XCOM 2
47 ratings
[WOTC] Not So Fast
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
421.528 KB
23 May, 2021 @ 5:01am
11 Jun, 2021 @ 9:02am
7 Change Notes ( view )

Subscribe to download
[WOTC] Not So Fast

Description
This Mod add an ability to Advent Officer.

When Advent Officer got killed and its not killed by SKULLJACK or SKULLMINE, it will have a chance to spawn a Codex.

When this Codex got killed and its not killed by SKULLJACK or SKULLMINE, it will have a chance to spawn a Avatar.

The ADVENT Officer has a chance to spawn Codex.

The Advanced Officer will has a chance to spawn Codex then chance to spawn Avatar.

The Elite Advent Officer will has a chance to spawn Codex then chance to spawn Avatar.

Any other kind of Advent Officers add by other mods, if their CharacterGroupName is 'AdventCaptain', then they will also has a chance to spawn Codex then chance to spawn Avatar.

The spawned Codex and Avatar should not affect the story line events, as they are new units.
javascript:ValidateForm()
The Spawn chance is a float number, it = game difficulty * DifficultyMultiplier + alien forcelevel * ForceLevelMultiplier + total completed missions * TotalMissionsMultiplier,

System random the MaxSystemRoll float number from 0 - 1.0 to compare the Spawn chance.

Those Multiplier are in the XComNotSoFastData.int, you can change them to twist the spawn chance.

[ Update ]

1. Add conditions to spawn:

Now it is set to if the skull jack Advent Captain task not complete, all kind of Captain wont spawn Codex.

Now it is set to if the skull jack Codex task not complete, Codex wont spawn Avatar.

these two condition can be change at XComNotSoFastData.int : bSKULLJACKCaptain, bSKULLJACKCodex

2. Change the method to add the spawn ability to the characters, Avatar should not has the spawn ability.

3. Add a condition to prevent the clone Codex spawn Avatar, it can be change at XComNotSoFastData.int.
39 Comments
Joe Marotta 8 Jun @ 8:45am 
I don't know if you are still modding or willing to make a change to this great mod. I would love to see more options via config.

Which enemies (as defined in config) spawn which enemies (as defined in config).
silverleaf1 15 Mar, 2024 @ 2:04am 
Thanks for the quick answer.
Fastrean  [author] 15 Mar, 2024 @ 1:50am 
@silverleaf1, should be no, because they are different units, just use same model and AI behaviour
silverleaf1 14 Mar, 2024 @ 9:29pm 
Will codices & avatars killed due to this mod allow advance of the story line via the Shadow Chamber?
DangerDragon 6 Mar, 2023 @ 11:42pm 
is there a base game one? not war of the chosen one
Dęąth Viper 19 Oct, 2022 @ 10:54am 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
大能牛逼闪亮亮 10 Aug, 2022 @ 12:24pm 
而且化身也会生成化身
大能牛逼闪亮亮 10 Aug, 2022 @ 12:22pm 
我的这个文件里并没有这个条目,只有下面这些

[WOTC_Not_So_Fast.XComGameState_Effect_NotSoFast]
DifficultyMultiplier=0.05f

ForceLevelMultiplier=0.025f

TotalMissionsMultiplier=0.005f

MaxMissionsMultiplier=0.01f

MaxSystemRoll=1.0f
Fastrean  [author] 26 Jul, 2022 @ 3:35am 
@大能牛逼闪亮亮
在这个mod的Config文件里的XComNotSoFastData.ini

bSKULLJACKCaptain=true
1. 未插军官就不会有机率生成原典

bSKULLJACKCodex=true
2. 未插原典就不会有机会生成化身

bCloneSpawnAvator=false
3. 防止复制的原典生成化身
大能牛逼闪亮亮 24 Jul, 2022 @ 12:28pm 
作者你好,请问哪个条目是关掉限制的?谢谢