X4: Foundations

X4: Foundations

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Savage Spur: Additional Super Highway
   
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19 May, 2021 @ 10:05am
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Savage Spur: Additional Super Highway

Description
This mod adds the second Super Highway in Savage Spur.
It is compatible with old saves.

There seem to be problems when this mod is activated and the Terran/Yaki plots are not yet completed.
Only use this mod when all Terran/Yaki plots are completed!

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Diese Mod fügt den zweiten Super Highway in Grausamer Vorstoß hinzu.
Die Mod ist mit alten Saves kompatibel.

Es gibt anscheinend Probleme, wenn diese Mod aktiviert und die Terraner/Yaki Plots noch nicht abgeschlossen sind.
Diese Mod nur nutzen, wenn alle Terraner/Yaki Plots abgeschlossen sind!
23 Comments
sprIder  [author] 19 Jun, 2023 @ 6:41am 
Ohhh Kalisa,

Since the release of the Boron dlc, i would no longer say this is not possible. (As already mentioned in May). I haven't tested it yet but i think there are new ways to accomplish this now.

But as always: my time and competence (and thus even more time needed) are limited. And at the moment I just don't get around to modding.
But if someone wants to contribute something, just feel free to contact me.
Kalisa 18 Jun, 2023 @ 8:21pm 
its a shame u cant tie this to a project after completing of a story, either the destruction of the yaki, or clearing the xenon to the yaki and letting them trade with other factions. Would love some kinda mega engineering project we supply resources to for the highway to be built, but i figure that would be extreamly complicated.
J4nB1 18 May, 2023 @ 12:02am 
Okay, I'll test it out. So far I'm a little hesitant with installing this mod before I have secured the exit (and future entry) in Savage Spur 2 / Grausamer Vorstoss 2. I think if I open it up now it will fuel the economy in Grausamer Vorstoss 1, especially the warfs.

In regards to Nexus: I understand your hesitation. I just wanted to throw it out there because I think your neat little QoL mod deserves more attention, and I know a lot of people still use Nexus.
sprIder  [author] 17 May, 2023 @ 8:47am 
Thank you for your feedback.

You surely mean the mission of Dal, in which you have to clean up the Xenon sectors? I can't say for sure because I've never tested it. But it shouldn't (tm) be a problem as long as you have completely finished the previous story.
In general, though, it's safer to save and backup your saves first. :)

Regarding Nexus Mods: Maybe. Another platform to maintain then...
J4nB1 16 May, 2023 @ 11:56pm 
Hey, thank you for this great mod: It was just what I was searching for! I was fumbling around with a jump drive mod before, but this is much better!

Question in regards to your warning: does this only include the main Yaki plot or also the follow up by Dal Busta?

On another note, could you maybe also add this mod to Nexus Mods?
sprIder  [author] 8 May, 2023 @ 8:55am 
@Titan Nya:
I will try Egosofts way. They build the different gates and destroy them via md. If it works, i will try to connect it with the end of the Terran / Yaki plot. Can't promise anything.

@ONATIVE:
Maybe. Don't know yet. And only, if I get the other thing working. It's really a lot of fun. But unfortunately there is too much to do and I have far too little time.
Titan Nya 6 May, 2023 @ 2:28pm 
Well as new DLC added a building highway quest maybe it can be made as a quest now?
Probably wont use this for now as I dont have station close by that could use it, maybe in the futur
♠ O N A T I V E ♠ 29 Apr, 2023 @ 9:37am 
The mod is very cool, unfortunately adding a return way not solve the problem of lack of buyers if you build a base there. Maybe you can make another gate mod from the Savage's Spur to The Reach or Argon Prime? :)
MajorMagers 2 Feb, 2023 @ 3:38pm 
@sprilder oh sorry i did not see you say that. thanks for getting back to me.
sprIder  [author] 2 Feb, 2023 @ 8:59am 
@MajorMagers:
As i already said: I never found a function to activate a super highway by event / script. I'm sorry.
It would indeed fit perfectly and I like the idea.