XCOM 2
[WOTC] Not So Fast
39 Comments
Joe Marotta 8 Jun @ 8:45am 
I don't know if you are still modding or willing to make a change to this great mod. I would love to see more options via config.

Which enemies (as defined in config) spawn which enemies (as defined in config).
silverleaf1 15 Mar, 2024 @ 2:04am 
Thanks for the quick answer.
Fastrean  [author] 15 Mar, 2024 @ 1:50am 
@silverleaf1, should be no, because they are different units, just use same model and AI behaviour
silverleaf1 14 Mar, 2024 @ 9:29pm 
Will codices & avatars killed due to this mod allow advance of the story line via the Shadow Chamber?
DangerDragon 6 Mar, 2023 @ 11:42pm 
is there a base game one? not war of the chosen one
Dęąth Viper 19 Oct, 2022 @ 10:54am 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
大能牛逼闪亮亮 10 Aug, 2022 @ 12:24pm 
而且化身也会生成化身
大能牛逼闪亮亮 10 Aug, 2022 @ 12:22pm 
我的这个文件里并没有这个条目,只有下面这些

[WOTC_Not_So_Fast.XComGameState_Effect_NotSoFast]
DifficultyMultiplier=0.05f

ForceLevelMultiplier=0.025f

TotalMissionsMultiplier=0.005f

MaxMissionsMultiplier=0.01f

MaxSystemRoll=1.0f
Fastrean  [author] 26 Jul, 2022 @ 3:35am 
@大能牛逼闪亮亮
在这个mod的Config文件里的XComNotSoFastData.ini

bSKULLJACKCaptain=true
1. 未插军官就不会有机率生成原典

bSKULLJACKCodex=true
2. 未插原典就不会有机会生成化身

bCloneSpawnAvator=false
3. 防止复制的原典生成化身
大能牛逼闪亮亮 24 Jul, 2022 @ 12:28pm 
作者你好,请问哪个条目是关掉限制的?谢谢
假人 27 Feb, 2022 @ 3:37pm 
浪费这么多化身,一个化身带个虚灵,长老们不得气死 XD
HATERADE 5 Oct, 2021 @ 5:41pm 
I love this mod. Thank you!
Fastrean  [author] 20 Jun, 2021 @ 5:22am 
@马踏飞燕
1. 未插军官就不会有机率生成原典
2. 未插原典就不会有机会生成化身
3. 加了限制,防止复制的原典生成化身
如果你想满屏化身,以上3个限制你可以在config文件里关掉
马踏飞燕 20 Jun, 2021 @ 4:19am 
意思就是如果不用脑插敌人可能有三条命?问题是原典可以复制,岂不是搞不好就是满屏化身?
Fastrean  [author] 11 Jun, 2021 @ 9:06am 
@HazardHawk, updated, you can turn on/off to the clone spawn Avator.

also update the condition, it is checking the custom uni value on the clone to prevent spawn Avatar
HazardHawk 7 Jun, 2021 @ 5:09am 
@Fastrean... NOT complaining as I like the extra challenge. The Clone Codex still spawns the Avatar. Screenshot is on my profile for this game. I shot a general, a Codex spawned, it spawned a clone which teleported immediately as I shot it immediately, I killed the clone as it teleported to my line of fire of another unit, and this Avatar spawned.

Just to give complete information. I added a few more mods so I cleared and regenerated the Config folder entirely so I know it was not a leftover bit in config not overwritten with the mod update.

Request... May I have the install folder path to move it to my mods folder AND know what line you added for the condition to prevent a clone Codex from spawning an Avatar so I can remove it from my copy to go back to 100% spawns? Others may not like the supercharged challenge, but I do!
Fastrean  [author] 29 May, 2021 @ 4:29pm 
@HazardHawk, updated, Add a condition to prevent the clone Codex to spawn Avatar.
HazardHawk 29 May, 2021 @ 11:10am 
Not complaining as such and may be somehow influenced by other mods which increase randomized numbers of what is spawning?

2 Captains > 2 Codex > 4 Codex > 4 Avatar
2 Codex > 4 Codex > 4 Avatar

All this on top of the other 38 units already on the map AND a King. I killed the target I was supposed to capture and made a run for it losing 7 of 8 units with that 8th down to 2 health points. Mission successful, but HOLY CRAP!
aegis 27 May, 2021 @ 7:58am 
@Fastrean
thanks
Jozean Karlos 27 May, 2021 @ 5:42am 
porque eu colocaria um mod que ira dificultar meu jogo, eu quero e facilitar ele hahahaha
Fastrean  [author] 27 May, 2021 @ 4:38am 
@aegis add new conditions as your suggest.
Fastrean  [author] 27 May, 2021 @ 4:37am 
@Stormqueen

i had change the method to add the spawn ability to the characters, Avatar should not has the spawn ability.
aegis 27 May, 2021 @ 12:25am 
@stormqueen
going off of the description i thinks it's a bug
Lady Steelheart 26 May, 2021 @ 3:14pm 
So is it a feature or a bug for this to spawn an Avatar after you kill an avatar?
aegis 26 May, 2021 @ 12:41am 
oof that would be my one problem with the mod if it's like that
since XCOM ins't supposed to have even encounter codex's before you skull-jack the officer


would you consider adding a config option so that codexs dont spawn before skulljacking?
Grey Star, The Rival Defender 25 May, 2021 @ 3:52pm 
No. You still need to skulljack an officer and then kill a Codex, not the other way around.
aegis 24 May, 2021 @ 11:54pm 
if a codex spawns and you haven't skulljacked an officer yet
does that story objective still get completed?
Ludwig, Shadow Protogen 24 May, 2021 @ 6:58pm 
Not fighting against the Fateful Avatar mod is now more valuable to buy skulljack
Cocoanut 24 May, 2021 @ 1:33pm 
Oh no, you mean I may actually have to fight avatars legitimately...
oh no
silverleaf1 24 May, 2021 @ 7:45am 
@Fastrean So at high levels an officer could spawn a codex which could then spawn an avatar?
[Dragunov37] 23 May, 2021 @ 11:31pm 
Not So Fast So Hard :Р
Jdog6704 23 May, 2021 @ 5:28pm 
Honestly one thing that always ended up getting my soldiers killed was the process to skull-jack a ADVENT officer or Codex because then it would always end up revealing a secopod or something worse thus getting my soldier killed because he is in crit range. I'm relieved that this mod fixes that issue and hopefully helps my playthroughs be less annoying to have a soldier die just to progress the story. Esspecially if I use a valuable troop like a Specialist to due to.
Valvatorez(Cox Cable = awful ISP 23 May, 2021 @ 5:19pm 
Too bad Codex brains and Avatar corpses have no actual purpose besides moving the story forward. Though it should be possible to make gear based around them.
nerddroidcav 23 May, 2021 @ 4:50pm 
my only issue i guess is that i never use the skulljack outside of the 2 story mandated uses
kenanthebarbarian 23 May, 2021 @ 4:05pm 
What are these "Kinetic Containment Field" and "Kinetic Detonation" abilities from?
Nekavandre 23 May, 2021 @ 3:54pm 
This actually makes sense from a lore perspective. And my playthrough is as lore friendly as I can get and my own headcanon with a few additions. So I really appreciate this. Thank you! Hope you're doing well out there.
is it possible for this mod to sequence-break the main story? i.e. can an avatar spawn before you get the story objective to skulljack a codex?
LooseNooseZeusMooseGooseJuice 23 May, 2021 @ 7:53am 
That said, can we get some more details for it? Will mods that add things that count as officers in third party styled factions also trigger Not So Fast? Or can/is it locked to strictly Advent style enemies? Also obligatory will this work with other modded added officers?
LooseNooseZeusMooseGooseJuice 23 May, 2021 @ 7:50am 
oh, this is sadistic.


I love it.