MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Remove JumpShip Animation
101 Comments
Marcus Antonio Solaris 9 May @ 10:06pm 
This mod no longer works.
Dark Thoughts 23 Apr @ 5:53am 
Does this mod matter if you get the Panther animation after anyway? I thought the game already preloads during the jumpship animation, so I assume I would just get an even longer Panther animation if I were to remove the jumpship one?
M'igo Kazan 2 Apr @ 6:14pm 
Mod doesn't work anymore
KibbleHermit 28 Oct, 2024 @ 7:20pm 
Mod not working for me, have it enabled on mod list too.
MachoNatchoMan 1 Oct, 2024 @ 1:26pm 
(also this load order manager does not have even close to as much lag as the in-game menu so if you feel horror at the thought of ticking one mod at a damn time with a modlist of 100+ to where it literally takes like 10-15 seconds just to enable the mod and unfreeze the screen then you'll absolutely love the manager. not to mention the "enable all" button it has.. it would no joke take me more or less 27 minutes to enable all my mods one at a time with the in-game menu... iv'e calculated it :q...)

just make sure to change the game version field to your current running version number (bottom left of the main menu) very nice program!

this feels like an add.. but i promise it isn't x) :q it's just a really good program i found and i wanna help ya out by informing you of it since you made this mod for us all :) thanks for your work!
MachoNatchoMan 1 Oct, 2024 @ 1:25pm 
also also on another note, seeing as i see you mention in-game mod enabling and such in the comments here.

i found out recently that there is a sort of 'mod manager'ish' of sorts called "LOM2" (Load Order Manager 2) and all it does is show your load order and allows you to edit the load order freely as well as marking any possible conflicts between mods in bright red, impossible to miss..

(red-marked mods don't mean it won't work. just means there's a conflict somewhere meaning some part of some mod or another or more than 1 mod in the list might have 1 or more things maybe broken as a result at worst or at best just simply overwritten, no way to tell what might be the case but through knowledge, so, if in doubt, and especially if yer game be crashing on startup.. trial and error one mod at a time the old school way)
MachoNatchoMan 1 Oct, 2024 @ 1:24pm 
thought i'd drop in and mention that you can mark your mod as depreciated maybe seeing as iv'e just found a skip jumpship animation option in YAML via Mod Options Mod

if you use YAML (Yet Another Mechlab) without the Mod Options Mod (via nexus) then you'll want/need this

at the very least maybe add a little mention/note in this mod's description about YAML having this nowadays as long as it's run with mod options.

seeing as i had absolutely no idea about this until i stumbled upon it scrolling through the mod options menu (it just adds a new options tab in options, nothing silly)
coltace45 6 Jul, 2024 @ 7:06pm 
can confirm this still works with the most recent patch
PyroMail.com 26 Jun, 2024 @ 8:54am 
Oh god, I was so stupidly blind.
Well, thanks after all, works perfectly!
cszolee79  [author] 24 Jun, 2024 @ 8:19am 
All mods must be activated in the in-game Mods menu.
PyroMail.com 20 Jun, 2024 @ 12:52pm 
Do I have to activate it somewhere? Doesn't work for me, sadly.
catbox99 16 Jun, 2024 @ 7:52am 
It must conflict with something. Doesn't work for me, either.
Farrgar 14 Jun, 2024 @ 7:57am 
This isn't working for me, is there anything extra I need to do?
Aki87 7 May, 2024 @ 11:29pm 
Works for me. I only have base game
cszolee79  [author] 3 May, 2024 @ 8:08am 
Still works...
Rage Eevee 1 May, 2024 @ 4:30pm 
seems like a new game update broke it
Kelvin 27 Apr, 2024 @ 9:31pm 
this mod is no longer working
cszolee79  [author] 21 Mar, 2024 @ 12:25pm 
This mod works with DLC6.
JackMama 21 Mar, 2024 @ 11:04am 
Sadly not working with DLC6.
ahedgcoth 15 Mar, 2024 @ 12:54pm 
i agree and hopfully it works for DLC6
Rekalty 15 Mar, 2024 @ 12:03pm 
It's honestly baffling this mod is still needed after 6 DLCs.
hydlided 13 Mar, 2024 @ 1:51pm 
ideal when playing career mode. Thanks for making this.
Brave Sir Robin 23 Jan, 2024 @ 7:39am 
It's honestly baffling this mod is still needed after 5 DLCs.
Conrad 15 Dec, 2023 @ 10:46am 
Crazy how big of a difference this makes thanks
360NoBrain 3 Dec, 2023 @ 8:09am 
doesnt work for me
mods installed
no artillery shaking
large lance text
large weapon text
unlock colour schemes

:er_sweat:
Darth Meggedon 16 Oct, 2023 @ 8:34pm 
This mod does work even with the new update/DLC. I, like a few others, got the same list of disabled mods after the update. All you have to do is go into mods. Update the mods, then re-activate RJSA Mod. And Presto, no more time consuming jumping. I believe some that are new to this mod. Believe it also removes the dropship animation as well. It does not, because the campaign coding won't allow it. Because of the renaming of the Merc company, in story campaign. As well as the 'custom' logos that can be randomly chosen. Other than that. If you re-activate the mod. It requires no update, and works just fine.
high cholesterol 11 Oct, 2023 @ 4:32pm 
doesn't work
[TW]Red 7 Oct, 2023 @ 2:59am 
很重要的模組!可以跳過沒意義的船艦動畫
這遊戲星際旅行非常頻繁,等待時間越少越好
Scarab 4 Oct, 2023 @ 8:45am 
Thanks for this - as other people have stated it stops us wasting time looking at the same animation.
Sparrow with a machine gun 3 Oct, 2023 @ 1:52pm 
So much wasted time,

This mod is life saver.
Garham 4 Sep, 2023 @ 1:30pm 
Ok I am a big dummy, i forgot to activate it for some reason it didn't save the setting.
cszolee79  [author] 4 Sep, 2023 @ 1:25pm 
To the best of my knowledge it works with practically any game version since DLC1, with or without mods. Check if it's activated in-game and there are no mod conflicts.
Garham 4 Sep, 2023 @ 1:13pm 
I have call to arms and heroes and the mod doesn't work (singleplayer and coop)
Redeye 17 May, 2023 @ 5:12pm 
does it still work?
Bumdart 21 Mar, 2023 @ 7:21pm 
Thank you very much for this. Well done.
MrShadow 21 Mar, 2023 @ 5:05pm 
anyone that has mods from here that are not showing, you need to unsub from them and re-sub. Had 4 that were not showing in my mod list. Did this and they show now.
Hermatus 12 Mar, 2023 @ 3:08pm 
Good to know thanks :)
cszolee79  [author] 12 Mar, 2023 @ 2:38pm 
Not caused by this mod.
This mod literally cannot crash the game.
Hermatus 12 Mar, 2023 @ 2:31pm 
I had to deactivate the mod because the game crashes every travel.
Just travelling in Steiner Territory at the moment so no further information.
Just for your notification.
Rewdrooster1 11 Mar, 2023 @ 6:39am 
if its the same for everyone else as it is for me, the only mods that are showing up are the ones i got from nexus.
cszolee79  [author] 10 Mar, 2023 @ 2:07pm 
Why would it need updating?
olives 9 Mar, 2023 @ 11:59am 
Hope this gets updated along with the new patch! This is one of the only mods I consistently use haha
Onyx 18 Feb, 2023 @ 10:37am 
It works fine :steamthumbsup:
Stu Pidface 4 Feb, 2023 @ 3:06am 
Can also confirm it works fine. :steamthumbsup:
coltace45 1 Feb, 2023 @ 7:18pm 
CSZ, i think people are confusing the jump ship animation with the Leopard animation.
*SWATsqad™ 🔞 1 Feb, 2023 @ 8:27am 
not working
Highspdfailure 29 Jan, 2023 @ 4:04pm 
Thank you for the info. Appreciate the mod.
cszolee79  [author] 28 Jan, 2023 @ 2:02pm 
I've had multiple reports that this mod works with the DLC4 update.
I can travel on the starmap with this mod active and working properly.
Highspdfailure 27 Jan, 2023 @ 8:00pm 
Please update. Thank you
Pay4Play 27 Jan, 2023 @ 6:41pm 
please update