Don't Starve Together

Don't Starve Together

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Modifiers for Equippable Items
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31 May, 2021 @ 4:25am
24 Jun @ 4:23am
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Modifiers for Equippable Items

Description
Inspired by Terraria, here comes the RPG-like modifiers for your weapons, clothes, amulets and more

Update 7.0 is out, check the Update Log for more information!


Short Overview

Attributes are the type of buff your item gets, modifier determines how good or bad the buff is.

Each equippable item will get a random attribute with a random modifier upon being generated. These can be quite useful for you, but they can also be disadvantageous.
The amount of possible attributes can be set in the config options.

Anvil

If you want to change an attribute or modifier, you need to build an anvil. Place your item you want to change in it and choose the reforge option you want in the crafting slot on the left side. By clicking on the anvil symbol, you will change the slot that the attribute will be forged to and by clicking on the dice, you will see the modifier distribution for this forging process.
If you want to reforge a backpack, just lay down your backpack near the anvil and click the backpack button. This will put your backpack into the anvil so that you can reforge it.
The anvil can be found in the structures tab.
But pay attention, the modifier could also turn out worse than it was before!

Bars

If you want to have higher chances of getting higher modifiers, you can recycle gold, rainbow and glitch weapons at the anvil. Right-click them on the anvil to swap them for a corresponding bar which can be used to reforge with higher probabilities.

Attributes
At this time, there are 29 different attributes:



Durability,Range,Efficiency,Space and Magic can only be gotten by items where these attribute makes sense.
If you give an item an attribute it cannot have, for example you give a Football Helmet the attribute Efficiency, you will get a random different attribute.

Modifiers
The modifiers can be recognized based on their colour:



If you want to see how good or bad your item is, enable the description of the modifiers in the configuration and hold Left Alt and put your mouse over the item or just enable it to always be shown.

Numerous configuration options have been added to make the mod difficulty appealing to most people.

If you have suggestions or feedback, please let me know!

Check also my other mod out:




Copyright 2025 "Monti". This item is not authorized for posting on Steam, except under the Steam account named monti1811.
Popular Discussions View All (5)
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18 Jun @ 1:55am
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258 Comments
Castillao 15 Jul @ 12:40pm 
(i think it was a wrong interaction with the craft from chest mod )
Castillao 15 Jul @ 12:20pm 
@monti thanks for the ids :3

it must be then one of the other tons of mods im playing with as i noticed its not the hardhat but all items that arent being reforged, but when i enabled the free crafting it got unstuck, and now works correctly

thanks a bunch, your mod is a banger
Monti  [author] 14 Jul @ 12:45pm 
@Castillao Hi! Hmm that indicates some kind of crash, I just tried to reforge the tungsten hardhat with all attributes but it worked for all of them. Which attribute did you try to reforge?
Try reforging it, when it does not work send me the last few lines in the server log, this should give me a hint.
Oh good idea, I will add them (in the meantime: "recycled_7", "recycled_8", "recycled_9")
You can also do "c_freecrafting()" to just reforge as often as you want if you want to try things out, the reforging is just a recipe that is crafted.
Castillao 13 Jul @ 8:22am 
heya monti :)
i tried to reforge the tungsten hardhat from the tungsten mod and the resources were consumed but the item wasnt reforged
could you please add to the "cheating and stuff" post the console ids of the bars so i can spawn them via console commands?
Monti  [author] 23 Jun @ 8:42am 
@Bungzi Thanks!
Ah ok the problem with the elding spear should already have existed beforehand, I found a fix, in the meantime you can disable the reticules in the settings to use it properly.
As for the commands, did you take a look here ? These should work properly, if not send me the exact command that is not working.
Bungzi 19 Jun @ 4:05pm 
Ok, maybe I just don't know how to do the commands cause I can make them work on backpacks but not other items.
Bungzi 19 Jun @ 3:53pm 
@Monti I've think I've found 2 problems with the last update.

I can no longer use the charge on Wigfrid's Elden Spear.

The commands to change modifiers on items doesn't seem to be working for me.

No crashes or server startup problems so it's playable now, thanks for your hard work getting it fixed.
Monti  [author] 18 Jun @ 10:28am 
@Bungzi Ah ok, now I see it.
Well, the problem is both mods make some changes to the way containers work, compability between both mods is something that I could probably implement, but to be honest I don't see the value of doing that, as it will probably be a lot of work for a small edge case.
I will add the config option to disable the space attribute for backpacks, this way, backpacks can still have some attributes, but visual bugs should appear in that case.
Bungzi 18 Jun @ 8:51am 
Alright, ran another test, just three mods this one, upgradeable chests, and tmi. Totally default settings except turning on backpack upgrades in UC.

Ran into 3 issues, one is the visual bug. This only happens when the backpack is separated not integrated and not upgraded.

The 2nd is that the upgrading function of UC doesn't seem to always work if there is a space modifier on the backpack.

The 3rd is that the number of spaces in an upgraded backpack with a space modifier on it are completely wrong. Easiest to see if you upgrade a krampus sack and add a space modifier, but at least also messes up with the piggy pack as well.
Bungzi 18 Jun @ 8:22am 
By default the backpack upgrades are turned off in upgradeable chests, just turning them on for me and having a modifier that adds slots messes with the backpack, and not just visual.

So default settings just with backpack upgrades turned on.

I didn't check if it made a difference but I have my backpack not integrated.