MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

1,541 ratings
Remove JumpShip Animation
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27 May, 2021 @ 6:12am
1 Change Note ( view )

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Remove JumpShip Animation

Description
Removes the JumpShip animation that plays every single time when you travel.
Works with DLC1, DLC2, DLC3, DLC4, DLC5, DLC6
101 Comments
Marcus Antonio Solaris 9 May @ 10:06pm 
This mod no longer works.
Dark Thoughts 23 Apr @ 5:53am 
Does this mod matter if you get the Panther animation after anyway? I thought the game already preloads during the jumpship animation, so I assume I would just get an even longer Panther animation if I were to remove the jumpship one?
M'igo Kazan 2 Apr @ 6:14pm 
Mod doesn't work anymore
KibbleHermit 28 Oct, 2024 @ 7:20pm 
Mod not working for me, have it enabled on mod list too.
MachoNatchoMan 1 Oct, 2024 @ 1:26pm 
(also this load order manager does not have even close to as much lag as the in-game menu so if you feel horror at the thought of ticking one mod at a damn time with a modlist of 100+ to where it literally takes like 10-15 seconds just to enable the mod and unfreeze the screen then you'll absolutely love the manager. not to mention the "enable all" button it has.. it would no joke take me more or less 27 minutes to enable all my mods one at a time with the in-game menu... iv'e calculated it :q...)

just make sure to change the game version field to your current running version number (bottom left of the main menu) very nice program!

this feels like an add.. but i promise it isn't x) :q it's just a really good program i found and i wanna help ya out by informing you of it since you made this mod for us all :) thanks for your work!
MachoNatchoMan 1 Oct, 2024 @ 1:25pm 
also also on another note, seeing as i see you mention in-game mod enabling and such in the comments here.

i found out recently that there is a sort of 'mod manager'ish' of sorts called "LOM2" (Load Order Manager 2) and all it does is show your load order and allows you to edit the load order freely as well as marking any possible conflicts between mods in bright red, impossible to miss..

(red-marked mods don't mean it won't work. just means there's a conflict somewhere meaning some part of some mod or another or more than 1 mod in the list might have 1 or more things maybe broken as a result at worst or at best just simply overwritten, no way to tell what might be the case but through knowledge, so, if in doubt, and especially if yer game be crashing on startup.. trial and error one mod at a time the old school way)
MachoNatchoMan 1 Oct, 2024 @ 1:24pm 
thought i'd drop in and mention that you can mark your mod as depreciated maybe seeing as iv'e just found a skip jumpship animation option in YAML via Mod Options Mod

if you use YAML (Yet Another Mechlab) without the Mod Options Mod (via nexus) then you'll want/need this

at the very least maybe add a little mention/note in this mod's description about YAML having this nowadays as long as it's run with mod options.

seeing as i had absolutely no idea about this until i stumbled upon it scrolling through the mod options menu (it just adds a new options tab in options, nothing silly)
coltace45 6 Jul, 2024 @ 7:06pm 
can confirm this still works with the most recent patch
PyroMail.com 26 Jun, 2024 @ 8:54am 
Oh god, I was so stupidly blind.
Well, thanks after all, works perfectly!
cszolee79  [author] 24 Jun, 2024 @ 8:19am 
All mods must be activated in the in-game Mods menu.