Kenshi
No raids for small bases (level 2)
20 Comments
Shidan  [author] 6 Mar @ 5:05pm 
Not possible unfortunately, not without a ton of dialog, world states, and incompatibilities with other mods. I'd basically have to create copies of every raid and add custom conditions to all of them with world state restrictions, then add dialog to flip those world states.

When the user could just save and exit the game, then switch which mod they have on. It's not worth the effort and incompatibilities imo.
Kidney Airline 6 Mar @ 4:46pm 
Or if i feel like adventuring i could set it to 3 to disable it for the time i am away and turn it down when i come back, for example
Kidney Airline 6 Mar @ 4:45pm 
Hey Shidan,
do you think it would be possible to combine all three mods into 1 and you can change it in game menu while playing? Would this be possible?

So i can set it to 3 at the start, and when i feel i have enough people and actually a finished wall...^^ then i could set it to 1 or 2 or off
Bloodmime 12 Nov, 2024 @ 4:34pm 
This is exactly what I am after, thank you. I like to occasionally put down a small hidden camp and it is so annoying to have a raid. They shouldn't even know I'm there! But I don't want raids off for when I do base. I appreciate you providing multiple versions of the mod so we can tailor our experience.
Shidan  [author] 5 Sep, 2024 @ 3:56pm 
As mentioned int he description, it only stop territorial raids. Anything that is triggered by something else will still come. For taxes, only the very first raid is territorial, everything else is triggered by the previous raid, and thus cannot be subject to these conditions.
Didandul 5 Sep, 2024 @ 3:53pm 
It looks like it doesn't work if you have tax evasion history. Bandits stopped coming in but tax evasion enforcement killed both of my peasants in 2 weeks of game time. I have been testing that mode simply fast forwarding the game.
GuntherFruit 14 Jan, 2024 @ 6:33am 
<3 that's exactly what I wanted. Thank you for the mod, and for the very quick reply!
Shidan  [author] 14 Jan, 2024 @ 6:17am 
Yes, it will also prevent tax raids. Anything that is not triggered as a response to you doing something, is disabled. This includes unprovoked attacks, taxes, and even caravans.

The idea is that the NPC factions don't know you're there yet, so you can get by undetected for a time.
GuntherFruit 14 Jan, 2024 @ 5:52am 
Does this mod also prevent Taxation-style events from happening? So, for example, could I make a small outpost in HN Territory, with no fear of Prayer Day(which when failed, would cause a forced Holy Nation Assault(Minor))?

Or alternatively, how difficult would it be to modify this mod in FCS to prevent these events from targeting small outposts?
Lorem Ipsum 12 Jan, 2024 @ 11:17pm 
Got it. Thanks ;-)
Shidan  [author] 12 Jan, 2024 @ 8:01pm 
Just one of them. Not that it would hurt anything to have more than one active, only whichever one was lowest in load order would work though.
Lorem Ipsum 12 Jan, 2024 @ 7:30pm 
Am i need to activate original one too? or only this one?
Walsingham 10 Apr, 2023 @ 5:48am 
Supporting playstyles that aren't yours is true quality. :Honored:
Yale 2 Mar, 2023 @ 1:47pm 
Nevermind. It seems to be a raid included by one of those mods.
Yale 2 Mar, 2023 @ 1:44pm 
This does not seem to work for me for some reason. I'm appearing as an X on map, I only have a shack, stone mine, a chest, but I still get raided.

Any ideas? I'm using Kaizo and Reactive World.
Shidan  [author] 26 Aug, 2022 @ 7:30pm 
No, the raid will just wait for you to return to progress.

The mod won't have any effect on raids already triggered either, only future ones. Though it should not have any issues with ongoing raids either.
Shogun_Sorrow 26 Aug, 2022 @ 5:49pm 
If you are in an on-going raid but are away from base with no occupants, does that cause any issues?
Erlluf 25 Jun, 2021 @ 1:53pm 
this worked well for me
Dankrou 14 Jun, 2021 @ 8:09pm 
Sorry, could you uncheck your "Unlisted" mod? I can't add it to my collection.
Amko The Terrible 31 May, 2021 @ 10:41am 
Thank you, I onyl wanted this because apparently setting up a single Well makes you a level 1 place even if the rest is all weightless camping equipment. Made having even a small camp farm in a rainless biome impossible.