😃
SlyAceZeta 18 May, 2021 @ 1:23pm 
Wow, definitely crude but effective. I hope I can get this to work... thank you very much for making this!