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[string "../mods/workshop-2496686961/scripts/utility..."]:104: attempt to index local 'inst' (a nil value)
../mods/workshop-2496686961/scripts/utility/modmain/flaire_rpcs.lua:104 () ? (Lua) <97-111>
[C]:-1 em (método) CallClientRPC (C) <-1--1>
scripts/networkclientrpc.lua:1525 em (global) HandleRPCQueue (Lua) <1487-1559>
scripts/update.lua:42 in () ? (Lua) <33-138>
- "spellbladeflaire_wepOther" for other weapon types", where would that go? Would we put the name of the weapon and add the tag in the flaire_weaponcasterlist text file, or would it go in the actual mod, and just add the tag just...anywhere?
I know she has planar damage if using a weapon that does, with manaburst, but something like specific planar defense or offense like others? Food for thought! :)
A couple of things of which I wonder if they are on purpose:
-Not being able to use clear gem while mounted (ornery beef needing an item to be fed before mounting again makes this a bit of a hassle in the middle of a fight, however if it's intended that's fine as I've been using it to replenish my mana out of battle in dangerous biomes like the caves, lately. Just wondering! Could be super cool for pure battle mount as I'm doing)
-Right clicking to mount the beefalo and right clicking to casting heal/guard/remedy on the beef often leads to unfortunate casting. Remedy especially since it's completely useless on them.
I would understand if this was out of your hands, considering that you'd have to potentially alter beefalo behaviour and mod conflicts, etc. Just minor annoyance (I'll probably seek for a mod to mount/unmount via button).
@Muchuu Ooh, nice haiku! I'm glad you liked the play, it was fun putting it together.