Cities: Skylines

Cities: Skylines

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Planning Roads
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Assets: Road
File Size
Posted
Updated
66.957 MB
24 May, 2021 @ 12:15pm
28 May, 2021 @ 6:02am
9 Change Notes ( view )

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Planning Roads

Description
This is a set of zero-cost and zero-maintenance roads to use for planning road and rail networks. All types can be upgraded to a fully-functional road once placed.

This set contains 5 types of planning road:
  • 2-lane Planning Road (Yellow)
  • 4-lane Planning Road (Orange)
  • 6-lane Planning Road (Pink)
  • Highway Planning Road (White)
  • Rail Planning Road (Default)

These do not use any new meshes or props; they are simply alterations of default roads so there shouldn't be any impact on performance.

I wasn't able to re-colour the railroad, but all props have been removed so it should be obvious it isn't the default railroad from a short distance.

Compatible with Network Skins

Potentially incompatible with other mods that change road colours.

If you have any issues or suggestions, please feel free to comment. I made these for myself but uploaded them in case anyone else could use them, so I'd like to make them as usable as possible.

To do list
    Duplicate prefab name error
    • As people have mentioned, this mod can produce a duplicate asset error related to highway pillars. It's recognised by the developers and is harmless, but I'd still like to correct it. I think I know how to do that but I'm concerned applying it could delete any previously laid planning roads in people's cities.
    1u roads
    • This has been requested numerous times and is something I'll look into adding when I re-install the game.
    Planning roads unlocked at the start
    • This is something I'd really like. Though I did look into it I couldn't get it working. I'll have a look into it again at some point.
96 Comments
dante 3 Apr @ 3:08pm 
you are my hero holy shit lol
jsonlinebuying 24 Mar @ 6:15am 
Absolute brilliance!! I use this to mark out future roads, but also to mark out future parks and other large areas. Great job mate. :steamhappy: :steamthumbsup:
BickyMonster  [author] 24 Dec, 2024 @ 5:49am 
Hi barry. I don't have the second game, so I don't have any idea what is and isn't possible with it.

If there's a way to create custom roads I would expect it to be possible.
barry 24 Dec, 2024 @ 5:30am 
Hi BickyMonster is it possible to make these types of roads available in CS II?
Sven ☠ 2157 6 Aug, 2024 @ 9:09am 
@fabio.albieri 66MB is the size of 3 songs. It is 66 million bytes, and you have 4-7 billion available.
fabio.albieri 6 Aug, 2024 @ 2:42am 
66MB seems quite heavy... as I'll play on a resource limited laptop (8GB RAM, shared mem GPU) will this mod have an impact ?
QueenPixxa 11 Dec, 2023 @ 5:20pm 
Notorious96 this is a great suggestion; however these roads are not just guidelines, they are real roads, so I don't think it would be possible to implement the change. Shame, though.
Maybe there is a mod that just draws coloured lines on the terrain: in that case it would be possible to toggle visibility.
Notorious96 6 Dec, 2023 @ 2:46pm 
A suggestion for further work on this (if it comes): "Hide planning roads", so one can compare current layout with the planned layout in a glance.
ChaoticDucc 12 Aug, 2023 @ 9:32am 
@Cyril Figgis That error is harmless as mentioned by the author some comments below yours and in the description
Cyril Figgis 23 Jul, 2023 @ 1:07pm 
I get the following error-message when the mod is enabled

Broken assets:
Custom Assets: 2496900851.HighwayBridgePillar: Duplicate prefab name
Custom Assets: 2496900851.HighwayBridgePillar: Duplicate prefab name [BrokenAssetException]

Details: No details