Wreckfest

Wreckfest

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Wreckfest Realism Overhaul
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1.105 MB
30 May, 2021 @ 12:39pm
22 Jun, 2022 @ 12:12am
11 Change Notes ( view )

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Wreckfest Realism Overhaul

Description
This mod is not meant to be used with modded tracks or vehicles, only the stock tracks and vehicles that come with the game have been tested. Wrecknado, Hellride and potentially Death Loop could have issues because of their wild unreal track nature.

What has been adjusted?
  • Ground/Airborne Gravity & Aero Drag
  • Vehicle Deformation & Damage Model (Armor drastically helps reduce deformation)
  • Environmental Damage & Friction
  • Particle System Re-evaluated
  • Dirt Accumulation
  • Skidmark Parallax



Details
I have adjusted both regular and airborne gravity to be more realistic. You won't slide around on the track as much as before, making it feel like the vehicle has more grip. When landing jumps, the vehicle feels like it has more of an impact. You will run faster lap times than stock by a few seconds, due to this.

The damage and deformation model have been changed for NORMAL DAMAGE ONLY. Realistic, Intense and Extreme are untouched. It takes more destruction to destroy the vehicles now. Along with that, the deformation of the vehicles has been brought down to a less exaggerated level. This will give the vehicles a tough feel where the mechanical parts within it won't break as easy. Vehicles will look similar to what your local demolition derby vehicles look like when hauled off the field. Putting armor on the vehicle will greatly help it's deformation be reduced as it should and your armor pieces won't fall off as easy.

The damage that is taken when you hit a concrete wall or metal fence has also been reduced. Getting rolled over onto your side causes you to stick to the ground more initiating more tumbles and rolls. Vehicles no longer "float" when you hit them giving impacts more crunch and the change for you to actually roll over the vehicle you hit. Dirt accumulation on the vehicles has been adjusted so now it will take anywhere from 3-5 minutes before your car looks heavily dirty (was 1-1.5 minutes by default), the transition is very subtle over time.

Dirt and Smoke/Fire particle effects have been adjusted so they react more like they should in real life. Now there are no longer small plumes of dust under the wheels of the vehicles and instead large clouds of dust that slowly dissipate over time. This effect may reduce frames if you do not have very strong computer components, so please let me know if this is a hindrance and if enough complain I can move it into a separate mod. Smoke now lasts slightly longer and is about twice as large as it was before.

Skidmarks on dirt terrain now have a deeper rutty look to them, I attempted to get them to last longer but haven't figured that out yet. Hopefully soon if it is possible.
Popular Discussions View All (2)
5
8 Dec, 2021 @ 3:50pm
Base game mechanics you'd like to see modified.
ЯavenStrykeR
56 Comments
VERDUGO 2 Jul @ 11:37am 
Does it work right in Rally Trophy Remake?
JeepXLC 13 Apr, 2024 @ 7:27am 
love the mod and have used it for years. but m'aiq is right. there is definitely an issue where too much sustained downward g-force if causing the physics to do violently unpredictable things. it's not shock loads like jumps. while it is more prevalent on modded cars and/or tracks, i have still noticed this on vanilla tracks with vanilla cars. on the tracks you mentioned, hellride and wrecknado, it happens on the banked turns with wall rides there the car sustains heavy g-force towards the bottom of the car compressing the suspension.

but mostly, if you're going fast down a hill (120+), some cars just jerk into the wall when you reach the bottom. i don't know if the car is making contact with the ground, or if the car is deforming enough to alter the suspension geometry. it feels like the car suddenly toes out a LOT. i don't honestly know. but "something" is happening, and removing this mod fixes the issue.

best of luck and i hope it gets fixed in the future.
ЯavenStrykeR  [author] 11 Apr, 2024 @ 11:29am 
Unfortunately these tracks are not ported with wreckfest physics in mind as they have not be smoothed out to compensate for the difference in physics. If you notice any issues with official track releases let me know, but modded tracks are usually of vastly different quality standards that can't be accounted for.
M'aiq the Liar 10 Apr, 2024 @ 11:59pm 
M'aiq has noticed it most recently on mod added tracks, like NFS2SE's Outback while driving a B class Speedemon (Supra Mk3). But, this one has had similar issues on various tracks from the vanilla game.
ЯavenStrykeR  [author] 10 Apr, 2024 @ 8:28pm 
@M'aiq the Liar This may be possibly, is it on tracks like Hellride, or Wrecknado where there is an extremely large variance in height?
M'aiq the Liar 10 Apr, 2024 @ 8:26pm 
M'aiq loves this mod, but this one noticed cars suddenly losing control on high speed tracks with elevation changes. M'aiq assumes it to be caused by the suspension being compressed too far, causing the car to bottom out.
Karas 2 Mar, 2024 @ 11:16am 
[VS] RavenStryker Can you make another version of this mod without the the stuff that reduces game performance?
< MAJOR IMPACT > 8 Jan, 2024 @ 8:54am 
You're doing one hell of a fantastic job with this mod. It's awesome, seriously and my hats off to ya, sir!
Phoenix 10 Oct, 2023 @ 9:14am 
I kind'a didn't know you were the creator of this mod. Now I trust it more and I'll use it when I get a chance. @RavenStryker
(SE)ApanChippo 7 Jul, 2023 @ 10:25am 
Absolutely love the gravity overhaul, should be adapted by Bugbear. The original game is like moon gravity, I do not like it at all now after using this mod. :-)