Don't Starve Together

Don't Starve Together

Flaire The Spellblade (DST!)
263 Comments
corvo_de_cartola 11 Jun @ 6:41pm 
Hello! Any chance of adding compatibility with [API] Mods In Menu?
YanHarley's 31 May @ 7:38am 
it works! Thanks! :)
Fairy  [author] 30 May @ 3:57pm 
Hey, looks like I made a mistake in the last update. Should be fixed now!
YanHarley's 30 May @ 12:30pm 
Hello Guys! Anyone having a bug when trying to mount a beefalo with this mod? With only this mod active, the game crashes when mount a beefalo.

[string "../mods/workshop-2496686961/scripts/utility..."]:104: attempt to index local 'inst' (a nil value)
../mods/workshop-2496686961/scripts/utility/modmain/flaire_rpcs.lua:104 () ? (Lua) <97-111>
[C]:-1 em (método) CallClientRPC (C) <-1--1>
scripts/networkclientrpc.lua:1525 em (global) HandleRPCQueue (Lua) <1487-1559>
scripts/update.lua:42 in () ? (Lua) <33-138>
Bhoopadoop 30 Apr @ 3:58pm 
This mod is very nice. I just have a small question (trying to get into DST modding). For adding the tags " "spellbladeflaire_wepSword" for sword weapons
- "spellbladeflaire_wepOther" for other weapon types", where would that go? Would we put the name of the weapon and add the tag in the flaire_weaponcasterlist text file, or would it go in the actual mod, and just add the tag just...anywhere?
宇智波OB土 15 Mar @ 6:44am 
Hello,I tried to translate some of the mod's configuration options into Chinese,but I was wondering if you'd like me to put a link to the relevant document in the comments section of Flaire. And I would like to know if you allow Chinese players to translate Flaire's lines and exclusive items into Chinese and post it in workshop
Luka 18 Feb @ 3:24pm 
On a side note: playing with other characters having now access to affinities (shadow/lunar) makes Flaire feel a bit left out. As I understand it you don't want to mess with a skill tree, which I think is a good idea considering it'd be a big hassle and not really needed. However I wonder if there could be a way to implement a choice of sorts? For example, a lunar/shadow manaburst with planar damage if a certain item is acquired? (as in permanent flat planar damage on the manaburst and/or bonus against specific enemies of the opposite alignment).
I know she has planar damage if using a weapon that does, with manaburst, but something like specific planar defense or offense like others? Food for thought! :)
Luka 18 Feb @ 12:42pm 
I have been playing with Beefalo taming lately and was thrilled that Flaire is actually a pretty cool mage on a mount! The synergies are there.

A couple of things of which I wonder if they are on purpose:

-Not being able to use clear gem while mounted (ornery beef needing an item to be fed before mounting again makes this a bit of a hassle in the middle of a fight, however if it's intended that's fine as I've been using it to replenish my mana out of battle in dangerous biomes like the caves, lately. Just wondering! Could be super cool for pure battle mount as I'm doing)

-Right clicking to mount the beefalo and right clicking to casting heal/guard/remedy on the beef often leads to unfortunate casting. Remedy especially since it's completely useless on them.
I would understand if this was out of your hands, considering that you'd have to potentially alter beefalo behaviour and mod conflicts, etc. Just minor annoyance (I'll probably seek for a mod to mount/unmount via button).
Kayter 17 Feb @ 1:26pm 
Hello, I really liked this balanced mod, it's rare to see something like this with magic. Tell me, can you ever add a mana shield spell and a mana restoration spell in exchange for health? Or, for example, an artifact for urgent mana restoration in exchange for health with a penalty on healing, so as not to narrow it down.
Fairy  [author] 6 Feb @ 9:56am 
@Luneyl I actually implemented a tag in a previous update to check if a beefalo is being domesticated, specifically to reduce Manaburst accidents. I guess it has one more use now. ;v;

@Muchuu Ooh, nice haiku! I'm glad you liked the play, it was fun putting it together.
Muchuu 5 Feb @ 5:56pm 
Grateful beetle buzz,
Saved me from a tower fall,
Love's small hero shines.

.../\ .-"""-. /\
...//\\/ ,,, \//\\
..|/\| ,;;;;;, |/\|
//\\\;-"""-;///\\
../.// \/ . \/ \\
// /.-(() ())-.\ \\
..(\ |) '---' (| /)

The play was and is amazing!🏰✨
Luneyl 5 Feb @ 1:21pm 
May you please add beefalos that are being domesticated to exceptions for Manaburst AoE targets? When mine decided to fight some spiders, I learned the hard way that only fully domesticated are excluded :..)

Something like
target:HasTag("domesticatable") and (target.components.domesticatable:GetDomestication() > 0)
in flaire_manaburst.lua should work.
Luneyl 2 Feb @ 11:34am 
Thanks for looking into it. Maybe this will help so here is my 200 days experience with this mod so far:

- thirst meter has the same intent and mechanics as hunger meter, except you fill it from slightly different sources (only difference so far is that it drains faster during summer heat)
- all characters have the same amount of thirst and thirst drain (by default it is 150 max with 90 drained per day)
- all food also gains some thirst value in addition to its hunger value (usually very little to encourage preparing drinks)
- most important part is amount of drinks / aged drinks / distilled drinks you can brew. They all require clean water (there are multiple of ways to get it) and unlike normal food prepared in batches, Example is 4 berries can be turned into 5 berry juices (in kettle with 5 water) with 1 cooking action. Some also have useful effects like sanity drain auras resistance (aged drinks), giving speed boost (coffee), glow in the dark (glowberry drinks) etc.
Fairy  [author] 2 Feb @ 11:00am 
Hey Luneyl. Since there's foods that give some stats but no hunger, I think it would take away from the fullness mechanic if we allowed her to do that. Unfortunately with the way the code for it is set up, it's not as simple to allow specific 0 hunger items either without rewriting it I think.

I had a look in their code, it seems the drinks have the preparedfood tag, so I think she already recovers a tiny amount of mana for the ones that recover hunger: not much but it's something. For proper support I would want to try out the mod to better understand the intent of the thirst meter, and I'm a bit short on time these days.
Luneyl 2 Feb @ 1:57am 
Is it possible to allow Flaire to eat food with 0 Hunger value even when she is "full"?

Examples are water, green tea and some other drinks from Don't Starve: Dehydrated mod. (It would be even better to have some compatibility with this mod that allows gain mana from thirst or have separate "full" mechanic for it, but I understand that it is a lot of work and may break something)
Fairy  [author] 24 Jan @ 8:07am 
Oh, my bad, I thought you were referring to the Cutless from the monkey update. Unfortunately there's no good automatic way to tell if an item's intended as a weapon in the code, so I add them manually and usually miss when they add a new one. I've added it to the non-sword list for the next update, thanks for the heads up.
Luka 24 Jan @ 7:36am 
Not sure if by design so I'll tell you, the weapon I mentioned "Rabbit King Cudgel" (cutlass something I said) isn't even castable despite being an actual weapon, so it's probably not considered a "sword" either, by this mod's standards.
Luka 23 Jan @ 3:34pm 
You're always so nice and helpful and I can't stop gushing about how polished and good this mod is!! Thank you. I forgot to say I also love the new skin!

Have a nice day/night :')
Fairy  [author] 23 Jan @ 2:33pm 
Hey hey, so pretty much anything that looks like a sword should be considered such, and you're right with those guesses. If you're ever unsure if something is a sword weapon, try casting with it: If it isn't one, Flaire will announce she'd prefer to use a sword for spell casting. And I'm glad to hear you're liking the additions! ^^
Luka 23 Jan @ 2:04pm 
Hello again! Been playing with her for a while, I love the addition of the gem for bosses and such.

I have a question that might have been answered somewhere, but I didn't see it anywhere so I'll ask: which weapons specifically are a sword for casting purposes?
For example I thought Glass Cutter could be considered one, or for example the newish weapon that the bunny boss drops (cutlass something, I believe?).

Suggestion to list them in the "Extra tips" section for people curious like me? Unless it's intentionally mysterious? I'd really like to know and looked at the code to no avail, not knowing where to search for it.
Thanks in advance! :)
Fairy  [author] 15 Jan @ 8:19am 
Hey Luka, I appreciate it! Glad to have you back on board.
Luka 11 Jan @ 8:36pm 
I'm so happy to see that Flaire is not only still there but also updated!! My absolute favorite character to play as ^^
Thank you for your hard work!
Fairy  [author] 24 Dec, 2024 @ 5:09pm 
Loool yep, all good. I appreciate it, hope you enjoy playing her!
щебенка 3500р, тонн 24 Dec, 2024 @ 4:34pm 
OH MY GOD! It's not a stupid question, it's a helpful one.
I thought it was a bug. The gift is gray as long as you're not near the right station. And the right station is manipulator, not the Alchemy Engine or Science Machine.
Thanks again for your help and for such an individual and well-developed character. Incredible work!
Fairy  [author] 24 Dec, 2024 @ 2:50pm 
Hmm, so if you look in the wardrobe it still shows up with the lock symbol, like in this picture? https://i.imgur.com/MmqaV0u.png

This may be a silly question, but did you remember to open the blue gift that appears in the top-left of the screen? (In the same spot you open vanilla skin gifts).
щебенка 3500р, тонн 24 Dec, 2024 @ 1:47pm 
First of all I want to say thank you for the feedback.
To answer your question, I opened all spells with API enabled.
So, after the update I created a world with client mods turned off, enabled API and Flaire mods. Got all spells. Restarted the server and the character didn't open. Also reinstalled Api and Flaire mods before that :(
Fairy  [author] 23 Dec, 2024 @ 10:02pm 
I just pushed an update so it always tries to unlock the skin if you meet the requirements each time the game loads, tell me if it works for you now. Before, the skin only unlocked the moment you learned all spells. Could it be you unlocked all the spells without Modded Skins API on, and then enabled it afterwards?

The mana costs indeed stay the same; the bonus only affects the amount of durability consumed on your sword when casting or attacking.
щебенка 3500р, тонн 23 Dec, 2024 @ 9:48am 
I tested in clear world only with Flaire and API on. Also with different client mods. I tested the mastery bonus just like you said and it works. But the manacost remained the same and the skin didn't unlock.
Fairy  [author] 22 Dec, 2024 @ 8:13pm 
An easy way to check if you have the mastery bonus is to attack a dummy with a dark sword, you should only loose 1% every two hits rather than every hit. If you're sure you have every spell unlocked (gleam, guard and remedy is required), can you tell me if/what other mods you have enabled?
щебенка 3500р, тонн 22 Dec, 2024 @ 2:42pm 
What's my problem?
щебенка 3500р, тонн 22 Dec, 2024 @ 2:42pm 
Shadow skin doesn't unlock when i learn 6 spells(4 additional). And this buff doesn't apply(Finally, when you've learned every additional spell, Flaire will consume 50% less durability when fighting or casting with sword-weapons!).
Chrriiisss 21 Dec, 2024 @ 6:27pm 
@Luciel Gremory <path to your steam folder>\steamapps\workshop\content\322330\
Luciel Gremory 21 Dec, 2024 @ 11:04am 
Hello, I would like to translate this mod into Portuguese, but I don't know where the mod folder is, could you tell me?, I translated the mod from the Dont starve version, now I want to translate together
Victor_Hensley 10 Nov, 2024 @ 9:40pm 
Confirmed the fix. Thanks!
Fairy  [author] 10 Nov, 2024 @ 9:36pm 
Sorry about that, an oversight from when I was cleaning up unused files. Should be fixed now, thank you for reporting!
Victor_Hensley 10 Nov, 2024 @ 9:06pm 
The moment I hover over flaire in the character select menu, my game crashes, saying that she's missing her portrait
Frinckles 27 Sep, 2024 @ 4:54pm 
Absolutely. Flaire, Whemy and Wirly are all fantastically made characters. Skilltrees fit magic perfectly. Thanks.
Fairy  [author] 27 Sep, 2024 @ 4:18pm 
Ah, that line is referring to the flowers inside the element enhancer pot. Basically it will start sparkling and characters will say a different quote when examining it if it has a gem inside. As Flaire you can then "investigate" it by right clicking on the enhancer. As long as the modded flowers give petals when picked, you should still be able to craft one. And I appreciate your offer! Hopefully I'll find the time and motivation soon, hahah.
Frinckles 27 Sep, 2024 @ 4:08pm 
Weird, steam was showing your message was being analyzed. Anyway I was just reffering to the "As the Enhancer draws in nearby elementals, mana may crystallize in the form of a special gem every six days—you might notice it glistering between the flowers." e.g., if it was compatible with modded flowers.

Well I hope you'll be able to find the time when you're not spending the holidays with family! If you need any help playtesting or anything, let me know. Would love to see mana perks etc.!
Frinckles 27 Sep, 2024 @ 4:05pm 
AI is reading your comment. Strange lol
Fairy  [author] 27 Sep, 2024 @ 4:04pm 
Hi, I don't see why she wouldn't be compatible. I haven't tried that mod out myself, could you elaborate what you mean with flowers glowing?

As for a skill tree, I'd like to make one eventually but I don't have a time-frame for when unfortunately. If you're interested, I've just put up a pinned thread that goes into a bit more detail since this question pops up from time to time. And I'm glad to hear you like her!
Frinckles 27 Sep, 2024 @ 2:27pm 
Ah and any chance of us seeing a skill tree/insight? This is one of my favorite custom characters besides Whemy & Weston. Thanks.
Frinckles 27 Sep, 2024 @ 2:01pm 
Is Flaire compatible with the Hamlet mod? For example the flowers glowing?
Syllestria~ 24 Aug, 2024 @ 6:01am 
heyo again! been trying it out more and more, and i like it alot! i was just a bit used to one part of how controller works and wasnt fully accustomed to having two buttons available, it feels really good when you get used to the options! thank you again for implementing da controller support!
Fairy  [author] 22 Aug, 2024 @ 2:36pm 
@Syllestria Aw, I'm so glad to hear that, means a lot! Regarding the left stick cast, note it only jumps to other targets when you have the attack spell selected, since you can't cast that one on yourself. While this is the case, you still have the option to use circle/B to manually select a different target as well. For all the other spells, the left stick only casts on yourself and you have to use circle/B to cast on others like before. If that's still a problem let me know. Thanks so much for the feedback! :luv:

@FoxKnight64 Her sword serves as an early/mid game sword casting option; if you're looking for an upgrade, the most powerful weapons in the vanilla game are swords (Dark & Brightshade Sword). Try those for a big damage boost!
Syllestria~ 22 Aug, 2024 @ 12:46pm 
heyo author!! thank you so much for the dedicated controller support!! finally woke up and got to it, so the controller feels great in switching spells from the inventory (actual genious workaround seriously i love it), and i love the added self cast (i didnt realise you could selfcast before XD) although it feels great with left stick click to self cast i didnt like that it went to others as well since circle was previously being used for that pretty solidly, i feel like setting the left stick option (whatever people have it as) should stay as selfcast, but only self-cast, and the system you had before (circle to cast on others) was already perfect. anyway thank you so much for adding controller support! i know not many people use it at all due to bad interfacing on dst's end which means a lot to me when you came around and added it!
FoxKnight64 21 Aug, 2024 @ 11:29pm 
also the mana pool overlaps with the stamina mod I'm using if you're able to fix or give an option to move its location
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2498904861
FoxKnight64 21 Aug, 2024 @ 9:55pm 
think it would be cool if you added an upgraded, more expensive version of her sword
... not to say it's impossible to do without, but would be a neat addition for players with limited options
Fairy  [author] 21 Aug, 2024 @ 9:49pm 
Hey again, I have access to a controller at the moment, so figured it was time to try and add proper support in the newest update. You should be able to actually cast spells on yourself now, and you can switch spells while in the inventory screen. Tell me how it feels if you have time to try it out!
Syllestria~ 21 Aug, 2024 @ 3:36am 
Thank you! since i have a ps4 controller i was able to set my trackpad to be button only and set it to only change spells like you suggested and it works! unfortunatly i cant use any controller changing mods that add more features, but im ok with that