Kenshi
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No raids for small bases (level 2)
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18 May, 2021 @ 3:07pm
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No raids for small bases (level 2)

Description
Similar to the main mod, this mod will disable most territorial raids from triggering on any base, requiring you to build up to level 2 first (watchtower icon on map).

Personally, I think this is too high of a requirement. But it's your game, use whichever you want. :)

Does NOT disable raids that are triggered in some way, such as by kidnapping certain leaders. If you antagonize a faction, they will track you down regardless. This only covers the passive raids that trigger based on you simply settling nearby.

Original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2486101195
Level 3 version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2491236625
20 Comments
Shidan  [author] 6 Mar @ 5:05pm 
Not possible unfortunately, not without a ton of dialog, world states, and incompatibilities with other mods. I'd basically have to create copies of every raid and add custom conditions to all of them with world state restrictions, then add dialog to flip those world states.

When the user could just save and exit the game, then switch which mod they have on. It's not worth the effort and incompatibilities imo.
Kidney Airline 6 Mar @ 4:46pm 
Or if i feel like adventuring i could set it to 3 to disable it for the time i am away and turn it down when i come back, for example
Kidney Airline 6 Mar @ 4:45pm 
Hey Shidan,
do you think it would be possible to combine all three mods into 1 and you can change it in game menu while playing? Would this be possible?

So i can set it to 3 at the start, and when i feel i have enough people and actually a finished wall...^^ then i could set it to 1 or 2 or off
Bloodmime 12 Nov, 2024 @ 4:34pm 
This is exactly what I am after, thank you. I like to occasionally put down a small hidden camp and it is so annoying to have a raid. They shouldn't even know I'm there! But I don't want raids off for when I do base. I appreciate you providing multiple versions of the mod so we can tailor our experience.
Shidan  [author] 5 Sep, 2024 @ 3:56pm 
As mentioned int he description, it only stop territorial raids. Anything that is triggered by something else will still come. For taxes, only the very first raid is territorial, everything else is triggered by the previous raid, and thus cannot be subject to these conditions.
Didandul 5 Sep, 2024 @ 3:53pm 
It looks like it doesn't work if you have tax evasion history. Bandits stopped coming in but tax evasion enforcement killed both of my peasants in 2 weeks of game time. I have been testing that mode simply fast forwarding the game.
GuntherFruit 14 Jan, 2024 @ 6:33am 
<3 that's exactly what I wanted. Thank you for the mod, and for the very quick reply!
Shidan  [author] 14 Jan, 2024 @ 6:17am 
Yes, it will also prevent tax raids. Anything that is not triggered as a response to you doing something, is disabled. This includes unprovoked attacks, taxes, and even caravans.

The idea is that the NPC factions don't know you're there yet, so you can get by undetected for a time.
GuntherFruit 14 Jan, 2024 @ 5:52am 
Does this mod also prevent Taxation-style events from happening? So, for example, could I make a small outpost in HN Territory, with no fear of Prayer Day(which when failed, would cause a forced Holy Nation Assault(Minor))?

Or alternatively, how difficult would it be to modify this mod in FCS to prevent these events from targeting small outposts?
Lorem Ipsum 12 Jan, 2024 @ 11:17pm 
Got it. Thanks ;-)