RimWorld

RimWorld

Mines 2.0
539 Comments
lockjaw 10 hours ago 
WOOP WOOP!
Cain  [author] 12 hours ago 
Mod Settings not visible problem is fixed. Thanks to Taranchuk and Scorpio for their help
Tinda 21 Jul @ 4:30pm 
Make sure you have the latest version downloaded.
When I've seen this, it's steam not downloading the updated version to my computer
SneakyFox 21 Jul @ 2:23pm 
Mod states 1.6 on Steam, but RimSort & mod list show it as not being a 1.6 version. Something odd going on?
Azure 21 Jul @ 8:23am 
Same bug here,empty mod setting and empty bill
Azrael 20 Jul @ 6:03pm 
@Matenkai, I'm on 1.6 and have bill options, but no chunks and no mod materials. I do have obsidian though.
VeryNooby 18 Jul @ 5:50am 
i thought mod settings was fixed when you updated the mod to 1.6
Guarwo 17 Jul @ 7:08am 
Config blank for me to.
Gar [沃尔玛] 16 Jul @ 5:10pm 
Mod config doesn't work, nor does the one that would pop up using XML (both are just blank)

The mod still works though
GuyDing22 15 Jul @ 1:21pm 
I'm a bit confused on the No Bills thing as that's an issue I'm currently having. Do I want Mines 2.0 to be at the top or the bottom of the mod list? I don't think I have any mods that change the load orders (just the auto-sort button at the top) but I have no bills in the mine
L.D.T 14 Jul @ 6:08pm 
this mod is perfect , but made the game so easy , i farm a loot of gold and i have a marine armor in just day 15
Cain  [author] 12 Jul @ 9:27am 
Bill menu is probably caused by another mod. I am working on mod settings
Hydra 12 Jul @ 7:51am 
For me all the bills show up, except for stone chunks. Odyssey Obsidian also shows up!
Cain  [author] 12 Jul @ 6:40am 
I just bought the DLC and hop on to the game. Will try a quick fix
fra.gara83 12 Jul @ 5:56am 
bill menu is empty
Hades the King 12 Jul @ 1:28am 
What are the differences from this mod and the other mine mods liek hardcore and the original
Sky Marshal Bush 11 Jul @ 7:36pm 
settings menu is blank for me
子鱼丶 29 Jun @ 3:20am 
o7
Lord Nobody 28 Jun @ 5:31pm 
Working now! Thank you for the fast fix <3
Cain  [author] 28 Jun @ 12:04pm 
I have updated the mod. Dev menu should have been fixed now. Other error might have fixed too
Cain  [author] 28 Jun @ 11:13am 
1.5 files shouldn't have changed. I will recompile the files and release an update asap
Lord Nobody 28 Jun @ 10:23am 
I have a 1.5 save I'm trying to finish before 1.6 comes out. After this mod updated, tweakvalue, debug actions, view settings, and debug logging will not open and generate an error in the log whenever I try. The dev palette and god mode still work.
Lord Nobody 28 Jun @ 10:13am 
I'm playing 1.5, what information can I give to help?
Cain  [author] 28 Jun @ 9:57am 
1.6 right? I tried both cases. Only running mines and with xml extensions mod. I didn't have any problem opening the dev console nor settings. Can you share a bit more information if you have?
Lord Nobody 28 Jun @ 6:05am 
Since the update I'm running into the issue of the dev menu not opening. I disabled all mods but this one and the dev menu still won't open. When I try I get the error

Exception filling window for Verse.ImmediateWindow: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0
Djayohnoes 28 Jun @ 5:36am 
Neat!
Getting an error in the settings menu when using XML Extensions. The interface becomes unresponsive and I have to force quit.
Cain  [author] 28 Jun @ 5:22am 
Updated the mod pic with my absolue paint skills :lunar2020confidentrooster:
Cain  [author] 28 Jun @ 5:09am 
Basically when the workbench (Mine) is not used it should affect the rest of the game less
Cain  [author] 28 Jun @ 5:07am 
I have updated to 1.6. Didn't test with another mod but didn't receive any error. Plus I have made changed for Variable Tick Rate but I need performance mods to be updated to test them.
If you encounter any issues please report
27 Jun @ 2:29am 
1.6 pls
Anny 20 Jun @ 1:30pm 
1.6?
Elgate 20 Jun @ 5:59am 
You can't really change the work amount required to 100. Because it's capped between 50 and 200%, trying to write 100 automatically resets the value to 50.
Rebel_Rabbit  [author] 14 Jun @ 3:03am 
@Alex_ yes its different as you can set bills instead of random mining, bills can be set to mine 100 of x metal so that you always have a stockpile of it
Alex_ 1 Jun @ 5:42am 
Is this different from the quarry mod?
Kamisato Ayato 31 May @ 10:03pm 
if u change the values in mod settings it doesn't let u go back to default its either 200 or 50 cant put a 1 in there for some reason.
AUV 4 May @ 7:07pm 
和 1trickPwnyta's Defaults 有冲突,导致没有清单
Firedog 25 Apr @ 9:11am 
tons of conflicts, stick with the regular mine mod...
情调 19 Apr @ 4:11am 
和EverythingTable冲突导致无法显示菜单
I don't speak English; this is translated by AI.
Conflicts with 'EverythingTable', causing the menu to fail to display.
[kk_Leg] kRIEGER 10 Apr @ 5:14am 
@InsideOutFace what if you just make a stockpile next to it?
InsideOutFace 5 Apr @ 12:25am 
Is there a way to get pawns to just drop what they mine in place instead of carrying it to a stockpile?
Bitterholz 26 Feb @ 10:11am 
The error about the research added by this mod is indeed related to this mod. :debug:

Could be all kind of things, if you run ferny mods that sort stuff n such Id check if it still throws errors without running them.
Volg 24 Feb @ 1:02am 
Trying to track this error down:

Failed to find Verse.ResearchProjectDef named MinesAutomated_ResearchProjectDef_minecraft. There are 0 defs of this type loaded.

is it related to this mod?
lunnernight 22 Feb @ 3:37am 
I quite like this mod, as it helps with one of the biggest issues I have when playing things like medieval: overhaul with rimfantasy and that's that I can't find half the gemstones anywhere outside random events and merchants if I'm lucky.
unknown 2 Feb @ 5:55am 
作者以及玩家们好,如果开启了这个Enable Stone Chunks选项,请确保Global settings中的Global yield modifier值不低于100,低于100就会出现财富值爆炸的bug,开启Enable Stone Chunks石块会出现1的价值,但是Global yield modifier值低于100会导致每个石块都高达99999999999的财富值

Hello authors and players, if the Enable Stone Chunks option is enabled, please ensure that the Global yield modifier value in Global settings is not less than 100. If it is less than 100, there will be a bug where wealth values explode. Enabling Enable Stone Chunks will result in stones having a value of 1, but if the Global yield modifier value is less than 100, each stone will have a wealth value of up to 999999999999
Dust 17 Jan @ 1:38pm 
I am unclear, is this like Quarries where mining is random, or do you set a mine to a specific resource to mine?
K 5 Jan @ 7:05pm 
Is there a mod like this, but only for stone chunks/steel/gold/silver ?
Vercreek 30 Nov, 2024 @ 1:02am 
To deal with OP issue, is it possible to have only a small amount of a randomized set for the mines? I can imagine something like, building a mine, maybe you can only have 1 type of stone as a randomized thing, and then you can "upgrade" it to go to the ore section, and then upgrade even further for rarer metals, and all of these are sort of random, incentivizing building more if you want to and spending a lot more resources to get down to the lower levels/higher upgrades of the mine

Though not sure how difficult it would be, maybe also adding a function in where you can only mine so much ore and items from the mines before it goes "inert", and maybe add a function in where can't build a mine in a 10 x 10 square radius, or something of that sort

Just talking out of my ass rn and have no idea if it'd be possible, but for me I'd see it as a viable source of vanilla ores if this were the case
Plague - No Computer 24 Nov, 2024 @ 8:30am 
As much as I loved having this, and sure I could limit what I go and mine... it is definitely OP and I can't help but grab a little Plasteel when I want some. Great concept though. Would be nice if maybe it was just steel and rocks or something more in line with quarry
🌦SunsetRain🌦 22 Nov, 2024 @ 4:51pm 
Nothing is showing up in the bills tab
Leutian Kane 30 Oct, 2024 @ 1:28pm 
Sorted with some help from discord, you have to add the <ModExtensions> </ModExtensions> yourself as the resource thing defs i was looking at didnt have it .