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Which enemies (as defined in config) spawn which enemies (as defined in config).
[WOTC_Not_So_Fast.XComGameState_Effect_NotSoFast]
DifficultyMultiplier=0.05f
ForceLevelMultiplier=0.025f
TotalMissionsMultiplier=0.005f
MaxMissionsMultiplier=0.01f
MaxSystemRoll=1.0f
在这个mod的Config文件里的XComNotSoFastData.ini
bSKULLJACKCaptain=true
1. 未插军官就不会有机率生成原典
bSKULLJACKCodex=true
2. 未插原典就不会有机会生成化身
bCloneSpawnAvator=false
3. 防止复制的原典生成化身
1. 未插军官就不会有机率生成原典
2. 未插原典就不会有机会生成化身
3. 加了限制,防止复制的原典生成化身
如果你想满屏化身,以上3个限制你可以在config文件里关掉
also update the condition, it is checking the custom uni value on the clone to prevent spawn Avatar
Just to give complete information. I added a few more mods so I cleared and regenerated the Config folder entirely so I know it was not a leftover bit in config not overwritten with the mod update.
Request... May I have the install folder path to move it to my mods folder AND know what line you added for the condition to prevent a clone Codex from spawning an Avatar so I can remove it from my copy to go back to 100% spawns? Others may not like the supercharged challenge, but I do!
2 Captains > 2 Codex > 4 Codex > 4 Avatar
2 Codex > 4 Codex > 4 Avatar
All this on top of the other 38 units already on the map AND a King. I killed the target I was supposed to capture and made a run for it losing 7 of 8 units with that 8th down to 2 health points. Mission successful, but HOLY CRAP!
thanks
i had change the method to add the spawn ability to the characters, Avatar should not has the spawn ability.
going off of the description i thinks it's a bug
since XCOM ins't supposed to have even encounter codex's before you skull-jack the officer
would you consider adding a config option so that codexs dont spawn before skulljacking?
does that story objective still get completed?
oh no
I love it.