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I sincerely hope improvements are coming, because it'd be nice to have a decent version of Magny-Cours available.
I have experienced the same problems as l_apothicaire. Anything other than a standing start results in starting in a field or having the AI cars smashing into each other before the race has even started.
For me, the AI is the real problem. Sadly it is pretty much unusable as a race tool. There is a 30(ish) second field spread across a single lap and out of a field of 20, only about 4 cars finish the race and they tend to be 8 or 9 laps down due to field spread.
I hope this is coming across as constructive criticism as that is how it is intended. There is a really great racing experience here, it just needs tweaking and polishing, so keep up the good work. I look forward to the next update.
But at the race start, i appear somewhere in grass, and it's impossible to race whithtout diqualification.
- Improved starting lights
- Added digital flag posts
- Improved kerb at the Club layout
- Improved T1
- Improved T6
- Big improvements on road
- Big improvements on shadows and textures
- Added WorldSBK's long lap penalty
- Updated sausage kerb at the last corner
- New sausage kerbs
- Improved AI
- Improved Gravel
- Improved entry to the paddock
- Improved line at the pit exit
- New pitwall tents
- Big realroad improvements
- Fixed realroad not working on kerbs
- Improved grass
- Updated the kerb on the apex of the Adelaide hairpin (Turn 5) to make it more realistic
- Fixed catchfencing not showing depending on which side you looked
- Turn 15 completely remade, now being closer to reality
- Added Club Layout
- Added Trackday Layout
- Fixed left hand side kerbs
- Improved AIW
- Improved T2, T6 & T7
- Improved tarmac
- Improved shadows
- Improved Pitlane