Don't Starve Together

Don't Starve Together

246 ratings
Flaire The Spellblade (DST!)
7
2
3
4
3
3
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
6.181 MB
24 May, 2021 @ 7:58am
30 May @ 3:50pm
113 Change Notes ( view )

Subscribe to download
Flaire The Spellblade (DST!)

Description




DS version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2448845012


Intro
Flaire is a princess, who would much rather be a spellblade! Secretly training to become one, a strange voice lead her to the Don't Starve world, where she continues her training without interruption...





⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Basic Usage:

* To cast a spell, you must have a useable weapon in hand. (Swords, spears, tentacle spikes, etc.)
* Left clicking on the Mana gauge cycles forward in your spell repertoire, and right clicking it cycles backwards. Note that you must have a weapon in hand for this to work.
  • You can also set a hotkey for spell-swapping in the configuration settings in the main menu (e.g Control + Camera Rotate).





⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     Stats!






⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     Perks!


  • Flaire has access to a new resource called Mana; this is her bread and butter. When a spell is cast, it uses up a chunk of mana.

  • Mana regenerates passively only when treading upon nature turf. This makes some places indirectly more dangerous, so be careful!

  • The above means the same for handcrafted turfs like wooden flooring and such. However, she can create a structure that will not only increase mana regen in the area, but also allow you to regen mana on those handcrafted turfs. So don't worry about base building!

    You can find this structure under Flaire's character recipes, and it must be prototyped with an Alchemy Engine.







  • Flaire has the ability to cast spells. These can be used to heal, dish out good damage, and more, utilizing the mana gauge.

  • You start with two base spells, a damaging and a healing spell; however, more can be obtained by defeating enemies, having used at least one spell in the battle. It's a low chance for it to drop, but gets higher with each spell cast.


  • Flaire can also attune to the elements! Well, not by herself. She's not experienced a spellblade enough for that yet! When you face the elements in a rudimentary way, you (potenially forcefully) attune yourself to that element, also known as aspect. Certain aspects enhance some spells, but weaken others. Careful with those fire hounds/moisture meter!
  • Adding to the above, the special power of gems does allow her to activate an aspect on demand, but be careful- once you're in an aspect, you have to ride it out fully!






  • As a spellblade, Flaire is pretty accustomed to sword-casting. Therefore, she's much better at casting spells with sword weapons compared to other weapons (spears, hambat, etc.)

  • When you hit an enemy three times (with a castable weapon), you activate your combo! Your base spells then cost 40% less mana. Note the combo effect won't pop up if you don't have enough mana for a spell.

  • Additionally, she starts with a blueprint for her very own sword, like Wigfrid has her own spear! (But, you have to craft it first!)

  • The sword has 180 durability and deals 42.5 damage.

  • Finally, when you've learned every additional spell, Flaire will consume 50% less durability when fighting or casting with sword-weapons!







  • Eating prepared crockpot foods gives Flaire a certain amount of mana instantly. The amount recovered is determined by the food's hunger value. The bigger it is, the more mana it regens; however, if the meal is too big, she will only recover a small amount of mana.



  • As a princess, she is used to being a bit more reserved at the dinner table. Therefore, you cannot eat foods while full, preventing mass healing/other effects from foods- but most importantly, controls how much mana you can instantly regenerate.

  • Flaire's favourite food is a Breakfast Skillet! Note the bonus hunger from being favourite does not reduce the mana recovered from eating it.






  • You can now cast a spell in succession on different targets for almost no mana cost; known as chain-casting!
    Most spells can be chained up to 6 times in a row, with the exception of Manaburst; which may only be chain-casted once. Vivify and Gleam cannot be chain-casted.

  • A brand new spell; Vivify! (Resurrection spell!)
    You can get it by crafting a Telltale Heart. When cast, it gives the caster (not the ghost player!) a max-health penalty. This penalty however is only half that of what a Telltale Heart would take.

  • Spell blueprint changes!
    Only you can pick up your spellprint for one minute after it spawns (or as soon as you've picked it up once). After that, you can exchange them!

  • Manaburst changes!
    Manaburst grants a short damage buff, which may be constantly refreshed by casting any spell or fighting with a sword. Specifically, it grants you between 5-20% extra damage dealt based on your current aspect, on top of a flat extra 8 damage for every attack you deal. You can find finer details in the tips thread below!

  • Boss-mana-regen!
    If you're fighting a boss monster with your Manaburst damage buff active, instead of activating your combo every three hits, you will regenerate some mana instead—provided your mana is below the combo spell cost. Once again, you can find finer details in the tips thread below!

  • Compatibility with Uncompromising Mode!
    Flaire has a few additions when playing with Uncompromising Mode, all listed in the tips thread below.






Mouse cursor icon used in the gif above was made by Jules on the Klei Forums.[forums.kleientertainment.com]

Other features include:
  • Custom quotes (DS + ROG fully done)
  • Custom voice!
  • Mod support (She can automatically use modded swords to cast, so long as they have the word "Sword" in the name!)
    If you have a special modded weapon you'd like Flaire to be able to cast with, there are tags you can add to your weapon;
    - "spellbladeflaire_wepSword" for sword weapons
    - "spellbladeflaire_wepOther" for other weapon types

  • Spellcast hotkeys! Configure in mod settings in the main menu


My links:

[summerscorcher-dst.carrd.co]

[ko-fi.com]
Popular Discussions View All (5)
6
1
12 Jan, 2024 @ 3:59pm
Surprise! (Version 2.0.0)
Fairy
2
6 Feb @ 3:01pm
PINNED: Will there be a skill tree?
Fairy
10
31 Jul, 2023 @ 9:26am
PINNED: Extra tips!
Fairy
263 Comments
corvo_de_cartola 11 Jun @ 6:41pm 
Hello! Any chance of adding compatibility with [API] Mods In Menu?
YanHarley's 31 May @ 7:38am 
it works! Thanks! :)
Fairy  [author] 30 May @ 3:57pm 
Hey, looks like I made a mistake in the last update. Should be fixed now!
YanHarley's 30 May @ 12:30pm 
Hello Guys! Anyone having a bug when trying to mount a beefalo with this mod? With only this mod active, the game crashes when mount a beefalo.

[string "../mods/workshop-2496686961/scripts/utility..."]:104: attempt to index local 'inst' (a nil value)
../mods/workshop-2496686961/scripts/utility/modmain/flaire_rpcs.lua:104 () ? (Lua) <97-111>
[C]:-1 em (método) CallClientRPC (C) <-1--1>
scripts/networkclientrpc.lua:1525 em (global) HandleRPCQueue (Lua) <1487-1559>
scripts/update.lua:42 in () ? (Lua) <33-138>
Bhoopadoop 30 Apr @ 3:58pm 
This mod is very nice. I just have a small question (trying to get into DST modding). For adding the tags " "spellbladeflaire_wepSword" for sword weapons
- "spellbladeflaire_wepOther" for other weapon types", where would that go? Would we put the name of the weapon and add the tag in the flaire_weaponcasterlist text file, or would it go in the actual mod, and just add the tag just...anywhere?
宇智波OB土 15 Mar @ 6:44am 
Hello,I tried to translate some of the mod's configuration options into Chinese,but I was wondering if you'd like me to put a link to the relevant document in the comments section of Flaire. And I would like to know if you allow Chinese players to translate Flaire's lines and exclusive items into Chinese and post it in workshop
Luka 18 Feb @ 3:24pm 
On a side note: playing with other characters having now access to affinities (shadow/lunar) makes Flaire feel a bit left out. As I understand it you don't want to mess with a skill tree, which I think is a good idea considering it'd be a big hassle and not really needed. However I wonder if there could be a way to implement a choice of sorts? For example, a lunar/shadow manaburst with planar damage if a certain item is acquired? (as in permanent flat planar damage on the manaburst and/or bonus against specific enemies of the opposite alignment).
I know she has planar damage if using a weapon that does, with manaburst, but something like specific planar defense or offense like others? Food for thought! :)
Luka 18 Feb @ 12:42pm 
I have been playing with Beefalo taming lately and was thrilled that Flaire is actually a pretty cool mage on a mount! The synergies are there.

A couple of things of which I wonder if they are on purpose:

-Not being able to use clear gem while mounted (ornery beef needing an item to be fed before mounting again makes this a bit of a hassle in the middle of a fight, however if it's intended that's fine as I've been using it to replenish my mana out of battle in dangerous biomes like the caves, lately. Just wondering! Could be super cool for pure battle mount as I'm doing)

-Right clicking to mount the beefalo and right clicking to casting heal/guard/remedy on the beef often leads to unfortunate casting. Remedy especially since it's completely useless on them.
I would understand if this was out of your hands, considering that you'd have to potentially alter beefalo behaviour and mod conflicts, etc. Just minor annoyance (I'll probably seek for a mod to mount/unmount via button).
Kayter 17 Feb @ 1:26pm 
Hello, I really liked this balanced mod, it's rare to see something like this with magic. Tell me, can you ever add a mana shield spell and a mana restoration spell in exchange for health? Or, for example, an artifact for urgent mana restoration in exchange for health with a penalty on healing, so as not to narrow it down.
Fairy  [author] 6 Feb @ 9:56am 
@Luneyl I actually implemented a tag in a previous update to check if a beefalo is being domesticated, specifically to reduce Manaburst accidents. I guess it has one more use now. ;v;

@Muchuu Ooh, nice haiku! I'm glad you liked the play, it was fun putting it together.