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It would be a lot simpler for all if they did, since it’s there mod you want a patch for anyways. =D
However, it does seem like the weapons that NorthyPark and Doctor Octaganapus made have independent recoil separate from the vanilla recoil values. So yeah, your suggestion that a no recoil patch for those mods would likely be correct.
I don't know how likely either of them are to respond to Steam messages or comments, but I know that Doctor Octaganapus is on the official Keen Software House Discord, if you'd like for me to start messaging him and seeing if he can get Northy in on the conversation as well.
Here is the link to the collection of weapons that they have updated to work with Warfare 1. Because I know that this might not be an easy task, and that you may have to talk with NorthyPark and Doctor Octaganapus, the only weapons I'm actually using are the following:
M1014 Shotgun
M92G Beretta Elite 2 Pistol
Remington 870 Tactical Shotgun
Barrett M107A1
VHS Bullpup Rifle Version 4.0
M60E3
IWI Tavor TAR-21 Version 2.0
I'll go ahead and test if the Vanilla one you've created will cancel out the recoil of any of these weapons, and I'll get back to you real quick with the results.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2628738941
I suspect a no recoil patch ‘can’ be made for the other mod tho. This will unlikely change anything in the other mod. I would need to look at it and check permissions before I make a modification patch however. Feel free to link to that mod here so I can find it. It largely depends on how they have created it.
I’ll give it a go considering how alarmingly popular this one was :) I had plans to release another version as well. I guess you need 100% off, I was also thinking about playing around with a very very low recoil option as well, just so the effect is visible but not so it effects targeting. It may also work for you? I’ll try get something out within a few days for you.