Stellaris

Stellaris

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[TNG] Factions Matter Development
   
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21.824 MB
1 Jun, 2021 @ 10:55am
1 Jun, 2021 @ 10:59am
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[TNG] Factions Matter Development

Description
Added factions statuses that track the last thing that happened to the faction, to make understanding their actions easier. Added cool highlighting to make things easier to read.

Fixes:
Leaders will no longer get so many negative traits.
You won't be forced to get a new leader.
Coups and assassinations drop militancy a great deal, in order to keep their frequency low.
Popular Discussions View All (1)
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18 Jun, 2021 @ 4:42pm
Suggestion: negative events need a harder cooldown
The KC Accident
1 Comments
FortuneHost 5 Mar, 2022 @ 12:35pm 
Fascinating idea of a mod with a lot of potential. Playing with it in my current game right now and it's been a blast. I've had three presidents assassinated by the Pacifists. On a different note, I think the influence gain for approving factions is a wee bit busted. I have the full support of Militarists and the Egalitarians and I'm getting hundreds of influence points per turn, I'm sitting at over 69,000 influence at the moment, I could probably stake a claim on literally every system in the galaxy at this point (with room for dessert.)