Space Engineers

Space Engineers

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Assault Weapons Pack WeaponCore REBORN
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Type: Mod
Mod category: Block, Script, Modpack
File Size
Posted
Updated
521.385 MB
31 May, 2021 @ 4:18pm
23 Feb @ 3:13am
18 Change Notes ( view )

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Assault Weapons Pack WeaponCore REBORN

Description
DISCLAIMER
This mod is maintained primarily for the 191st Space Engineers roleplay server. It contains many differences to baseline Assault Weapons Pack to facilitate this.

This mod will be updated at slower intervals to the base mod due to my time commitments. Feature-matching with AWP's Vanilla+ Framework functions cannot be guaranteed.


Assault Weapons Pack returns in blazing glory, now converted to the WeaponCore framework! Enjoy more than two dozen weapons you already know and love in glorious new style!

Features & Notes:
  • Assault Weapons Pack does not override any vanilla values, and is compatible with nearly all other weapon mods.
  • Each weapon has its respective ammo type listed in its description. All ammo types can be manufactured in the full-sized assembler.
  • Full LOD models.
  • Full construction models
  • Full block skin support.
  • Uses WeaponCore framework!
    • DO NOT INSTALL BOTH WC and NON-WC AWP.

Made with assistance from:
Additional thanks to:
  • An anonymous madlad who does not wish to be named. This incredible lunatic is the reason a WeaponCore version could be released in a reasonable timeframe.
  • Ribera1945e: Managed a major fork of this mod for a good while.
  • Richter: Slapped me with money to update this mod for use in his RP server.

Promotional
[ko-fi.com]
[discord.gg]

READ!
©2025 Harbinger Ace, owner of this Steam account. All rights reserved.
If you wish to reupload this mod, such as for dedicated servers, then set it to private, friends only, or unlisted on Steam. Do not republish anywhere except the Steam Workshop!
Any "patch mod" (a mod which overrides data files, but includes no models, textures, etc) for this mod may be uploaded freely without my permission. Use ModAdjusterV2 to do this.
Popular Discussions View All (3)
37
2
1 May @ 4:14pm
PINNED: - BUG REPORTS -
Harbinger Ace
1
21 May, 2024 @ 8:33am
assault weapons pack weaponcore
76561199092865690
1
4 Aug, 2022 @ 2:04pm
[SECRET SPOILER] What ammunition does the "Fixed- wait , what?" use?
Tanker
182 Comments
xk_winter 5 Jun @ 3:58pm 
I am using Automatic LCDs 2 and am trying to show ammo capacity. For example I tried the "43x307mmammobox" but it wont show. Is there another name for these in the code?

EDIT: Realized I could go into the AmmoMagazines_AWP.sbc file and look at the item's subtypeID. Turns out the ammo im using has the ID "Ace_43x307mmAmmoBox".
Minecrafter 25 May @ 5:43am 
@Mr_mosey they're in the assembler iirc
Mr_Mosey 24 May @ 8:36pm 
Anyone know how to get the 'Tech' parts to build the unlock blocks?
Airplane ;) 23 May @ 10:09pm 
wait, do the shells have an arming distance? cause the 300mm gun did 1 LA block deep, 1 diameter damage at 320m, but 2 blocks deep, 3x2 area damage at 1000m
Airplane ;) 23 May @ 9:45pm 
For some reason the fixed weapons dont show the normal weaponcore controls in the panel, and the fixed rifles do piss poor damage
Minecrafter 8 May @ 4:22am 
do guided weapons work with WC or is that a V+WF feature?
Harbinger Ace  [author] 2 May @ 9:37am 
@Pina
Go ahead. Hope y'all enjoy!
Pina 26 Apr @ 1:51am 
Hi, I wanted to ask if I can upload the mod with the rules you provided to translate the descriptions into Spanish and configure some bullet distances and trajectories. For a server, obviously, following the conditions you posted.
nickforgie 7 Apr @ 9:59pm 
Were you able to get the pounder cannon working?
Brolaf Keggstanndir 17 Mar @ 9:06pm 
This mod is Nucking Futs brother, I love it! Sniping passing ships with the Ironfist has become the highlight of the hour for me! I do get some weird name bugs with the mod, (20mm PDC and Spotlight Turret) but it's probably a conflict with one of the other ones I run, but so minor!